(edited by Bob.8456)
Showing Posts For Bob.8456:
I lost a small stack of items to the TP yesterday, submitted bug report and was only mildly kittened. Today I delisted at least a gold or two of items which were also eaten by the TP.
Fix it!
I main the class and I have to admit that I have booted other Rangers on several occasions. If I see a brown bear, a longbow and 3 signets loaded (esp if they also have low achieve points) you get the boot. Sorry.
If you are running bears that tends to place you in the camp of: ‘omg, pets suck! they need more HP or should be immune to AOE.’ This means that you aren’t effectively micromanaging your pet, this leads to all sorts of problems such as aggroing mobs that shouldn’t be aggroed, attacking enemies/bosses when you don’t want to for various reasons, and generally just having a dead pet a majority of the time…such a waste. There are so many boss fights where all Rangers should have their pets attacking something other than what you and the rest of the group are focusing on…sic them on totems, turrets, etc while the rest of the group focuses fire on the boss…duh! When I am gauging the skill of a fellow Ranger in my group, this is the main thing I am looking for…mastery over your pet.
Longbow has it’s place, but that tends to be the worst weapon a Ranger can bring in a dungeon. Period. See the above posts for clarification but it boils down to not sharing buffs. Also, LB is the worst weapon a Ranger has if you want to keep an eye on your pet and, you know, keep them alive and doing consistent damage.
Signets. Ewww. There are so many awesome utility skills that you should be running to both keep yourself/pet and others alive, if I see full signets loaded I will seriously think twice about partying with you. This loadout (paired with 30 marksman) is the hallmark of a kitten poor Ranger player attempting to maximize their DPS.
Not that all Rangers who run bears, or LB, or even signets are bad…but if I see them all together I will not hesitate to boot you.
(edited by Bob.8456)
A common complaint in GW1 was rangers using the larger pets in PvP. People claimed that it made it harder to target the ranger in melee on some of the larger pets.
While I don’t buy that argument in general, the Rainbow Phoenix could get a little ridiculous at times.
Of course now you can play as Asuran/Norn so I’m sure this isn’t the reason for the pets being smaller in GW2 but it is funny to note that pet size is something people will always find a reason to complain about.
Now if they instantly dropped a combo field when you activate their skill and that little animation delayed ground slam delivered a blast finisher in that field then we’d be talking about some of the best utilities you could get on a ranger (especially since Rangers do not have blast finishers outside of an AI controlled pet skill).
I would say that the combo field on deploy is perhaps too much paired with a blast finisher, and not entirely practical in the field since the spirits should be placed away from mobs…but I totally support the idea of giving us blast finishers on spirit skills, most of them are ‘blast’ effects anyway and this wouldn’t all of a sudden make spirits OP (although the mobile trait would greatly increase their utility).
I love 1 handed sword, with either dagger or warhorn depending on the situation (whether or not I need to buff myself/others), and shortbow.
I just disable the autoattack on the sword and it’s just fine. I know a lot of people complain about having to do this to get around the dodge issues, but it’s never been much of a problem for me since I play a lot of Street Fighter so I am comfortable with accurately timed button presses. The trick is to not spam the key more than you need so you can always pull off a dodge when you must and not get stuck in the startup for the next attack. It does no good to disable auto attack if you are spamming the key.
Finally, as for the Aragorn business it is really quite simple. When designing Dungeons and Dragons (of course the granddaddy of all RPGs) the Ranger class was admittedly a direct rip off of Aragorn in LotR. They literally based the archetype and abilities off of Aragorn, and called it a Ranger just because that’s what he was. Since it can be argued that every RPG since is derivative of DnD, all Ranger classes are derived in some way from Aragorn. The notion of an all ranged Ranger class is in fact non-traditional and not the other way around. Aragorn is the prototype.
A close second that is always mentioned is the legendary Ranger who is also not known for using bows(but is known for his pet): Drizzt Do’Urden.
