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Hi everyone,
We understand the frustration about not having enough notice to claim the achievement. The original date given for the Epilogue was incorrect, and while we corrected date in forum posts and on the website, some did not see the updated information or have the time to collect that achievement.
We will put the bonfires back in the game tomorrow, sometime during ArenaNet office hours, so players who missed out can get the Rallying Flame achievement. The bonfires will not give any buffs, however.
Sorry for the inconvenience.
Thank you for rectifying it. I can care less about the buffs just wanted the achievement. However do we know how long these bonfires will be up? Less than 24 hours, the rest of the week?
Well, I missed the one day Karka event due to lag.
Now I missed this one due to a date change.I’m collecting them. Will there be an achievment for missing one day only events?
Thank you Arena Net.
Sincerely.
Seriously! I logged in today going .. wtf.. where are the bonfires (checks email in game.. yep 16th.. wtf..) NOW when it’s gone I read on the forums to find out they ninja’ed it.
I would HOPE they hotfix it. Even some stupid NPC to say “here’s your achievement since you got every single one of the other ones” just like they did with Mad King. I didn’t even get anything from Karka since it wouldn’t even let me in the zone but this one I missed because I dared to celebrate Mother’s Day with family..
Encourages anti social gamers to go out and make some friends.
No it doesn’t.. it allows large guilds to scavenge smaller guilds so they can get the people they want within their 500 limit group. This crap has happened in other MMO’s. Arenanet should have done their homework. There’s 20 years of past failures in MMO’s that point to a demise of a small guild framework buried behind gated content only available to raiders.
10 people is a very good size for a Tier 1 bounty mission.
Would be fantastic if you didn’t cram it behind the Art of War 5 wall that only concentrates on pvp….
Once a mission is “unlocked” is a one time trigger or can it be triggered multiple times later for “other” members?
There is a maximum number of times it can be triggered by a guild regardless if any of it’s members who were on didn’t get their individual rewards.
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
Or, alternatively, a carrot to entice people to work on their smaller guilds rather than take the easy way out.
Also, Precursors are supposedly available out of any loot draw which can drop Exotics.
Not likely. Players ALWAYS tend to take the path of least resistance. That’s human nature and it’s going to manifest itself with a vengeance in the case of guild missions. This is because we aren’t comparing the easy path to the hard one, we’re comparing the easy path to the AREYOUkittenINGSERIOUS! path.
Ehhh . . . I guess I’m either an idiot or a masochist (or both) but I’m not feeling the problem is insurmountable. Nor do I think this is going to be utterly terrible to experience.
(I’m guessing it’s the meds.)
I don’t have a problem with waiting a little longer while we (my guild) focuses our effort on building to get there. I don’t have an issue with other people enjoying the new content before me/us. In short, I don’t need to be first to the door for this. And I wonder what’s wrong with not being first to the door when we’re not looking at a limited supply of things to do. It’ll still be there a week, two weeks, a month from now.
I believe the issue you are mistaking is the fact that it was promised to be launch and available to all guilds.. at launch. The more information was dug from redit and other non-official means we noticed how raid heavy this update to “guilds” was. The last time I noticed “guild” is a group of people who wanted to play together. Whether it was 500 or 5 each had their own way of playing the game and still vital to the strength and endurance of Guild Wars 2 as a whole. I’ve noticed casuals keep Arenanet in business by buying the useless items just as much as the raiders do. The issue here is disparity and how GW2 did exactly the opposite it promised when the game first launched. Equality for all. The first section “Bounties” already has a set of tiers that rewards larger players already. Smaller guilds who are interested in waypoint reduction and eventual guild housing want an equal chance to get to the promised “launch” content. We know we aren’t getting precursors (since that is reserved for the tier 3 difficulty attempts), etc. We don’t want to be forced to raise a pvp tree to decide if we want to play the raids or not. This affects far more people that you think it does.
so question? Commendations (another new currency) is open all players that complete missions outside of said guild or do have to be a member? If this out there sorry.
