Showing Posts For Bestgoch.7390:

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

All of this because a range nerf to 300 ? jeez,might have to roll your face over your keyboard twice now instead of once…

Why should I bother to pump out stability and sustain if I get no lootbags for it? I could just reroll to a warrior, self-sustained, do damage and get loot.

I’d love to see a guardless blob btw.

Guardless blob is a cloud, because no AOE stab and ppl have to spread out. Lots of servers do it. Downside of this cloud – you can’t blow up the stack all at once, you have to chase lootbags one by one, so instead of fast-paced dynamic fights you will get prolonged shapeless engages with no real objective. It’s quite annoying actually.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Seeing all of these recent threads is making me feel as though guard is a lazy profession. Is this really the impression that you guys want to give?

Lazy people would just silently accept.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Would love to hear Anets response, on at least Why was it nerfed.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

LOL… talk about being overly melodramatic.

Love your friendly bees guards, m8, they deserve it. Some of them anyway.

Guard players may kitten and moan about losing their precious loot stick. But they’ll soon enough move on to main handing hammer and G.S., like they should have been from the beginning… with staff being switched to for empower and swiftness.

If meta could shift to full-melee I would be only happier. But it won’t. And your guards gonna be sitting in midrange doing basically nothing when previously they have at least spammed 1.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

how about buffing WvW playerbase technicall knowledge so they realsie hwo thing works and stop constantly crying for balancing devs/wvw devs to “fix” an issue that is beyond their power to even work for, nto to mention providing actuall “fix” and which issue can be solely solved by community changing their meta but no one seems to be eager to actually test things so everyone are brainlessly stickign to same stupid and not really all that efficient “meta”?

Sounds like typical anet’s excuse.

Why 300 range on guard Staff 1 now?

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

You’re trying to make points as if this were a damage dealing weapon kit. It is not. It is support.

Why should I bother to play support, pump out sustain and stab, if I get no lootbags for it, huh? I just wont bother. And without guards to give AOE stab you wouldn’t be able to build a proper stack and would have to stick to cloud formation instead. So good luck catching those lootbags one by one instead of just blowing up the stack and getting tons of loot.

Why 300 range on guard Staff 1 now?

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Pls unnerf, kk? thx

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Far too often, Necros and other dps crew like Warriors get tossed in the back of the zerg where there is no stab or protection available, particularly if there aren’t enough Guards to put one in every squad…

Guess what, now there will be even fewer guards, even less stab and even fewer proper parties for classes that need that stab.

Guards are the lifeblood of WvW, you may hate it and you may enjoy watching them get nerfed, but in the end you will suffer as well. In a sense, proper guards are like bees. You may not notice them much, but without them our ecosystem would be so much poorer.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Guard staff 1 is obviously too powerful in severe lag situations where the only skill anyone can use is skill 1. It had to be nerfed.

How about nerfing the lag then, instead of further kittening up the game?

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

I think those with objectivity live in the world where for the entire game in large scale WvW guard has been so broken OP that it had been perma-meta, completely irreplaceable and required in vast numbers, whilst at the same time at least half the classes have been basically surplus to requirements, so the idea that the nerf to braindead 1 spammers lootstick is a major issue, is laughable.

No stability for you, go die in permastun.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

At least Necro actually downs players and hence earn their bags. Guard stick is literally like a vacuum… sucking up bags like crazy as Guard is tagging other people’s downs with every step forward.

And those ppl who down other ppl use stability, protection, might and sustain provided by guards. Guards are the core and the backbone of any organized medium- to large-scale battle. What world do you live in that you think core players don’t deserve lootbags?

Guardian staff horrible game breaking bug

in Bugs: Game, Forum, Website

Posted by: Bestgoch.7390

Bestgoch.7390

Wave of Wrath: Reduced the range from 600 to 300.

It was clearly meant to be pve-only change, or at the very least should exclude WvW. Pls fix asap, WvW is unplayable like this.

Please undo the Guardian Staff Nerf

in Guardian

Posted by: Bestgoch.7390

Bestgoch.7390

Yes please, it was already next to useless in WvW and totally useless outside of WvW, no need to completely wreck it.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

It is great change. Now we can have more skilled players instead of 1-1-1-1-1

That’s just silly. You will have the same 1-1-1-1-1 but with less DPS and more bunkering. In Zerg vs Zerg you just cannot go full melee guard, you need a ranged weapon, and even after this nerf staff is the only viable ranged weapon for ZvZ. Sure, in GvG there are options to dump staff completely, but not in ZvZ.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

No one was abusing it in PVE.

Apparently they were, in Lake Doric.

If you ever try another class in WvW you will se that tagging is way harder than on guardian.

Necro tags whole blobs like a king and outputs much higher damage.

In WvW this huge nerf was completely unwarranted and unexpected, nobody ever asked to nerf staff guardian, it was already nefred into the ground. Perhaps nerf condi spam instead? Or rev hammer? Nah, let’s just kill that whacky stick that guard uses to output that tiny power-based damaged that is somehow, miraculously, still present in WvW.

(edited by Bestgoch.7390)

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

  • Wave of Wrath: Reduced the range from 600 to 300 in pve only.

Ruining core WvW class just because some pve scrubs were abusing it to grind pve shinies in pve shows exactly how well this “gamemode balance split” is working out.

I also want to take this opportunity to remind Anet: The one and only legit use of staff was in WvW. It was nonexistent in pvp and useless in any serious pve. And now it’s useless in WvW as well.