I just got one to drop, ran maybe 6 or 7 times. Before everyone hates know that I tried for years over thousands of runs for the kitten mini wintersday bear in GW1 and got nothing, so ANet owes me. : )
The run that got it was a miserable one too, nearly 2 hours in which I almost quit several times and ended up soloing the last part of both bosses. 3 of the people were also new so I had to type out instructions at every step and I also showed them to the karma items…talk about karma.
I also only noticed that I had gotten it while at the vendor.
Good luck to everyone trying.
Yeah, level based karma jugs was a pretty bone headed decision. You get a full jug for finishing dailies even at level 1, not to mention the fact that you can dump multiple stacks of them onto a brand new character if you wanted to and saved them up.
The fact that they shared the same name and graphic was even dumber, I have a feeling this ‘design’ was a last minute thing someone thought necessary. This is why it isn’t a good idea to make critical decisions while stoned.
I love little npc magic tricks like this, thanks for sharing it!
Then here’s another little one that’s new. I saw a thread days ago about people complaining that their pets weren’t attacking from behind. I have found the new AI to work wonderfully, you just have to figure it out. Canines will leap as soon as they are in range so reliable knockdown utility was retained and you don’t have to account for your pet running around behind first…but then they will just autoattack from the front. To get them to ‘reset’ behind the target (as long as the pet isn’t the active target of the enemy…see below), just recall(F3) them and then F1 again and they will run behind and attack. So they made it best of both worlds, opening attacks will fire off asasp with no attempt to move behind target, while autoattacks will have the pet move behind.
Another thing I noticed is that if you pet is the active target of the enemy, he will not attempt to get behind and just attack from the front. This is good since no time will be wasted with your pet attempting to get behind an enemy that is actively tracking it.
Allow me to parrot and only slightly add to what was said above:
CC is by far the main thing we bring. Rangers can spam a lot more CC in a short time that will just eat up enemy stun breakers and condition removal so the enemy will spend a good deal of time crippled. Muddy Terrain is an amazing skill to run in WvW, the cripple lasts long for a quick cooldown. There is a lot of value to the skill and the utility it brings to the team is excellent especially when fighting ZvZ in bottleneck situations.
AoE Vigor. My friend who mains guardian was quite jealous when he saw that I was able to spam vigor on the party. To tell you the truth though, I find the average player doesn’t dodge as much as they should and I found in practice a lot of the time the Vigor was mostly wasted in zerg situations. Added to the fact that only 5 people get the boon, it becomes problematic to make sure that the right people are getting it. I tend to not bother with this outside of small, coordinated groups where it has been a gamechanger. I’m sure others will have differing opinions but that has just been my experience.
Support. We aren’t Guardians by any means but Rangers can actually do a lot to support your team beyond Healing Spring which is of course excellent. SPIRITS are NOT useless in WvW, just MOSTLY useless. I use Stone Spirit all the time right on the inside of a tower/keep wall that is under siege as our forces pop out to push the enemy off our wall. I have also deployed spirits on the upper levels of many a Lord’s Room to help protect during some pretty hairy situations where our side needed every advantage we could get. Spirits used outside the enemy’s ability to damage them are a wonderful thing to bring to the table. You can also often get away with ducking under a bridge and placing one during battles over bridges, and even just out in the open(!) as long as you place it away from the action. People tend to ignore spirits and just fire into the zerg mass. I don’t trait my spirits either, the key is to just use them intelligently and know when to swap to the skill (because most of the time you will want to run something that isn’t a mostly-useless spirit, lol)
Canines. Drakes have a DPS advantage in PvE, but I use my pets for utility, and Drakes F2 skills are some of the slowest in the game which makes any PvP problematic.
With Canines traited up to deal cripple on F2 you can really hound(hehe) people. The knockdowns are also incredibly useful once you get a handle on making the pet use them at the right time. It is actually pretty easy to interrupt other players with a freshly swapped in Canine, and this even works well while downed to prevent (or delay) being finished.
