Showing Posts For Bloodyyui.2197:
Welcoming Message:
As for anyone who loves PvE for all it aspects but honestly gets bored after a few matches in sPvP or lost in the WvW battle because it doesn’t really like you matter in the epic fight against server battles knows why I love PvE overall. Although, I never pushed out the idea of being a PvX guild. It is more that I need an officer that is heavily into WvW or sPvP to really get it started since I truly lack interests in building it up on my own.
We are on JQ, but I am open to anyone who wants to join from different servers.
About The Seven Souls:
We are currently a small that is looking to grow and expand. I started this guild after realizing that I always wanted to be a guild leader, and also the fact that I wanted to make a guild more focused on helping other guildies rather than just a large social group that only will help if your doing dungeon x path x or fractal lvl x. When I am online, I will actually stop doing whatever I am doing to come help somebody level, do dungeon, or fractals to the best of my ability. This is because I believe the best experience is when you play with others and not by yourself leveling or trying to work towards a goal in game.
Guild Requirements:
We won’t require to represent because I believe we all got some loyality to other guilds, but I hope to encourage want to represent because of the relax and helpful nature I want our guild to be in game.
We will never ask for you to transfer over to our server to play with us since we can always guest, but if we ever get WvW going and you want to join the crusade to help our home server than I think you should transfer when you can and hopefully we are big enough and helpful enough to help you when that time comes.
We don’t aspect you to be on 24/7 nor crazy amount of hours to be in our guild. We except you to want to play when you can and hopefully able to make some our crazy fun events when choose to do them. Even though most the ideas are in the works it at the moment since we are a smaller guild.
We love newer players because the best part about having a newer player is teaching them the game you love and how you play it. Yet, if you’re more experienced then what will it hurt? you can help teach other players or enjoy doing events with some the other more experienced players we have doing dungeons, fractals, etc.
Like I said earlier, Our goal is to be helpful but it not a requirement to step out your way to just help a member. Yet, we encourage you to try and do that before farming to make gold because we want other guild members to have enjoyment in the guild instead of feeling left out because nobody want to help them in lvl in a lvl 20 something zone. Also, we expect respect, maturity, but also allow some crude humor. We hope you know by yourself when things are taken too far and when things are simply a joke.
How to Join The Seven Souls:
Simply message me [Bloodyyui.2197] and I will try to add you ASAP.
Hopefully, later down the line I (Guild Leader) can make a website when I am not busy playing the game or trying to build the guild or dealing with real life issues. Yet, I really want to make website that supports the ideas of why I built the guild in the first place.
To close, I would like to thank you for reading the thread and willing to help our small guild truly grow!
Side Note : To those who see [SS] and think I am referencing kitten need to grow up and be more mature. I only bring this up because when recruiting in map chat some people have made comments and it easier to explain right here why [SS] and not [tSS]. First off, I was taught in english that you leave out certain words in acronyms, and like in FBI stands for Federal Bureau of Investigation and it not FBoI. Also, I am a visual person and [TSS] / [tSS] / [Tss] all looking funny to me and probably because the way I was taught to do acronyms.
So, I was transmuting some tier 2 medium armor with my lvl 80 to get a mix look. Like most time when I transmute helm items it usually combines both of them until i log in and out of the character. Yet, this one transmutation lag/bug made the armor look pretty awesome I thought.. and I just couldn’t help but thinking I wish I could just keep the look or similar look.
P.S. I wasn’t sure where to post this…
(edited by Bloodyyui.2197)
I was talking to a guild mate about this topic of changeable weapon skills over more diverse weapons, and also how would it work in PvE vs sPvP since sPvP has everything unlocked to create a more skill based game. So, it was more on how to implement an a cool idea without forgetting about sPvP is part of the game and only focusing on PvE way of using the idea maybe cool but will it also be balanced for sPvP with everything unlocked?
My first thought was that it be cool to let them change weapon skills just like utility skills until I realized how unbalanced that could be since a person can build more towards the tradition of Tank, Healer, and DPS system that Anet was clearly trying to not create in this game.
So, I thought about it for about a few minutes more and then it kind of became a little more clear on how it could work. (Reminder sPvP has everything unlocked so anything PvE related doesn’t apply here and has for WvW, it still kind of a mystery.)
- Any new skills added to weapons are slot locked meaning if you unlock a skill in the 1 slot then you can only change it the skills back and forth in the 1 slot. This is mostly do to the fact it can be easier to balance.
- 1-2 additional slot weapon skills max. So, that there is only about 2-3 slot 1 skills and not 5-6 making it harder to check and balance builds. I am not saying 2-3 changeable skills per slot won’t be hard across 5 slots. I am just saying it better than nothing.