Only guild members who successfully complete the bounty they triggered. No one else gets the guild commendations since they were not part of the guild event.
Thanks, small guilds get the roast…..seems i,m out of the guild mission runs then. Real fair on game aspects.
I’m furious over the requirements to even GET to the bounties. All we are interested in our guild “was” the waypoint discount that’s I’m sure buried behind all of this nonsense. Now Arenanet expects all guilds to be raiders to qualify for the discount on top of relying on passers by to help the small guilds who manage to get to this content months down the road.
LOL And not accounting for the build times even with the speed boosts (that also take a lot of influence). Must be great to be still in school living with parents. /sigh good times.. good times.
so question? Commendations (another new currency) is open all players that complete missions outside of said guild or do have to be a member? If this out there sorry.
Only guild members who successfully complete the bounty they triggered. No one else gets the guild commendations since they were not part of the guild event.
You want the same rewards for less effort. That doesn’t even make sense.
Not true in any way. As I’ve said before, having missions that cost small amounts of influence with small rewards is just fine.
Isn’t there an article stating there are multiple tiers of the missions with increasing rewards? I should go find the link.
That is correct. The higher amount of bounties out the higher rewards for killing more of them within the 15 minute barrier thus rewarding the large guilds for more work. None of this matters as it is since GW devs created an artificial wall denying 90% of the player base of even seeing this content. Even if there is a 1-3 bounty option for smaller guilds.. the climb to unlock that is ridiculous and deep in a pvp tree.
yes, but why SHOULD being in a mega guild be better?
Because its MORE people putting in collectively MORE effort which should be rewarded with MORE rewards.
Why should your 15 people’s worth of effort get the same rewards as a guild with 45 people’s worth of effort. Are you 15 people some how MORE SPECIAL so that there effort should be worth more?
You want the same rewards for less effort. That doesn’t even make sense.
Because small guilds comprise 90% player base. This is no different than the raider vs. casual argument that has destroyed previous MMO’s in the past couple decades. Zerg does not equal better. It’s a historic stat that is often overlooked. The point of this was supposed to be to benefit all guilds with tiers (how many bounties can be out at once with 1-7 within the time range depending on the guild size).. placing that behind an even more restrictive wall that has no purpose. If GW2 was planning to be different than all other MMO’s by creating restrictive content and hiding it behind the guise of availability to all as was originally marketed when this first came out then it failed by all accounts. Pretty telling that all the gaming websites who reviewed this content already said the same thing. It’s overly restrictive for what it originally intended to be.
What is a person who doesn’t have that unlocked in their own guild helps kill some other guild’s bounty once it’s been engaged? They get nothing for their guild correct?
When the bounties are killed, they respawn instantly (somewhere else).
.. So what you are saying is that they have to gamble that they killed “their” bounty.. everyone scatters thinking they are done, the monster pops somewhere else and they lose credit because they thought they killed their bounty within the timer? Or worse.. waste their timer killing someone else’s bountry when they should have been 3 zones away 15 minutes ago?
I’m pretty sure it tells you when your bounty dies. If you kill the named monster, it dies and you get credit. I don’t think if you kill X’s bounty monster, it won’t give you credit, that’d be ridiculous.
But a problem can occur if you TOOK 15 minutes to kill someone else’s bounty? That would mean they have to scramble with what is left of their 15 minute timer to FIND the one they should have been killing? ooomg that sounds like an epic fail when they all spawn them at once..
When the bounties are killed, they respawn instantly (somewhere else).
.. So what you are saying is that they have to gamble that they killed “their” bounty.. everyone scatters thinking they are done, the monster pops somewhere else and they lose credit because they thought they killed their bounty within the timer? Or worse.. waste their timer killing someone else’s bountry when they should have been 3 zones away 15 minutes ago?
So many doomsdayers so little thought put into their arguments.