In WvW ZvZ situations, when the enemy zerg is trying to retreat I like to run a Drakehound into the enemy, F2 bomb immobilize and cripple, then throw a muddy terrain down behind them and our zerg’s AoE cleans up. I run Drakehound and either Wolf or Arctic Wolf (Wolf for PvP, Arctic for PvE and occasional WvW). I used to think that cripple on F2s ruined the Wolf’s fear but in practice it works well since the target will not run outside of AoE a lot of times and is unable to act so it works a lot like a stun and I have found that my role in WvW has evolved into CC spamming and interrupting. Canines are perfect for this role. I also really like the traited heal on the Sylvan hound, as it is able to provide some CC to the front line along with the heal. Excellent.
I used to run a variety of other pets in dungeons but lately have mostly used the Canines and ran a similar CC build to WvW and it has worked out well especially if the rest of the party is bringing loads of AoE. The big difference is that I bring a spirit along in most dungeons because by now I know all the safe spots to plant them. Spirits are of course still useless in PvP, but I have found them to be of use in some WvW situations since you can put them behind your walls and buff your people which can make a difference especially in the long, drawn out sieges.
Also a tip: Canines will attempt to leap/knockdown on their first attack but you can cancel this by hitting F1 again right as you see them start up the skill. They will wait out the short cooldown and try again, with practice you can begin to anticipate when this will happen so you can start to chain interrupts of key skills (we desperately need a UI skillbar for pets so we can see the exact timers, but then again our pets need a lot of things).
Yep skill mostly useless now.
To be honest, I haven’t even used it since the quickness nerf. Used to be my ranger + pet could pop someone up almost fast as hell, near instant if they were only downed.
They keep this up and pretty soon the Ranger won’t even be the best resurrector anymore.
Welcome to the class, lol.
Many people have their own ways of spotting good Ranger players from bad, and my own criteria for this is to watch to see who sticks to flat surfaces once they are targeted and begin taking damage.
This needed fixed months and months ago and was made worse by the Guard glitch fix cause now your pet won’t clip thru obstacles on it’s way to rez you and so we are at the mercy of pathfinding AI.
I agree that this was never intended and as such is an exploit, but I also agree with those saying that it wasn’t really all too bad of an exploit to begin with and to me I regarded it as something of a quirk such as the necro corpse teleport exploits in GW1 that were actually embraced by ANet in the elite dungeons and the 55 builds in the Bison cup from EotN.
I am already noticing other consequences of the fix, such as lick wounds being much less awesome. Not only are we still unable to use it on incline, but now we are also at the mercy of pet pathfinding AI if your pet is alive and on cooldown. Nerfed. They need to make it always port to your location or else let us use it immediately on down.
You can’t beat sword/warhorn IMO. Use the evades well and after 2, you can use warhorn 4 (or 5) before hitting 2 again to leap back in. QZ + sword autoattack is also one hell of a burst especially if your pet is sandwiching and you are both booned up.
I tend to play support when in dungeons, especially since I am traited to keep protection up on my pet but I find it works well in most groups and we have a lot of versatility in boons thru our pets.
Leave the longbow behind, use shortbow and warhorn + whatever (I like sword), bring healing spring and use pets that will work with your build best to support the group. QZ is very, very good not just for increasing you and your pet’s DPS but for getting up downed allies. You and your pet can rez an ally in no time together with QZ and the pet rez skill. A support ranger can hold a crap team together much longer than it should be allowed to continue.
I also use untraited spirits regularly in dungeons, there are often plenty of spots you can jump to that cannot be accessed by mobs (all of the old cheap spots on bosses work perfect for this) and place spirits without fear of them dying.
In the options there is an option (on by default) to select a target on attack if no target is selected. That is why your pet is attacking a target on F2 even if you have none selected.
