Showing Posts For Boinmich.4950:

To all the PvE exclusive players...

in Guild Wars 2 Discussion

Posted by: Boinmich.4950

Boinmich.4950

I think this is really just one question – why don’t you PvE folks play more WvW?
For me it is two things – first, the cost of repairs – I am somewhat less than awesome in PvP situations and that leads to me dying more often than I would like. Since I can’t even stand to play the market in real life to try and improve my retirement portfolio, I refuse to play the market in a game. Spending money on repairs is no fun and I am better able to avoid death in PvE.
Second, to my great and bitter disappointment, WvW isn’t that much fun for me. As someone who loved Alterac Valley in WoW, I thought I would love WvW. Unfortunately, it seems like the maps are so big, that the best thing to do is not confront the enemy but attack where they are not – which I am sure makes great tactical sense, but makes kinda dull PvP.
Even so, the real limiting factor is the money – I would likely play more and find out if I have just been in the wrong places all the time, but for the fact that I don’t have the kinda of cash to take the beatings needed to explore more of the landscape.

event difficulties

in Dynamic Events

Posted by: Boinmich.4950

Boinmich.4950

Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?

I am not sure I agree that difficultly is really the problem. Making the content easier may be the simplest solution, but I don’t think it is necessarily the best.

Maybe it would be better if efforts were made to encourage more max level players to participate in lower zones. Right now rewards/incentives are stacked in favor of repeatedly running certain dungeons and certain high level DEs.

Do you remember when the game is started and the areas had a lot of player? I want it back!

in Dynamic Events

Posted by: Boinmich.4950

Boinmich.4950

Underflow? Make this happen.

Nah… Better make people do events instead of dungeons over and over again.

I am kind of in agreement. Maybe not “make” them do events, but they could do a lot more to encourage players to do them.

I am not as convinced that the problem is wholly curable by combining players – As time goes by fewer and fewer people will be starting and progressing new characters. What is needed is better incentives to encourage max-level players to return to lower levels.

Several ideas have been offered on these forums. They could improve loot tables for level 80s who participate in lower level events, they could change gathering nodes so that level 80s in a lower zone get higher level materials (although there would need to be some control for the player who might want to gather low level mats), they could provide more achievements for exploring and/or participating in lower events once you reach 80, they could create an system of quests dragging you all over Tyria and requiring you to vanquish certain monsters (presumably with worthwhile rewards), they could implement a system for artifact collection (like Rift, not like GW1), they could provide “mentoring” rewards for level 80s who group with lower level players, they could even change the nature of the lower level events – bigger zone wide events, etc – just to name a few.

I remember when the game was just starting out, a lot of folks worried that the game didn’t have much by the way of end-game – the response was “there is the whole game”, the idea being that the zones should be re-playable and that the down-leveling system will keep them enjoyable. The problem is that they made all the high level rewards almost exclusively obtainable through repeating the same high level content over and over. This doesn’t encourage people to play the rest of the game, it encourages exactly the sort of behavior we see now – people camping at event sites or spamming LFG for particular dungeons and largely empty lower levels.

Dying underwear

in Suggestions

Posted by: Boinmich.4950

Boinmich.4950

I don’t think I would be opposed to dying underwear. I had always assumed it was already dead. But I suppose the Sylvari underwear could actually be a living. Anyway, I was pretty sure mine was dead, and if it isn’t, I suppose it might be best to put it out of its misery.

All kidding aside, I think it is odd that dyeing underwear and other items hasn’t been included.

GW2 should steal artifacts from Rift

in Suggestions

Posted by: Boinmich.4950

Boinmich.4950

I agree. Hopefully, adding something to collect in lower level zones would also lead to more higher level players spending time in lower level zones, rather than simply hanging about LA looking for groups.

Also, there is another topic thread on this.

https://forum-en.gw2archive.eu/forum/game/suggestions/Artifact-Collections-or-SHINIES/first#post1145564

Artifact Collections or... SHINIES!!

in Suggestions

Posted by: Boinmich.4950

Boinmich.4950

Most karma vendors and hearts vendors sell one part of the set. Sou you need to collect them the same way collecting was in the GW1.

I´m not against the idea to have more skins and have to work for them. I just think we don´t need something out of GW way to do things to get them.

Umm. I think we are talking about different things.