How many times do we have to tell you that anyone can still participate in and collect personal rewards in a guild mission that has been kicked off by another guild. Theres no real need to join larger guilds unless you want to kick off events yourself.
The only rewards you would miss out on is actual guild rewards used mainly to progress guild missions. I expect that any bonuses like reduced waypoint cost, will only matter if your repping that guild. Which means that people joining large guilds will have to become part of that large guild to benefit. Its not like you could rep that guild to get the guild bonus, and immediately unrep to play with your friends and still get that bonus.
Where have you seen where guild upgrades continue once you stop repping that guild? If that mechanic were in place no argument would ensue. We have put thought into our arguments including 15-20 years of other MMO experience seeing the writing on the wall. If anyone has not put any thought into an argument it would be you insinuating that you could continue to get waypoint reduction outside of the guild who managed to unlock it.
“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!
For guilds who have zero interest or progress in Art of War which is EXCLUSIVELY set for pvp play they are now looking at a wall of at least a month and over 100k influence to even touch this new “launch” content. Buried in this content is guild waypoint discount which by far is the only thing enticing about this entire guild process. In the future guild housing is also planned and I bet it’s behind all of THAT content as well. It would have been a far better press release if they bothered to just say “raid content” available. Maybe it would have been easier to swallow last week before people got excited and mistakenly told they had a chance to do this with their real life friends at launch.
Maybe you missed the point in that same phrase you quoted? The blogpost was refering to how will a “small guild” deal with the content regarding to the difficulty of the events. And the dev answers clearly that you can do the content, although it’s “hard”, by using the help of outsiders.
Do you see anything about the requirements in that? I do not.
That’s the point. There wasn’t anything listed in that until someone found it buried in a redit article, confirmed twice by mods here in the forums last week to be behind Art of War 5, then reconfirmed worse than we thought by 2 gaming magazines to be behind a huge wall of AoW5 + other trees on top of the massive start price and then having to unlock past that point to get to the exploration, jumping puzzles and waypoint discounts that was not beneficial to the progression of small guilds. Even the articles themselves point out the disproportion.
Something many of you already are mistaking by telling people to farm gold to open content that was supposed to be for all guilds to do.. for fun. For the rest of us who wanted Guild Wars 2 to be different than the past MMO’s over the past 15-20 years it’s disheartening that not even 6 months out of the gate and they resorted to literally taking the Guild Wars title into literal meaning.
Since when was this content supposed to be for all guilds to do (Without any requirements?) Also.. this content will be there forever it won’t be there just for a week or two.
Since I read the official press release by Arenanet:
https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/
“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!
For guilds who have zero interest or progress in Art of War which is EXCLUSIVELY set for pvp play they are now looking at a wall of at least a month and over 100k influence to even touch this new “launch” content. Buried in this content is guild waypoint discount which by far is the only thing enticing about this entire guild process. In the future guild housing is also planned and I bet it’s behind all of THAT content as well. It would have been a far better press release if they bothered to just say “raid content” available. Maybe it would have been easier to swallow last week before people got excited and mistakenly told they had a chance to do this with their real life friends at launch.
50,000 influence? Are they NUTS?
That means my 38-active members guild (not too small you could say) will take 4 weeks just to unlock the first 1!
you can buy influence 20 G for 10k, so 100 G for 50k, for your guild about 2.5 G each. instantly.
That is not a reasonable requirement for people who play the game for .. you know.. fun? Something many of you already are mistaking by telling people to farm gold to open content that was supposed to be for all guilds to do.. for fun. For the rest of us who wanted Guild Wars 2 to be different than the past MMO’s over the past 15-20 years it’s disheartening that not even 6 months out of the gate and they resorted to literally taking the Guild Wars title into literal meaning.
50k on top of the Art of War 5 requirement..
I’ve heard that the first mission will require 30,000 points to unlock. With our 38-active members guild, that would take us around 4 weeks. Just to be able to play. Please tell me that I’ve heard it wrong…
No disrespect intended but did you read the thread? at all?