It doesn’t matter anyway, just hit F3 after your pet has used his skill. The pets waste a lot of time in useless animation frames anyway, as soon as I get the buff I hit F1 or F3 depending on what I want the pet to do and cancel the rest of the wasted skill animation.
Using utility pets and giving them their own targets is really the way to go. Turrets and such are perfect, or have them kill summoned mobs while you focus on the boss.
I’ve played several MMOs from UO right up through GW2 (I skipped WoW aside from trials, etc…I was kitten at the time that Blizzard, a pioneer of online free-to-play went sub…and really high for the time as well).
GW has the best community by far (of the major releases…the smaller communities of other games was often a plus in this department), although GW1 wasn’t an MMO, the player base was very helpful and kind and that has continued into GW2 for the most part, especially now that a lot of the crowds have died down. I do sometimes miss the RPing that used to be a lot more common in MMOs of the 90s, and you did see a lot more of it in GW1 than here, but I expect you will see more of it as time goes on. Perhaps it would be cool if ANet set up a RP server, people could guest on it when they feel like really immersing for a bit.
For the record, my favorite MMO of all time was a little game called ‘The Fourth Coming’ or T4C for short. It has actually undergone something of a revival lately with a new dev updating(destroying? lol) the game. Over a decade ago me and some friends ran a thief guild on our server and had a blast as REAL thieves (anyone else remember when thieves in MMOs were actually thieves?), terrorizing the population by stealing all their loot. They also ran hardcore servers where you would drop all your equipment on death (like Diablo 1)…oh man how I miss the old days. And people now complain about not being able to res-rush dungeons, lol.
I personally like the FotM and a lot of the fractals within them, etc…but I think it would have been a much better idea to bring the randomized elements and the ascended gear to all of the existing dungeons instead, for exactly the reasons detailed in the OP. FotM didn’t kill the dungeons but it severely depopulated them and that is a shame.
I switched servers before the paid swap from a high to very high pop server and it has helped a lot in finding dungeon groups, but it is still very hard to find groups for the less popular ones during the week.
It would have been really cool if they added a bunch of ‘sub path’ alterations that would randomly change up the run, randomize the bosses and mobs’ skill sets, etc to bring them more in line with the FotM in that you wouldn’t ever be sure of what exactly you would run into…and then give us access to ascended gear.
I also agree with someone else’s above post about how ascension/infusion was tied to the story progression in GW1 where here it is just tacked on. There should be an epic quest line or something to ‘ascend’ in the game before you can ever hope to equip the gear.
I expect Warriors to not die. Unfortunately in practice I find they are the worst offenders along with thieves and Guardians…none of this is a fault of the class but the player.
Do as much damage/support as you can do without dying yourself, and no one can tell you anything.
I cannot believe what I am reading here.
Failing to evade attacks IS a L2P issue…yes I understand that if you time it too early you roll thru and don’t even trigger an evade, but you should still be dodging any attack you can, that is how this game is meant to be played. So in a couple of hours of play at any level this achievement should not even be on your radar, it should be an automatic pop. If it isn’t, then quit kittening about it and learn how to do it and use it EVERY day even if it isn’t the achievement.
Threads like this make me realize why there are so many people going down again and again in dungeons. Just learn to dodge please, you will have a much better time.
Norn Snow Leopard form on any class that does not have access to stealth in WvW. Pop stealth, and use the dash skill to run away.
What a lot of people fail to realize in all of this is that the Ranger is the ONLY class who can persistently split his DPS between targets. I solo events all the time by kiting mobs and having my pet destroy targets.
At the risk of sounding like a broken record here…Ranger is a Beastmaster class. This is a double edged sword mechanic, but one that provides a lot of utility for those who can think outside the box a little bit and stop thinking about who is doing what DPS for 2 seconds and start working as a single unit.
I am not by any means saying that the class doesn’t need work, and pets themselves need some skills changed around so that more of them become viable and they need more variety in general, but anyone asking for fundamental changes to the pet mechanic are way off base.
