Showing Posts For Borex.6403:

Supposed upcoming changes to the warrior

in Warrior

Posted by: Borex.6403

Borex.6403

Hello all,
i am a warrior i play almost only pve and i like my sonic boon build.
This was before this.
Moving Heightened Focus and Berserker’s Power to grandmaster will have only 1 result all GS zerker warrior will become axe/axe zerker warrior with 30/0/0/10/30 and we will like the beginning.
My build have got a huge nerfbat.
Anyway i like the changes to revitalize hammer and mace.
a sad warrior here.

My idea to fix bleed cap

in Suggestions

Posted by: Borex.6403

Borex.6403

Please ready my reply i don’t want to change anything about how condition apply their damages.
It has been a soggestion of another person my topic is different.
Shorting duration and increasing damage will make condition the same of direct hit this is something i don’t want.

Sounds reasonably acceptable.

Other PVE solution would be to reduce condition durations by 66% and increase condition damage by 300%. Same amount of calculations, just bigger numbers.

I have thinked about this solution but the problem is that condition damage is something that deal damage over time reducing the time and incresing the damage makes conditions muck more like spike damage this is something i wouldn’t like to change

My idea to fix bleed cap

in Suggestions

Posted by: Borex.6403

Borex.6403

And author’s suggestion does not solve current problem.
The problem is that EVERY stack of bleeding has its owner – the person, that applied this exact stack.And bandwidth limitation exists because client has to receive information about every single stack and its owner so that everybody can understand, how much damage they have dealt respectively.
Creating LARGE stack of bleeding is not the solution, it is just “removal” of this problem, and developers are sure to know how to remove it, they just dont want to.

I’ not sure to understand your point here.
What i do understand is that the limitation is where client have to recive the information about their stack dooing damage. This is the limitation that exist.
But what if we don’t make any client to see the damage of Deep Wound?
I don’t need to see the number of that condition like i don’t need to see the number of condition applied by other players (confusion or burning).
Just leave that condition there remove the information for the client and you have a better situation without bandwith problems.
I prefer to know that i’m dooing damage instead of seeing i’m dooing damage.
Am i right?

My idea to fix bleed cap

in Suggestions

Posted by: Borex.6403

Borex.6403

Sounds reasonably acceptable.

Other PVE solution would be to reduce condition durations by 66% and increase condition damage by 300%. Same amount of calculations, just bigger numbers.

I have thinked about this solution but the problem is that condition damage is something that deal damage over time reducing the time and incresing the damage makes conditions muck more like spike damage this is something i wouldn’t like to change

My idead to fix bleed cap

in Necromancer

Posted by: Borex.6403

Borex.6403

Hello all fellow necros,
i have made a post in the suggestion forum for an idea to fix the bleed cap and let us play well as conditionmancer.
If anyone is interested this is the post
https://forum-en.gw2archive.eu/forum/game/suggestions/My-idea-to-fix-bleed-cap/first#post2199172
Thanks all for your time
Kind regards
a player

My idea to fix bleed cap

in Suggestions

Posted by: Borex.6403

Borex.6403

My idea to fix bleed cap
Hello ,
recenty i have startet to play a necros alt i was attracted by the condition damage build.My main is a warrior.
The only real problem i have found is the bleed cap that as have been stated and written a lot of times is a big issue for anyone that want to go to condition build for PVE.
I was thinking to a fix that could be easy to implement and easy to manage.
Since all stack of condition ,stacking in intensity, that are applied are tracked individually raising the cap is not a solution because that could have a major impact on server performance that is something i can understand.

So my fix is this :

1) create a new condition that is avaiable ONLY TO PVE CONTENT and WvWvW NPC and name it as you like i would use Deep Wound (reminds me of GW1)
2) this condition is not applyed by players
3) this condition is automatically created when a mob reach 10,15 or 25 bleed stack (up to the devs)
4) the creation of this condition resets the bleed stack to 0
5) this condition can not be trasfered or manipulated (example: Epidemic will not work on it)
6) this condition can stack somewhere from 1 to 5 times (up to the devs)
7) the effect of this condition is quite simple it will do a snapshoot of the bleed total damage remaing and redistribute it over a period of time that could be 5,10 or 15 seconds (up to devs)

Dooing this Devs will still have controll over how much total damage bleed will do and in how much time , but will give players the possibility to play as condition damage and don’t feel killed by the cap. I would like to see more warriors with 1h sword and more necros with condi build.
I still think that this problem is from the fact that too much classes can apply bleed so it’s too easy to reach the cap,something that don’t happend with confusion for example since there are alot less sources for it, but i think this can be a solution.
Please keep this tread constructive.
Kind regards
a player
P.S.:I’m sorry for any grammatical error in this post i’m not nativelly english