Yes. In GW1 you collected things like insect appendages and turned them in to one guy for one part of an armor set and then collected some other knick-knack to trade with a different vendor for a different piece of the armor set – very much like you can do now in GW2 through karma and heart vendors. And the goal would be to get the entire set of armor pieces.

Rift’s system is very different. If you are actually familiar with Rift’s artifact collection system, and you really do think it is identical to GW, then I really don’t know what to say.

But assuming you simply never played Rift, I will try to explain. You collect artifacts – the artifacts are vaguely lore related items (these could at at stretch be seen as analogous to appendages, hides and whatnot of GW, except they are, at the very least, marginally more interesting and the goal isn’t to get enough of them to trade for something, it is to get the right ones to complete your collection.)

Several of these distinct artifacts would make up a pre-defined collection. It is hard to describe… so here is a link to the Rift site showing the 637 different collections of artifacts you could find – http://rift.zam.com/en/collectionlist.html

As you will note, there are many different collections and between 2 and maybe a dozen or so different artifacts in each collection. When you found an artifact (and as I said above, they could be almost anywhere, sometimes they were up in trees) you could place it in your collections or you could just sell it. If you kept it, it was placed into to the appropriate collection in something very like the crafting collectibles portion of your bank vault, except it was organized by zone and by collection.

What was fun about the system was finding artifacts and completing collections. If I recall correctly there was even a title award for completing all the collections for a particular zone. The collections themselves didn’t do anything, I do recall you could turn in a collection and get some sort of coin as a reward (more coins for harder to complete collections) and that there was some stuff you could buy if you had enough coins – I suppose that is the only similarity between the GW system and Rift.

The thing is, I was usually annoyed about the kitten appendages and so on cluttering my bank, but I was always excited to find a shiny hidden away somewhere in some forgotten cave or at the bottom of a lake, even if it turned out to be one I already had.

Do you remember when the game is started and the areas had a lot of player? I want it back!

in Dynamic Events

Posted by: Boinmich.4950

Boinmich.4950

I like the idea.

But, isn’t the downleveling system supposed to encourage higher level players to continue to play lower level areas?

Since that clearly isn’t happening, what could be done so that lvl 80s might be more inclined to re-explore Queensdale or try one of the other zones?

But I suppose that may be a subject for another topic.

Artifact Collections or... SHINIES!!

in Suggestions

Posted by: Boinmich.4950

Boinmich.4950

Is there a golden shovel award? That would be cool. :-)

Truth is, an old good idea is still a good idea.

I agree GW2’s system using karma, heart completions and whatnot is similar to (and undoubtedly an improvement over) GW1’s system.

But I cannot agree that those systems are the same or similar in practice to Rift’s system. Rift’s system involved collecting artifacts that were combined together into sets. Finding the artifacts was often more than half the fun – Some were drops, some were just laying on the ground, others were hidden or in out of the way places.

Where the collecting of pieces and parts in GW1 was only rewarding if you wanted the items you could receive in trade, collecting sets of artifacts was rewarding in itself. Finally finding that one artifact to complete a set was often more rewarding than the prize for having completed the set.

Artifact Collections or... SHINIES!!

in Suggestions

Posted by: Boinmich.4950

Boinmich.4950

Went looking to see if anyone had suggested this. sorry to see that it hasn’t been greeted with the enthusiasm it deserves.

I would strongly encourage GW2’s creators to steal most zealously from Rift’s artifact collection system and implement a similar, Tyria-fitting system post-haste.

I did not love (or really like) the collector stuff in GW1. But Rift had (has) a great system. The developers could even tie the two systems together – maybe completing a certain set of collections gives you access to a vendor sells artifact hunting related skins or something.

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Boinmich.4950

Boinmich.4950

I am surprised by all of the negative posts here. I participated in all three days – the first day I fought more lag than anything else, so I dialed down my settings from best picture to best performance and the other two events ran seamlessly.

It was loads of fun and well worth the minimal wife aggro I drew as a result of spending nearly three hours playing on Sunday.

My only regret was missing the end of the first part of the last day. I dodge rolled off the edge of the ramp and fell to my death (it was the only time I was not rezzed by another player, but given how long it took to hit bottom, I was very far from everyone else). I had to go all the way back to the beginning and didn’t make it back before the end.