- Now to answer the question of how to accumulate the weapon skills in PvE? Well, I would like them to use a Skill Capture Signet like GW1. One, you need the signet on you to capture the skill. Two, you need to find boss/champion X to get skill Y. Three, it can temporarily create more exploration in GW2 universe.
(Pushing the idea section)
- Rotation of the new weapon skill slots. This is more for when possibly expansions or expansions into completely new areas that you can have newer zone bosses have different skills that you may want to use. Instead of adding another skill to each slot making it harder to balance.
- Maybe, a skill closet/section type thing where old outdated rotated skills can be shown to friends who didn’t capture them during the time it was around to be used as a skill. This is more to say I was here when boss/champion x hammer 1 skill was amazing, and if follow me I can show you what the skill did for it life in the rotation.
Glacial Blade, Draconic Aegis and Zodiac Weapons PLEASEEEEEEE
Am I the only one who could actually see the Zodiac Weapons as a Legendary?
So, I like PvE a lot and as a PvE guy I really wanted to get into WvW but for some reason the idea of going around attacking keep after keep seemed boring definitely when I felt I needed to be ikittenerg just to take down a gate. (I have no idea if wall are attackable by siege weapons.) Yet, as person who wanted to play WvW and enjoy it even in a competitive way I felt I needed more reason too.
Overview
*Zoned Damage Range for siege weapons attack instead of max damage for X players.
*NPC’s for hire??
*Weak walls and gates unless you upgrade. (To make upgrades and defending more important!)
*Inheritable Keeps, Towers, and Supply Camps.
Zoned Damage Range
As a player I want to feel like I get my in game money worth when I buy siege weapon plan and have other help me get supply that I get my worth out of it. So, I remember awhile back there was talk about an idea of maybe having no limit on siege weapons damage to players in the AoE area. When I tried talking about it on forums or even reddit it was kind of shut down as being too overpowered. That when I chose to maybe make more Zone based damage so that anyone standing in the very center of the damage area would basically die or get max damage. Then in a ripple like effect going out from the center to the edge of the AoE damage area it did less damage.
The idea is to obviously create siege warfare in the game but also hurt zergs that stand at gates and just pound at it constantly. Yet, it not the best idea without second or third idea being implemented because it can create an over power of people trying use siege weapons at the gate doors or near the supply master spot.
NPC for Hire
We all know we kind of got this kind this system in WvW if you help the Quaggens, but I want to go farther and make those campsite with Centaurs have a champion, and if you win him then you get 10 minute window to hire X centaurs for X price to attack a keep, tower, and/or supply camp. (Probably would have to some type of POI system be able direct the centaurs to attack.) I have no idea if we should keep centaurs normal level 80’s or veteran 80’s but I didn’t think that far ahead when coming up with this idea.
The reason I chose this idea is because it can create strategy but it can also make more useful to have scouts because they can hire only 5 veteran centaurs to attack an area that not really defended by opponent making no orange swords pop up. Yet, if want to save up lots of money and have overrun of NPCs attacking this one area then it your choice but they are only hired for one attack.
Weaker Walls/Gates and Inheritable Keeps, Towers, and Supply Camps
This to me is inspired by RTS type games that I use to love and play, but didn’t seem too far off of an idea to make WvW really fun again. Definitely for those competitive people who like challenge but also want to feel like there upgrade actually means something too.
The idea to be more visual later down the road, but for now can be damage based. I think if we weaken the walls a lot but have upgrades multiply the base defense/looks then it could help break up zergs because you have better chance to take keeps and towers faster if split up instead on big zerg rolling over. Now granted, I have not played after the new patch and don’t know how much passive abilities could really affect being in a big zerg will be helpful or not. As far as visual goes it makes more sense in the second part then right now but it kind of start of as wood since you just took it over and as you upgrade it adds more metal type material to make the walls, and gates stronger. (If walls can’t be damaged by siege weapons than they should be able too.) Also, I think you should be awarded if can hold off a group for so long to get super mega reinforced wall and gate then you deserve a really strong wall and gate. This will help encourage zerging but only when it should be necessary too.
The second part is inheriting whatever upgrades when you take over a tower, keep, or supply camp. Yet, whatever piece you choose to destroy to get into the area has to be rebuild from start meaning you have to upgrade it completely. Yet, it something that would make sense because why should have spend X gold to upgrade the whole keep again when I only destroy the gate? Also, it suppose to create this competitive edge of wanting a stronger keep so you can upgrade it to make super omega keep of indestructability, but also that money sink upgrades where suppose to be in the first place.
I didn’t want to take away the PvP part of WvW but wanted to bring the most competitive side of it back in the game while making kind of fun and worth while to be in the game. I want my server to say one day “We had to hire 40 vet centaurs and 200 centaurs over the course WvW cause this server got super omega reinforced keep we really wanted to take.”