Small minority of small guilds has historically been 90% of the entire player-base of every single game.
There’s already a 17 page thread on this and another 3 page thread on just the recent articles.
Im in a larger guild sitting on 350k+ inf… and a very small casual guild of friends that have over 70k stocked up.
Small guilds arnt screwed unless they are new or are incredibly inefficient at spending and managing influence.
Stocked up? Stocked up? Are you in a small guild and have that kind of influence lying around? Hell we just used up what was left of our influence to raise Politics 4.
And….76 views later, no response.
They won’t do jack until AFTER all the small guilds who weren’t built on RL MMO players who banded together from other guilds in other MMO’s fall apart. Those small ones (like mine) with the experience of over 15-20 years of seeing other MMO’s do similar things to their demise know the wind that’s coming with today’s patch. Seems Arenanet is going to have their 2nd fall out. Seems the Karka event they didn’t learn from enough. Now this can cause other casual players to leave the game entirely when they all they are is commodity for large guilds. If Arenanet was thinking this was going to bring the community together they obviously they failed in actually researching the past couple decades of player behaviour when “uber lootz” is involved. The Karka event is going to look like a joke next to what’s going to happen to the players after this. It’s like no other MMO has ever done this before .. right? For those us old enough to know.. this is the same as all other MMO’s. No matter what Arenanet tries to say otherwise. Just sit back and watch the implosion.
Why is so many people upset that their is content that is designed for guilds or groups of people larger than 3 friends? If you only have 3 people active in your guild, this content might be realistically out of your reach. If you want to participate in ‘guild’ content, you will need to have a little larger/active guild.
I’m not going to get mad when they release PVP stuff or WvW stuff just because I don’t like to do it. If the ‘guild’ content is not within your reach because you don’t like to play in a guild with more than 3 people, don’t get mad. Continue playing the game and the rest of it’s content the way you like to play.
And 10G a day is not ridiculous. If you are specifically farming for gold, 3G an hour is fairly realistic estimate for the average person.
Just remember, this content is designed for ‘guilds’ and not just a small group of friends. You don’t need a mega guild to be able to do the content, just more than 3-4!
Because apparently you missed the official memo from Arenanet when this FIRST came out.. Leah Rivera’s post was quite clear we were supposed to be able to do this:
https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/
“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!
For those of us who saw the video and read this article we were really excited.. now.. we see what they really wanted.. and for those of us who actually were excited for guild waypoint discounts.. now we know it’s out of reach forever.
I’m almost scared to find out what the requirement is going to be for guild halls (something already officially discussed is coming).. a precursor? a full legendary? Maybe a certain amount of people in the guild? All the trees maxed? Yeah.. I’m not feeling it either.
Im reserving judgement until the patch releases. I think some of you guys are overreacting a wee bit….we don’t know what the requirements for the other types of guild missions are.
That being said, i hope some of the mission types are easier to unlock then guild bounties. I think it would be a bad idea if all guild missions required level 5 in a tech tree. Its fine if some mission types take a while to unlock but some should be easier to unlock. If at least one type isnt fairly easy to unlock(i.e require art of war level 3), then i will be very dissapointed.
Mods already confirmed the existence of one type. “Bounty” and that’s behind the AoW5 wall. No other forms are out at launch. They have to be unlocked after Bounty.. that is.. behind the AoW5 wall..
it was just said the first mission type bounty requires AoW5…i never saw any mods say anything about the other types having to be unlocked after bounty.
http://dragonseason.com/Front/tabid/124/EntryId/210/Lunch-with-Colin-Johanson-Part-I.aspx
Colin: It’s really spread out all over the game and it depends on which type of mission you’re doing. There are actually five completely different types of missions and based on which one it is – bounty hunts, for example, is the really basic one, that’s the one that you can get right off the bat when [February’s] release first goes out. You actually have to unlock all the other missions types, so it’s literally going to take months for your guild to build up enough influence to unlock all of them.