I could see the stow working WITH the aggressive/passive button being really intuitive in this manner:
Aggressive – pet is automatically unstowed on entering combat (as it is now)
Passive – pet is unstowed only on command
No added UI buttons required.
Simple. Clean. Easy.
Well as a big time pvp warrior, I LOVE our cat form when I need stealth.
It allows me to get away and/or into spots without being seen. I don’t keep it up over my main elite all the time, but when coming up to a tower or when I know I am being chased down, I slot it, and time it for the stealth and get in or away.
Works great.
This. This. This.
People talk trash in general about racial elites because they aren’t generally as effective as class elites…but for any class that does not have access to stealth Norn is by far the most useful race to run in WvW for this reason alone. You can get off 3 uses of it per elite usage and the #4 skill can be used untargeted as a means of bolting out of any situation (invisible to boot).
I main Norn Ranger and let me tell you, Snow Leopard is always on my bar if I am not running with a well balanced group or a zerg army where I will run Rampage as One. It’s just too good an escape to not run it. Of course if you are a mesmer or thief you have no need of it whatsoever.
Because there is actual evidence? You apparently never played GW1, but in these two quests, http://wiki.guildwars.com/wiki/Prenuptial_Disagreement_%28female%29 and http://wiki.guildwars.com/wiki/Prenuptial_Disagreement_%28male%29 it’s pretty evident that bith a male and a female Norn want to marry and (included with this) boink our human player character.
Yup. My Ranger in GW1 was enamored with the Norn culture, I ran Norn armor and weapons and spent a lot of time AFKing in their outposts. When the time came to choose my race for my GW2 Ranger there was no hesitation, it had to be Norn. I gave my GW1 Ranger’s name to her and RP’d her origins (in my own mind, at least) so as to trace her back to this very quest from the original. I even made her short for a Norn to play this up a bit…and then I hear this talk about ANet stating that they cannot cross breed. Whatever.
I really think 3 things could make a world of difference for Rangers (but they are in no way a compromise as they are still very much pro-pet changes).
1) Stowed pets will not come out until unstowed, but with NO dmg increase for stowing! If people are allowed to stow for more DPS then we are going to have an awful lot of self-nerfed Rangers running around doing only slightly more DPS and contributing next to nothing to the party. Keep the recharge on stow the same as pet swap so you cannot abuse the stow as an emergency out for your pet without managing your cooldown. Stow in this way is mainly to keep your pet from aggroing mobs in PvE and to keep your foes from singling you out in WvW (funny how the armor was supposed to keep foes from knowing for sure at a distance what class you are and yet we cannot keep our pets stowed so we are the only class with the unfortunate downside of not being able to obscure our class on the battlefield).
2) ‘Dodge as one’ as a feature of the class…I would also take this as a trait if I had to, but this alone will increase survivability of pets with the added downside of having to protect two characters on a shared dodge meter. For example, you are safely attacking from LB range and you use up your dodge to keep your pet alive, but then are flanked and now unable to dodge yourself. End result: Pets can now dodge and yet play balance is maintained.
3) My own personal beef with the implementation of Ranger pets is the pet command utilities…I really think that ‘guard’ at least needs to be standard on our UI. We already have more pet commands than F1-F4 so I would like to see guard added to this. Having to use a utility slot for this functionality reminds me too much of having to slot charm animal in GW1…a waste of slots for what should really be free. I would maybe add it to the Aggressive/Passive button so that it would be cycle Aggressive/Passive/Guard. The ally revive pet command should stay as a utility, and maybe they can replace guard with another skill to give the pet yet another function (my vote would be for something like a decoy, where your pet can take on your appearance and you can get a few seconds of stealth…the Ranger needs better stealth options and I feel for balance it should be tied to pets).
