Showing Posts For Bonfazironfoe.1054:

It's all useless

in Guild Wars 2: Heart of Thorns

Posted by: Bonfazironfoe.1054

Bonfazironfoe.1054

1. How dare Arenanet implement customization! I don’t want to have a multitude of diverse perspectives on the game world. I just want to run around as a human like guild wars 1 and only see things from that angle.

2. The story doesn’t make sense! Why aren’t all these diverse nations that were, until recently, generally at eachother’s throats not just lining up to automatically trust and work with eachother. That’s totally not like reality at all.

3. Why do we level up? Why can’t I run into a beginner zone and just one shot everything, allowing myself to have fun for thirty seconds, before I realize what a giant waste of time that was? I should be able to deprive other low level characters of their heart progress because I’m destroying everything in sight!

Part 2

1. I’m completely forgetting about the synergy examples like blast finishers needed to stack affects in the first place.

2. (without sarcasm) I can actually kind of agree with this but they took out group story questing so it’s kind of irrelevant. This argument, however, doesn’t apply to dungeons because by their very nature you must try and try again until you succeed.

Swamp Fractal = The final straw.

in Fractals, Dungeons & Raids

Posted by: Bonfazironfoe.1054

Bonfazironfoe.1054

I’ve done this many times successfully with pugs. Maybe you just have bad luck. That or your groups just plain suck. It’s a simple division of assets. Put two people at the harder/farther sections and one at the closest. Once you get it down you can do it in one attempt. I hardly think your innability to promote teamwork and complete a challenge is Arenanet’s fault.

What did you like most about Fractals?

in Fractals, Dungeons & Raids

Posted by: Bonfazironfoe.1054

Bonfazironfoe.1054

Going in to Guild Wars 2 I was not enthusiastic about the dungeon content. While the environment itself was superb I felt as though concrete mechanics were unrefined if not non-existant and that enemies were simply generic NPCs. Fractals have changed my outlook entirely. I feel like Arenanet really knocked it out of the park with these instances. Each one has its own personality complete with environmental hazards, traps, jumping hazards, scale worthy bosses, Mechanics that compliment rather than rely on smaller NPCs, and to top it all off Anet has blown detail out of the water yet again. For the first time I feel like I’m playing GW2 worthy dungeons. How was your experience.

Disconnected at the final phase! [Merged]

in The Lost Shores

Posted by: Bonfazironfoe.1054

Bonfazironfoe.1054

I got disconnected during the last leg, was unable to log back on, and lost my loot as well.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: Bonfazironfoe.1054

Bonfazironfoe.1054

Absolutely. I’ve logged hundreds of hours in the game and with the Halloween event coming up I see no reason to stop. While I appreciate the HUGE amount of well made content that we get for 60 dollars (after most of the kinks were worked out) I feel like substantial PvE content not unlike a raiding system needs to be added. It would promote community and give players a sense of direction once they hit level 80 and complete Orr. PvP is exceptional but it’s not for everyone and those people need a unified clear direction for PvE outside of farming dungeons for gear.