P.S. Taking higher upgrades keeps would be worth more server points.
I think it depends on how it implemented by people because if it was like one of my alliances back in GW1 days. It had a verse of specialty guilds since it was trying make more of a community than a GvG, PvP, or some type of specialized alliance.
It does fix one big issue though too as in the abandon guild feeling because than you can stay in a guild but chat with multiple guilds or people in the alliance.
I am not trying to doubt there isn’t away to fix the main issue you are talking about but it a lot harder because if you aren’t really restricted to a guild than you can make guilds more diluted like now. Yet, if do exact opposite than you get people complaining that they want play with friends but also be in a specialized WvW guild too.
I do agree with you, but on how to fix it isn’t really the issue. I mean, if look at their old guild-alliance system it worked perfectly besides the limitation of guild members only being at 100 max.
GW1’s Guild System Picture :
I think honestly all they needed to is expand and approve on this instead of really changing it all around. It is also understandable to keep around an alliance system with out the Lux or Kurz this time around since it help create a community.
As I mentioned above the biggest problem would only expand that player limit in this system sense it is a bigger and better game. As far as community goes in a whole with this system. I think people will always want to create the best guild or best alliance in any system. It’s only natural to make it more accessible to other players if you want it be more community oriented than rather strict it with a money sink for initial setup.
P.S. – In the alliance picture I don’t really got an example on how the chat looks but it shows (Character Name)(Tags):(Convo.). I was in kind of a hurry to take some snap shots of the system since rarely play it anymore.
(edited by Bloodyyui.2197)
Guild Wars 2 Suggestions
Even though I love Guild Wars 2 there are a few things that made things a little disappointing to me. Even though I love some the choices they made I think PvP, WvW, and PvE should of been separated from each other for the most part because it puts in a big hole on how to truly make fun elite skills like original Guild Wars. What Arenanet has tried to do is balance skills across the board when we know that each play style is different for each category.
I really didn’t mind this until I hit the elite skills, and thinking they were going be as epic as they were in GW1. Yet, I feel like I don’t even need my elite skill, but it feels like it sits there more when playing PvE. I am not a big PvP, or WvW guy, and I don’t know how much they are really used in those elements. Yet, the problems is simple in a few different ways.
1. Make Better Elite skills- There no reason 10 skill point cost should feel better than a 30 skill point cost skill, but also make the duration shorter and the skill strong. It is suppose to be your elite skill or more primary skill you want to use.
2. Separate PvE and WvW – This allows the unfairness of a level 30+ that is scaled up to pound down a level 29 or lower scaled up if you change the way Elite skills work. This is more because WvW is more of a mass PvP battle and should be balanced more like PvP than PvE.
3. PvP – This is the part that makes it hard because from what I have heard it pretty well balanced as it is right now for PvP.
To me, that way at least Elite skills should be separate from each category of playing because PvE is about teaming up and smashing NPC fast. WvW is more for an awesome mass PvP that has a little bit of PvE element. So, the numbers got to be a little bit different. Last but not least is PvP were it is meant to be competitive meaning different numbers for a different style. Like I said earlier I only plea this because Elite skills are meant to feel like they are Elite, and in the point you want to use them when you can like in Guild Wars 1.
WvW
This one is more the idea how I would envision WvW after playing it for awhile. To me, the idea of borderlands being more our home turf I thought be like an invasion of the other two servers trying take your castle or land. Then in return the eternal battlegrounds was meant for a free for all of all servers.
So, let us assume that borderlands was made the way I envisioned it. Basically, the home servers main castle like structure is big like the city of ebonhawke maybe a bit smaller, but it takes multiple doors or walls being destroyed before getting to center in which the two server are trying to capture. Remember, this is the goal too is for a team up to take an awesome city, but how do you let it reset to be captured again without just killing people inside or porting them outside to the outer walls so they cannot sit inside and take it again in 3 seconds.
Lets move on to the eternal battlegrounds because this wouldn’t change much as it is already now because it the main area where all server want to meet and fight it out.
Last but not least is the siege weapons have no AoE limits. This what would make my borderlands idea fun since it be true siege warfare. One trying defend, and one trying to win the main point. Also, it helps go against zerging and makes it more realistic that if all in one area and a big flaming ball is coming at you that you are going get hit.
Conclusion
Aside from figuring out rewards, and how to balance most of my ideas. I believe Guild Wars 2 was meant to follow some things in GW1, and Elite skill should of been one or just make another slot skill because there is no point in making them elite if they don’t feel elite.
Also, want hear some feedback, and some others ideas as well.