Showing Posts For Ben Newell:

LFG tool : Group Merging

in Fractals, Dungeons & Raids

Posted by: Ben Newell

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Ben Newell

Ouch. Thanks for the find, I’ll look into it.

LFG tool : Group Merging

in Fractals, Dungeons & Raids

Posted by: Ben Newell

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Ben Newell

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I can’t talk about what changes are or are not happening in the future regarding party rules, but discussing how you want things to work is always valuable.

If you are in a full party and go into LFG, you won’t see any parties to merge into, Anicetus. If you are seeing situations where this is happening, it’s a bug (that I haven’t seen before), and it should be reported. The party list should only be populated with parties which your group could successfully merge into (the total number of players after merge is <= 5).

However, if you’re in a 4/5 party, and click merge on a single player, then you are forcing everyone in your party to join that lone player’s party. I believe this is probably where the confusion lies.

LFG tool : Group Merging

in Fractals, Dungeons & Raids

Posted by: Ben Newell

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Ben Newell

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There is no leadership of the party, it is an ownership of the instance. Instance ownership is not tied to the party; you are effectively guesting into someone else’s instance, which is only allowed to members of the party. When the owner leaves the party, the instance is closed.

I’m just clarifying the way that it works. We are definitely listening to your feedback on how you would like things to work.

(edited by Ben Newell.1759)

LFG tool : Group Merging

in Fractals, Dungeons & Raids

Posted by: Ben Newell

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Ben Newell

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Using the LFG tool to find more members for your party will not cause you to be booted from your instance, unless you choose to merge with another party. If you or a member of your party do, your party leaves the current one and joins the selected. If another party merges into yours, though, the instance is intact. This is because of the way dungeon instances are tied to parties, and the concept of instance ownership. Note that there is no such concept as party ownership, or leadership.

LFG tool - add "open for invite"

in Suggestions

Posted by: Ben Newell

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Ben Newell

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Here’s something else to consider. Being “open for invite” is functionally identical to listing yourself in LFG and then closing the LFG window. A party of four will see you as an individual and have the option to “invite” you by merging.

LFG tool

in Guild Wars 2 Discussion

Posted by: Ben Newell

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Ben Newell

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Hello,

What i would like to see in the LFG-Tool is an optional language(s) select.
It is very hard to communicate with someone through the chat, if the partymembers do not share at least one common language.

We are actively investigating adding this.

LFG tool

in Guild Wars 2 Discussion

Posted by: Ben Newell

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Ben Newell

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One more point to clarify: In parties and LFG, there is no leader. One person initially advertises the party, but there is no concept of party “ownership”. So when two parties merge, neither party becomes the leader.

Note that this isn’t the same thing as instance ownership. Instance ownership is determined by the player who initially opens the instance that everyone joins.

LFG tool

in Guild Wars 2 Discussion

Posted by: Ben Newell

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Ben Newell

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When someone joins a group that you created via LFG tool, who is he actually joining?

  • The person who created the initial ad?
  • The person who entered the dungeon 1st?
  • An unique instance ID that has nothing to do with the players.
    (from my observations this seems to be the case)

I’m interested because I would like to know how this works with ppl you have on ignore.
Normally via /join, they cannot join your party, and even if they do know someone else in your group, you always have the accept/deny window as a safety measure.

Thanks in advance,

The third option is closest. When a party is created, it has a unique ID that provides a handle to that party throughout the game systems. Normally, there’s no way you can interact with a party without doing it through another player. The LFG system is a bit of an end-run around this, though.

When you advertise your party in the LFG system, you are opting in to separate method of allowing players to join. It involves publicly broadcasting the details of your party, including the internal handle. This is then used to directly join the party.

If a player is abusively using the LFG system to circumvent a block you’ve placed on them, please report them via the conduct reporting tool.

(edited by Ben Newell.1759)

LFG tool

in Guild Wars 2 Discussion

Posted by: Ben Newell

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Ben Newell

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This has been nicely answered already. We intentionally went with making groups collaborative and open, and we were aware of the potential for abuse. That’s why we implemented the reporting system for it. It was a decision where we decided to trust in our community and make things more powerful and flexible, instead of locking everything up and making it slower/more cumbersome. Honestly, from my experiences using LFG, it seems like this was the right call.

Also, griefing in LFG is not a lot of reward for a lot of risk. It’s just not worth the suspension/ban to cause a minor inconvenience to someone.

The LFG system, finally

in Tequatl Rising

Posted by: Ben Newell

Ben Newell

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Hopefully the dungeon sections are split between at least story and explorable. Would be nice if the paths were split up as well. (Didn’t see them open the individual dungeons one in the 18min preview video). At least now I (hopefully) won’t have to keep going to gw2lfg, and have problems refreshing it.

The dungeons category has separate filters for each dungeon. The descriptions field is provided so that you can specify story or path information for the party you’re forming/looking for.