Showing Posts For BennyTheDane.6190:
Some classes have more versatility in pvp allowing them to take on different roles depending on build. Here are the classes that could theoretically win as a stacked group.
Guardian
Elementalist
Engineer
Ranger
WarriorThese classes are more specialized
Necro
Mesmer
ThiefGood teams have mostly flexible classes with a few specialized classes. But, a team of all elementlist could win (1 staff burst, 1 s/f fresh air, 3 d/d cele), engineer (1 burst s/d, 2 cele, 2 turrets), guardian (1 bunker, 4 medi), Ranger (2 burst, 2 condi tank, 1 spirit), and warrior (3 shoutbow, 2 zerker)
Of course, some of those teams are better than others (guard is not super strong due to lacking mobility), but some classes are better suited to stacking.
Also, any game where teamates start bashing each other, regardless of the enemies, is a sure loss. I’ve never won a game with 1 player insulting others, its even harder than a 4v5. Team morality is important. I played a game where we were losing 300-100, but our team kept communicating, and turned it around, managed a three cap when enemy went for our lord, blocked lord rush and won. Getting stressed makes people play worse, and insults make a stressful game worse.
While I agree that certain classes can theoretically win while stacked, the issue here is that these 5 engis are all running the same build.. Turret.. I don’t have as much of a problem with stacked classes running different builds as it encourages build diversity and allows for various forms of counter play by various classes. But when 1 class/build dominates with just passive AI play which requires little skill I would personally consider overpowered. Most current meta builds are countered by another meta build which is great. However this is a very strong build which to counter you have run an obscure build which very often is solely for combating turret engis and is not as useful for your team in the grand scheme of things as another build would be.
One way around the entire issue without making alterations to turrets would be to stop class stacking. Either way with all the negative attention this build is getting on the official forums and on reddit, it clearly needs Anet to take a look at it.
I just watch at the comments in team chat…and I LOL..xddd, 10 out 10, would read again haha
They are fairly amazing! I don’t even find stuff like that offensive, it’s just funny :P
Don’t use bunkers, they don’t have enough damage. One sustain and one burst will do the job, and the turret engi is back to their base to do the walk of shame. Oh noes it takes 2 to kill turret engi! Think of the time wasted on their team for it to do the walk of shame back to point, plus it has to wait for cooldown, plus if engi’s team mates are slow, the point is already capped by your team and waiting for him to finish his walk of shame back to the point. By that time he returns, you do the sustain and burst combo again and kick him back to base.
You have completely shot yourself in the foot and proved my point. You’re saying it’s optimal to fight 2v1 against a turret engi, so please tell me how do you combat a team of 5? Unless you have very specific builds to counter them which aren’t common, it would seem you’re screwed. As far as I’m aware 10vs5 match up aren’t a thing yet.
As I mentioned earlier, if they have 1 turret engi most of the time its fine as you can play around them. However if they have 2 and we go by your tactic of 2v1, that leaves 4 of your team fighting 2 engis and your last team member fighting against the other 3 of the enemy team. Please explain to me how that’s balanced.
This is your problems really. You’re bringing glassy builds against tanky opponents. If this was League of Legends, that’s like saying to Riot, “hey Riot, ban all armor and magic resistance items from the game because I can’t one shot everything, and whenever I fail to do my wombo combo I die to Udyr”.
You do realise that bunker builds aren’t an effective counter to a turret engi right? I don’t understand people saying this is an l2p issue, you don’t see full 5 man parties of thieves. necros, rangers, mesmers etc. The only reason it happens with engi is because it works. I agree that while 1 turret engi can be a pain to fight, you can out rotate it. However if there are anymore that 2 it because a nightmare because they are then supported by friendlies on each point and unless you have a very specific build that aren’t overly common, it is almost impossible to counter.
As an extra, our guardian has footage of him trying to cap close, there was 1 turret engi but the turrets/supply crates from 3 engis there. Also in the next screenshot please see a turret placed in mid air..
There is an obvious problem when this is constantly being posted on the Official Guild Wars Forums and on Reddit. Please Anet do something about this.. It’s really starting to make me hate PvP. It’s far too rewarding for such a passive build.
Hey guys,
A while ago I had a problem installing one of the Living Story patches and ever since my game has been crazy slow at loading the “Character Select” page after clicking “Login” on the “Login Page”. I’ve got the game installed on SSD with plenty of space so I don’t think it’s anything to do with that. I’ve also tried uninstalling and then reinstalling the entire game which still doesn’t fix it. Has anyone else had any similar issues or have any idea what I could try?
Cheers!
Sadly I didn’t see this post before I created a new topic, however my topic is based on one thing only. A race change feature. I’d be more than happy to pay to change my race and have my cultural armor changed to my new race at the same time. Also on a side note, LESS RNG!!
Does anyone else feel that a race change product that you could purchase from the gem store would be a real hit? I, like many people chose my race on release without knowing a great deal about it and without knowing what the final armors would look like.
Both members of my guild and I would be more than happy to pay for this feature to change race. We would also like to see players have the chance to swap their T1,2 and 3 cultural armors for the T1,2 and 3 armors of their new chosen race.
What do the rest of you think?