I keep saying this about condition application. It has seriously chronic/toxic issues with balance -
1) Most application is with a ranged weapon that either has large AOE or is spammable with low cooldowns
2) No noticable difference in attack animations except for warrior longbow. Necromancer’s scepter is especially an issue here with no projectiles at all.
3) You only have 2 stats feeding into maximum damage with conditions and 1 stat mitigating against it. Some would argue the damage only requires condition damage for maximum effectiveness. Why can’t we at the very least make toughness/armor mitigate this damage. This would give heavies a fighting chance again. Power class has 3 stats he/she needs for maximum damage and that damage is mitigated by 2 traits – health and armor. Effectively you have 3 stats trying to batter through 2 tiers of defense versus 1 stat battering through 1 tier of defense.
4) Classes like necromancer, mesmer, ranger thief, ele and engineer all have better access to condition clearance, condition mitigation and application than Guardians and Warriors. In the case of Mesmer and thief their access to stealth mechanics makes it alot harder for them to be hit with these projectiles.
5) Most power based weapons are melee – rifle/rifle/necro axe/ranger longbow and Mesmer Greatsword is the exception to this. Warrior for example needs to be toe to toe for maxium effectiveness. That means standing in all that aoe condition/being immobilized, chain feared or just plain perplexity spammed to death without even a whimper.
6) Sustained condition removal imbalances. Some classes are better than others at removing conditions, converting conditions, or eating conditions. Anet seems to be bumming up this idea of class diversity but a power warrior can realistically only run 2 rune sets, even now to stand a chance of limited survival. Cleansing Ire is now subpar and runes of lyssa have been nerfed massively. I can be terrormancered and signet of spited to death in 6 seconds at the minute. What use is signet of stamina or cleansing Ire in these circumstances? Pop stability and get boon corrupted. Lockdown mesmer can stun/daze/cripple you forever, just like terrormancer. Poor Guardian has it so bad, possibly worse. He has purging flames, F2 removes 3 conditions, purity, pure of voice, melandru/soldier runes and a small invulnerability. Sounds really good until he gets his boons corrupted and he’s dead in 5 seconds by being chain feared and signet of spited. He also does no damage with these traits so anyone that sees him coming without 3 buddies is laughing. These builds are all catching on and we now have 5 or 6 mainstream cheese builds where there is no skill involved, no active efforts to unleash crazy damage and no way to combat them as certain classes other than to go conditions yourself.
7) Condition food/stones overpowered. Same issues as 1 – 40% duration is far more effective than -40% condition duration and the price differences is massive. I can get koi cakes for buttons and buying lemongrass costs me the earth. Sharpening stones and oils again have the same issues where stat versus stats condition classes simply have less stats they need to worry about.
To the original poster I am sadly also going to either need to join them with my terrormancer Necro with signet of spite that disgusted me so much I shelved it or my apothecary/soldier rune warrior because one thing I know is that Arenanet will not undo the months of work they put into the imbalance patch from April 15th.
(edited by Brashen.2671)