Im reserving judgement until the patch releases. I think some of you guys are overreacting a wee bit….we don’t know what the requirements for the other types of guild missions are.
That being said, i hope some of the mission types are easier to unlock then guild bounties. I think it would be a bad idea if all guild missions required level 5 in a tech tree. Its fine if some mission types take a while to unlock but some should be easier to unlock. If at least one type isnt fairly easy to unlock(i.e require art of war level 3), then i will be very dissapointed.
Mods already confirmed the existence of one type. “Bounty” and that’s behind the AoW5 wall. No other forms are out at launch. They have to be unlocked after Bounty.. that is.. behind the AoW5 wall..
This is very disappointing. I think it’s pretty clear that these Guild Missions are not for “super small guilds” (guilds with less than 10 members).
Consider the information from this interview: http://dragonseason.com/Front/tabid/124/EntryId/210/Lunch-with-Colin-Johanson-Part-I.aspx
The first guild mission you can unlock is Bounty Hunt, which requires Art of War Level 5—something most small guilds neither have nor need. Then, even if they do grind and unlock it, a small Bounty Hunt is 3 targets, in 3 different zones, with a time limit of 15 minutes. Anet says that “maybe 10-15 people can do that”. Apparently, that is their definition of a “super small guild”.
So if a small guild can only muster 5 players, it simply can’t do the missions. (Good luck coordinating pugs!)
I don’t have a problem with Anet designing missions for guilds that have 100+ members. But why not also design missions for smaller guilds (less than 10 people)? That way, guilds of all shapes and sizes could enjoy some new content.
I believe the core of the issues is the conflict of communications. However, in the process we found out it would require Art of War 5 from the same string of communication which unfortunately conflicts with the “official” press release that’s attached to the video that everyone was initially excited about.
https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/
“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!
That’s the problem with the Arenanet press releases. If the “official” one says smaller guilds have the same access while the other one buried in redit said another (and confirmed twice by mods here to be correct) they should have said so from the beginning. Other MMO’s at least are up front on how they shaft you by saying “raiding content available in next patch”. That way I don’t get my hopes up because I know I’m being shafted ahead of schedule :p Telling me it’s not pvp content but putting it with a pvp progression tree is not helping the issue.
Small guilds aren’t asking to be handed the whole feast of Guild Missions. We’re talking about the initial mission and the difficulty and time it would take to unlock it.
Agreed. We know it will take months just to unlock the guild jumping puzzles. Why it requires pvp progression to get to jumping puzzles, exploration and racing is actually hysterically stupid if you think about it. They must really want people to do wvw to sacrifice 90% of the player base to get to it.. LOL
What bothers me most is that Anet has now shown us twice that gated content will continue to be a part of their development process. They clearly didn’t learn a thing from the fractals fiasco.
Based on the response from Izzy Cartwright I suspect that Anet is not willing to change this decision, no matter what our opinions or concerns are. This thread might as well be closed and players can decide for themselves if they continue to play the game.
Agreed.. shame that memo hasn’t been sent to Ms. Rivera though..
Agreed.. shame that memo hasn’t been sent to Ms. Rivera though..
Odd thought, please disregard if it sounds like it’s stupid.
- Ill-prepared small guilds can’t start Guild Bounty, but can find a ready guild to go do the events on.
- They’re ill-prepared to start because of Influence cost and time, presumably?
- By getting the whole small guild together in one spot to do the event, they earn Influence at an already-inflated rate. Thus, they earn more Influence faster for participating even if they don’t earn these Merits.
- If they participate enough, they can afford the upgrades and wait out the 2 weeks of build time to get there. I’m fairly certain 2 weeks is a conservative amount, I don’t know for sure.
- BY participating, they know what to expect and thus when it’s their turn they are more capable of doing it. They find another small guild to invite along . . . and thus help someone else start climbing the ladder.