I was a Ranger main in GW1 as well, and almost never ran BM builds until the end when they finally freed up the charm animal skill slot requirement. I was a huge fan of interrupts and was quite sad to see them go (as we knew them at least) in GW2, and was also skeptical of the perma-pet arrangement at first…but this is getting ridiculous. I cannot wait until everyone who has beef with pets as class mechanic just pick another class already. You guys do realize that there isn’t ANY class in GW2 that allows you to ignore the class mechanic and be considered a ‘good player?’ Well guess what? Rangers in GW2 have pets, and if you cannot use them effectively you are losing out on a WHOLE lot more than just 30% of your DPS (I HATE it when people keep obsessing on this singular point…DPS, DPS, DPS).
Example: Currently I am traited to put protection on me and my pet on each dodge roll, I receive vigor on each pet swap and every heal I cast as well as run lightning reflexes which is a dodge and vigor buff. I dodge every time either myself OR MY PET are about to get hit and with the constant vigor up (as well as the passive 50% bonus endurance regen trait) that is pretty much a dodge ready anytime I need it to reduce my pets damage by 1/3. Don’t like traiting to keep your pet alive? Too bad, you are a GW2 Ranger and if you do not do so you are not utilizing the class mechanic YOU chose and therefore can never hope to be a good player of the class. I bet a lot of you have never even slotted the pet command utility skills…seriously just go play Warrior and quit spamming the Ranger boards with your nonsense.
I am also an avid player of Street Fighter, and that is a community that does not tolerate scrubs complaining about how a character isn’t working out for the player. Change characters! If you aren’t making use of the tools available, you had better start figuring it out. Or change characters! As I play more GW2 I notice that the classes are designed a lot closer to fighting game balance than we have traditionally seen in MMOs (or even RPGs as a whole). There are combat fundamentals that are the same across all classes, the sets of boons/conds are simplified and everyone has endurance meter and dodge roll mechanics. Each class has sets of tools to get everything done, but each class has pros/cons as a result of what they need to use to get there. The Ranger gets a lot of utility out of his pet, but not if his technique is to keep the pet on auto attack and send him off by default into any confrontation. If only there was some way of withdrawing the pet from melee range before it dies…oh yeah, F3…or the passive/combat button…or pet swap with F4. If you aren’t making use of F1-F4 as well as your own skills, weapon AND pet swap mechanics in combat…please do yourself a favor and just choose another class already.
I get tired of people saying ‘but in GW1 the Ranger…’
1) This is GW2…did you not notice?
2) The Warrior got a couple of the GW1 Ranger skills on longbow, has no pet and has a simple class mechanic…so you should feel right at home there.
Simplest fix in the world which Anet refuses to implement: 50% to 75% AOE damage reducti. Pets should have to be targeted by players or bosses to get killed.
there is a trait that on dodge roll your pet gains protection. If you have a solid pet this protection will allow your pet to tank whatever AoE is thrown at it and survive to swap. I’ve done multiple dundgeons now and the dodge roll will allow the pet to survive spikes, particulalry if you have a solid pet like a wolf drake bear or pig.
The only times I have lost pets are when I wasn’t paying attention to the TELL TALE signs that the boss was about to spike. This is the fault of the ranger, not the pet. The ranger class in THIS game is designed around fighting with two characters at once.
Pets are extremely sturdy when built right and cared for. I’ve had my wolves tank champs without ever having to swap. I’ve solo’ed [group] events that groups won’t even take on because of insane damage. Pets are great when you use them properly. I’ve solo’ed one of the lovers keeping it busy while my party took care of the other.
If you like cats, great. Send them in for burst and pull them back, in and out, in and out. Its like a thief trying to duke it out with the boss… it ain’t going to end well. If thieves can’t pull it off, don’t expect your pets too either. Especially if you take said glass pet.
The more and more I play ranger and adapt my play, the more I see pet survivability as a user issue. GW2 has given us the tools to make it work (fractals excluded here, Arena needs to fix this). Use them.
