Showing Posts For BigBadB.4860:
I believe you should be able to use them to make these:
What I don’t understand is why the addition of butter, and chocolate to bags had to affect the drop rate of other materials at all?
Surely the drop rates could have been altered so that the existing materials continued to drop at the same rates as before, with butter and chocolate added?
It should definitely help your regens. I haven’t tested with pets, so I can’t say for sure, but I strongly suspect it won’t help theirs.
so i am curious, does +healing skill affect regeneration of myself and pet? and also, if i have various signets/traits/skills for regen on myself and/or pet, do these regens stack? was just thinking of some crazy silly regen builds . . .
thanks much for any info
According to the wiki, regens you apply are increased by 6.25% of your Healing stat on every tick (once per second) and regen stacks in duration.
Not sure about regens applied by your pet, but I suspect they will use the pet’s Healing, not yours.
O rly? Then why is salvage leather so cheap in TP?
TP pricing isn’t a great judge of the supply of a given item, as it’s so heavily influenced by perception – if enough players believe that ‘item X’ has just become rarer, it’s price will go up (at least in the short to medium term), regardless of whether the drop rate of ‘item X’ has actually changed.
Anyone who has taken up weaponsmithing AND armorsmithing will tell you how painful and monotonous it is to find the required fine materials. Right now crafting is a complete waste of time and I was really disappointed with it.
This is likely true of any 2 crafting disciplines that both use Fine Crafting Materials.
True, but Armor and Weaponsmithing are a particularly bad combo as they both use a lot of ore.
From my (admittedly limited) experience so far, I’d suggest avoiding this combo if you want to craft as you level and make gear for yourself, unless you don’t mind a fair bit of material farming.
Either of them + Jewelry is a much easier option for crafting while you level.
The intent was for the satchels to require the same amount of materials as crafting the individual pieces. I’m not sure where this got broken for these, but I’ll take a look at it.
Interesting. I’d assumed that the higher cost was to offset the inventory space advantage of the satchels/boxes. Guess not.
There is either such code or severe problem with game’s RNG. It is very easy to notice in WvW.
Even assuming that you’re correct and there is anti-farm code for PvP, that doesn’t necessarily mean that there’s a similar system for PvE…
Gentlemen and ladies, something must be done about the Butterball Crisis.
I’m not aware of anyone having done any decent statistical analysis to prove whether the addition of cooking ingredients to bags has had any effect on the frequency of other ingredients.
It would have been fairly simple for ANet to adjust the drop rates so that the addition of cooking materials didn’t impact the overall income rate of the other materials. I honestly don’t know whether they did this or not, but I’m not convinced that the changes have reduced my leather income…
Crafting needs a huge overhaul. The amount of time and gold that needs to be spent in order to level your crafting skills is ridiculous.
Ironically, I feel completely the opposite – I think it’s far too quick and easy for high level characters to max any crafting skill they choose.
And honestly, if you think this crafting system is a time sink, you really should play some older MMOs…
as a guardian focusing on Greatsword i find the small hp pool a real annoyance, in both pve and pvp bosses will 1-2 shot you, sure i can build around toughness and vitality, but considering how close we have to be to when fighting something, it’s quite foolish.
I have to take out my staff on a lot of fights, even though the damage is low, and the support is pretty bad when not specced for it.And while I agree Guardians have a good deal of defensive stuff, it does not help against the big hits you receive from Lords, or Bosses in dungeons.
I would humbly suggest that GS may not be the ideal spec for fighting bosses… It’s probably the least defensive of all the Guardian weapon options.