I don’t believe that is a stupid thing to say, however it doesn’t address the core of the problem. The concept that it is “launch” content is the bigger issues. It’s going to take almost 3 weeks to even build Art of War 5 for no benefit outside of those doing wvw (which is a small percentage of the player base anyway). The rest of the server population will have to grind just to get the “launch” content while the raiders get the content open from day 1. For those guilds who don’t read the boards and only read the “official press releases” they are going to get a huge shock on Tuesday when they see pvp requirements on a pve guild content “launch”. Expect chaos on Tuesday.
The other point of contention is the scavenging that is going to happen. Raiding alliances never work. It just doesn’t. 15 years of being in guilds doing raid content have shown me otherwise. Those who are attracted by the shinies in one guild will leave the smaller one to get it thus eliminating the use or desire to be in a small guild. It’s just how it works. If Arenanet was aiming to create unity apparently they forgot the laws of MMO Lootwhoring 101.
One thing I have found particularly interesting in this thread is that it is apparently perfectly acceptable for small guilds to be told they can just split up and be absorbed into larger guilds… but it would be sacrilegious to say “what? no content for big guilds? well why don’t you disband and fracture into multiple small guilds?”
Guilds of all sizes can have guild loyalty, history, and community that they don’t want to give up… the answer should NEVER be to force players to radically alter the way they interact with the games other players in order to remain on an even level (proportionatly speaking) with other players who possess different values but the same desires.
Oh very much agreed. Raising a guild progression tree in a small guild is an achievement that we relish. We enjoy the perks that come with it and everyone is happy when it happens. Especially shared storage, etc. opening up. Or banners we can place that benefit even non-guild members in an open field. Now requiring currently pvp/wvw content heavy progression that only benefits what.. 10% of the player base now and saying it’s “launch” content is the biggest issue people are facing now. It should be it’s own tree and let the smaller guilds access from day 1. We can only spawn 3 bosses now instead of up to 7 anyway so why the artificial wall at launch? Even if the dev said that right now Art of War is pvp heavy now but won’t be in the future.. doesn’t change the fact that NOW it’s pvp/wvw exclusive content. Makes no sense to create a brand new line out of a restrictive tree and say it’s launch content. This is worse than the debacle from November where most of the player base couldn’t even even enter the zone with the karka..
But I also think that this is intended and that the guild missions are something these small guilds wouldn’t be able to complete anyway.
That’s the problem. Leah Rivera’s post had it where you spawn it and everyone in that zone can kill it and everyone can get “something” out of it. So no.. that is incorrect that small guilds are incapable of doing this content. If that were the case why did she bother wasting an entire post saying we could? See the problem with communication?
The issue I’m having with this is that Arenanet is under the assumption that no other MMO system with guilds and raid guilds have ever existed before Guild Wars 2. The raiding guilds have ALWAYS been less than 10% of the player base. Having launch content that requires raid content progression is a recipe for disaster. It will only create a war between the smaller real life banded together guilds with the loot whorish heavy raid guilds that want to only grind content to max completion. If the press releases weren’t so conflicting I doubt most of this wouldn’t be such an issue. Don’t post and retweet Leah Rivera’s content overview saying that small guilds of 3 people can do this on day 1 when it’s not actually true. Art of War 5 is extremely specific and not posted in ANY press release outside of an argument thread in the forums. We had a discussion just in map chat today about it and most people in guilds already have no idea Art of War 5 is required. Most got confused thinking that the new bounties are in WvW based on Art of War 5 being required. Communication and warning would have helped with this problem alone.
The other point of contention is the scavenging that is going to happen. Raiding alliances never work. It just doesn’t. 15 years of being in guilds doing raid content have shown me otherwise. Those who are attracted by the shinies in one guild will leave the smaller one to get it thus eliminating the use or desire to be in a small guild. It’s just how it works. If Arenanet was aiming to create unity apparently they forgot the laws of MMO Lootwhoring 101.