Thank you. If you are not mastering your class mechanic in this game, you are not a good player of that class. The Ranger in GW2 is a beastmaster. Period. You are playing for two, and so anyone who is neglecting their pets should leave the class. If pet’s aren’t your style, then maybe the Ranger isn’t for you…because it’s kind of their class mechanic and therefore an essential part of their fundamentals. The Warrior got several of the old GW1 Ranger skills in his skill set, and all classes can hit from range so take your pick. If you aren’t making heavy use of your F1-F4 skills throughout a fight then you aren’t doing a kitten thing right as a Ranger. If I lose a pet, I made a mistake. Period.
Whatever the Ranger is lacking, a pet can usually cover. Stop thinking of your pets as additional spammable DPS and take a look at the utility they can provide. If you haven’t realized yet that you need to trait so as to benefit your pet as well as your own kitten then you will be handed that kitten over and over again.
Unless the Jaguar was buffed if shouldn’t be giving the Ranger stealth…although now that I have thought about it, this needs to be implemented! Stealth isn’t a boon so he can’t be traited to share it with his pet. I also think the knockdowns are just a result of his mastery of his pets, you can still control them just as you would normally while in downed state, you just cannot see your UI. Changing to wolf while downed will have recharged all his skills and the AI isn’t as dumb as most think, if someone is trying to finish you he will knock them down first thing. Just like in GW1, the AI is proficient at interrupting targets, you just have to make sure the pet is in the correct position to do so.
As for stealth in WvW, I personally have begun using Snow Leopard form on my Norn Ranger as a way of getting out of trouble when I am running around alone. Just hit the stealth, then hold down the charge skill and by the time stealth ends I am off the radar.
(edited by Bob.8456)
I totally disagree with point 2. What is your problem if I played a warrior in the event and got a staff for my future elementalist and bow for ranger too?
I can’t tell if you misunderstood or not. If you complete a one-time event and then log into overflow servers to complete that event again for more rewards that is an exploit. Whether or not ANet will go after those who did so or not is completely outside this discussion that is for them to decide, but it IS an exploit. Why else would they script the event to be ONE-TIME ONLY but for it to be ONE-TIME ONLY? People mouthing off about how they exploited the overflows are more than a little dumb for doing so for this reason. If you did it and got more out of it, good for you…now shut up.
If you are saying that you got rewards for other classes than your main for doing the event…ok, that’s kind of how the loot system works…I don’t know what else to tell you. Save it for another character like you said or trade/sell it for gear you can use.
I think these changes are the bare minimum that need made going forward with One Time events:
1 – NOT on free trial weekends. Who thought it was a good idea to start off new players on end game content? It would have made much more sense to run the free trial over the Halloween or Christmas event.
2 – Coded so that rewards are one per account.
3 – Anyone with flagged completion of ANY of the meta events throughout the weekend should receive rewards in mail at the completion of the weekend. If the event itself won’t run more than once, why not reward everyone who helped at any stage of the event? This effectively would have given everyone 3 chances to participate and receive rewards in the Lost Shores.
I’ve been a player since 4 months after the launch of GW1, and this event is the first in all that time I felt wronged by ANet. In GW1 if the events lagged people out or glitches prevented people from receiving rewards what did they do? They extended the time or re-ran events to allow people to participate, that is the reasonable thing to do in situations where your servers have failed your players. Now in GW2 they decide that is a good idea to not only run one time events, but to open the servers up to EVERYONE and let freeloaders lag the servers to hell and boot loyal, paying players who were actually able to even attend the event on time. This event had major issues server-side and we get nothing to make up for it?
ANet seriously messed up, and this is the first time I can recall where they aren’t doing a kitten thing to make it better.
No more one time events! One time weekend events? Sure, whatever but any one quest should run a handful of times both for sake of fairness to all as well as the sake of the servers. It pisses me off to hear of the people who exploited the overflows for loot as well…I mean what is the point of forcing a one time event and not making it right for all the players who DC’d, etc and then not coding it so that you could only receive the reward once? Seriously.