I have a question about the February monthly. In one of the notes they mentioned they will be instituting the option of doing from a list but not all of it. I assume it’s not February then? Or are the other options hidden right now?
They said that they will be adding an option to pick what dailies you want to do from a list. I believe the example they used was if there are 6 dailies you can just pick 4 of them to complete the daily. Not sure if it’s the same for m,onthly. I’m guessing the same and no it’s not in yet.
The monthly could be reduced to kill 1 rabbit and i bet there will still be people complainting.
This actually made me laugh a good bit.
Thanks much Hopefully it will be soon. I prefer not doing dungeons.. every PUG I’ve gotten into never finishes and I spend more time fixing my armor so I’d prefer to do things open world whenever possible. IMO obviously. And yes I’ve never finished a monthly before.. I don’t do WvW either.
I have a question about the February monthly. In one of the notes they mentioned they will be instituting the option of doing from a list but not all of it. I assume it’s not February then? Or are the other options hidden right now?
I went on my necro with a warhorn and used the #5 button which I think is swarm of locusts? (the one with the speed boost). It’s an aoe short distance plus a speed buff. I ran around in that and managed to find the last few that seemed to elude me. A group of us went that way and managed to get around the nooks and cranies. Oh.. and scepter on the necro using the #2 aoe grasping spell also did huge areas as well.
You can equip it and see yourself without any problem.
I can’t see it.. I tried (about 2 hours ago) on all 5 of my characters
Can anyone link a picture of what it looks like? I don’t want to transmute it if it’s ugly as all hell
It’s still a forum post in reply to someone’s question. NOT part of the official write up. For those of us who did daily’s (each city each day) and doing a mini right from the point we could make them we could have had more warning to be selective about which ones to do. It’s utterly annoying to find out AFTER I chose them that I could not finish my collection.
Only letting people make 2 out of the 5 is a terrifically bad decision.
What about people who already made one not knowing they wouldn’t be able to complete the set?
And doesn’t this go against forcing people to use the gem store?Please rethink Anet and let us make them all.
Amen.. I found out TODAY I couldn’t make my griffon mini because I chose soldier and princess thinking I could do all 3 doing my “daily”. ( > . < )
Ugh a buried dev post in some random thread that if I didn’t read (but read every single official announcement) I’m totally screwed? Great.. Anyway, I Appreciate you finding the buried post.
.. still doesn’t answer the question. Where did Arenanet mention the max on cogs, etc.? Can you provide a link to the official release on that? I’m interested in getting the griffon plushie. I already have the toy soldier and the princess.
I still can’t see mine no matter what I do to get it work.. maybe they’ll be a fix later like they did with the magically disappearing devil horns
Mad king gave the Witch hat at the end of the event (last couple days) in addition to the devil horns from the BLT. I thought this was a legit question.
Where was it said that you could only make 2 mini’s though? What’s the point of having 5 frames when you can only make 2? I don’t ever recall reading anything official on that. Link please?
I’m still frustrated that we can’t make all 5 of the mini’s I have frames for..
Which mini’s from the boxes? The one that looks like a Christmas Tree and that sort of thing? If that’s the case that’s even worse.. ( > . < )
Still though I wish I had more warning that I couldn’t make all 5 pets. I really wanted that griffon after I saw it. Now I"m stuck with the toy soldier and princess without a face.
Okay so I did the daily “city” things and got 2 mini’s and the box today but still short 50 cogs and 250 stuffing to finish a 3rd mini. I went to today to the instance to see if I could get a “daily” cogs/stuffing for doing Tixx instance. I got a choice of gift boxes instead. So the game is designed that you are bound to only having 2 mini’s no matter what? The only way to get the baby quagan is to pay for 2 more .. turn them into the mystic forge and get one mini pet? I was hoping to get all 5 then choose 4 to lose to make the quagan pet and keep something like the griffon one at the end. I wish I knew we only able to get enough materials for 2 as I would have picked different mini’s.