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Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: Brutaxia.5098

Brutaxia.5098

There’s nothing cosmetic to ANY true MMO player about being 5% better than opponents. Ask anyone! So legendaries will be 5% more than ascended…. so 10 percent more than exotics….

Super legendaries or whatever they will call them will be 15% more… feel free to qoute me on it! How is this new and different????

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: Brutaxia.5098

Brutaxia.5098

Agreed with Dr Overlord…. if the real goal was to get players to play content they like, the rewards would be better balanced per activity. Seriously, exp mode dungeon runs are pretty much necessary to get your ascended gear or u can wait a few months when they will make legendary stats better than ascended, and then we are like every other MMO. Gear grind to the MAX! Awesome!

There were peeps who said ascended would not have better stats than exos… so…
whats to stop them from buffing legendaries next?

Betcha 5 ectos it is coming….. they lied about no items better in stats than exos, they will lie again…. a matter of time only.

Then noone will be able to hold up this “no gear grind” BS that I don’t think any1 believes anyway since ascended gear.

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Brutaxia.5098

Brutaxia.5098

While u can post anything for your group it can also result in waiting an hour for a group. Better to fix the rampant exploits that allow this to continue IMO

Why dungeons fail/turn off casual players..

in Fractals, Dungeons & Raids

Posted by: Brutaxia.5098

Brutaxia.5098

So, as a n00b, I began running dungeons as the rewards are generally better than other mean of making cash. But even during prime times it is difficult sometimes to get the run you want… and the structure of the game, I think, is to blame. (but to be fair this is in most MMOs)

1. Because dungeon rewards are so much better than anything else by far, peeps want to run it quickly, bypassing 90% of content to get the approx 2G per path on exp mode (ask me for details on the 2G if u don’t believe me, it is surely not 1G as many assert) Attempts to add more mobs to discourage this has only has encouraged this behavior by making certain paths almost impassable without skipping large areas of content. (or maybe this is the design to begin with?)

2. Because of item 1, u basically have to run dungeons with your guild only (non-dix) for multiple runs (per dungeon path) before u can group with others because u will get kicked if u make a minor mistake. (Heaven forbid it takes an extra minute or 2 of someone’s life for an activity which is supposed to be fun? Dam you gave me 2 minutes of extra fun, how dare you!)

3. Because so many dungeons can be run without hitting a single mob other than a boss (try SE path 1 some time), that is how they end up being run (surprised?). This leaves anyone that dies and needs to run back unable to, because of the sheer volume of trash mobs, leaving the main group waiting endlessly to finish although it was clearly the groups fault to begin with, so I’m not sad at all about that. Just sad I waited 10 minutes longer to kill the end boss and get my 2G. (I get the irony!)

4. Because there is no enemy in a dungeon that gives any loot worth caring about (other than boss), players only care about boss loot and apparently this is the design of the game. (if a mob in a dungeon might have a chance of an exo or something I would kill every last one and f* what the group wants to do) This is also the main cause of dungeon “speed runs”, which translates to me, “peeps who can run but can’t fight…”

5. Because dungeons are the only reasonable way to get the hundreds of single items you need for ascended gear, they are pretty much mandatory if you want gear with the best stats which is one primary goal of all MMOs.

I have literally waited for someone to run back and failed 5 times before the group gave up and 4-man’d the boss. . Funny thing was he died 3 feet before the last jump, but noone apparently had the skills to get him rezzed. Because they could not kill a few trash mobs apparently. Unbelievable how short sighted peeps can be.

So what is the net effect? People increasingly don’t care about dungeon content because of all the dooches they will need to deal with. Its as if they forget their own first dungeon run (probably their 1st 50 runs from the lack of skills I have seen in these self-important morons, but that’s a topic for another time)

I don’t know the answers to these issues, just opening this up for a MUCH needed conversation and see if there are any answers other than blocking player after player after player after player etc…. Although blocking is a needed functionality, no doubt. And for those of you who haven’t killed a single dungeon mob since you have been running dungeons here, I will consider myself blocked.

Brut
Lvl 80 Ranger – loves whirlwind/rampage as one, hates running from killable mobs, weak players that can’t kill trash mobs, and crybabies

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: Brutaxia.5098

Brutaxia.5098

The real problem is insanely stupid game design that is no different from other MMOs IMHO. Why does every MMO have farming? Because achievement A, or weapon B etc etc takes 100 or so of an item, or kill 100 of that mob, or pay 100G for that jewel etc etc. Mind numbing repetition. So the A-Net solution? Make the numbers you need even higher so it will take farmers even longer… which kills the will of casual gamers, because they have to spend time doing content they don’t like and is repetitive and BORING, but they have to do it to get more and more of that 1 critical item to catch up gear-wise with the people they want to play with. And when they only have time to play an hour or so a day…. why not force them into boring repetitive play during those precious few hours, sounds AWESOME to me!

To stop farming: don’t make people have to get 500-1000 of ANYthing. Make drops more skill and difficulty based instead of random RNG. Make high level coveted items be available based on skilled game play and not running in a mindless zerg or doing your 1000th boring mindless dungeon run. (After all, if I wanted to play WoW again I’d just play WoW)

GW2 PROMISED no gear grind, and yet it is as bad if not worse than other games. Already players are demanding ascended or better weapons and gears for certain groups and that will continue unabated, just like every other MMO. Might as well admit that this is just a copy of every other MMO and get it over with. Yet if you read the high moral ground of the devs in their treatise about this game, they would NEVER let that happen.

—IF— ascended gear still had the stats of exotics, then everything I have said can be thrown out the window, because if someone chooses to get a different look weapon with the same stats, then I for one, would not give a cr*p either way. That’s a choice that doesn’t affect game play any way. The only current choice is one of 2 painful grinds to get either a legendary or an ascended weapon and gear. I assume the design of this game was to make it FUN, and INCREASE player choice of what activities to engage in? I seem to remember the comments from the devs…..

In the time it took to write this, a sad warrior desperate to group with his friends someday finished another ill-designed boring dungeon to get just a couple of the hundreds of empyreal stars, he will need to ever group with them again.

Truly genre changing!

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: Brutaxia.5098

Brutaxia.5098

Agreed. 100 fragments to make 1 star, that you need at least 5 of? And this is required to get the best stats weapon for a character?

What happened to the promise of no gear grind and logical progression? Seems we were mislead and basically cheated.

Needing thousands of 1 item? Sounds like they redesigned this game to be WoW.

Best Overall Solo Class?

in Guild Wars 2 Discussion

Posted by: Brutaxia.5098

Brutaxia.5098

I think ranger gives a lot of solo options if set up properly. I usually use bears for their toughness, and I generally can walk into a situation without worrying about the number of mobs. I do need to move quite a bit to stay alive and thin the numbers, but it still takes less than 1-2 minutes to clear 6 or 7 mobs even if there is a veteran (killing the adds first of course). The other advantage is not having to stress about adds. Plus I have solo’d several champions as a ranger, since my pets are so tough, just takes a bit longer than I have have patience for sometimes Champion rewards should scale if you solo it, yes this is primarily a group game, but I don’t always have time to play when my friends do.

Regardless, the key advantage to a ranger is to be a heartless b**ch and leave your pet to take the heat and aggro the mobs while you save your own kitten and run like hell. Also helps when you have a tough fight to snag a skill point or similar for map completion. Saved me from a few champion encounters where I realized there was no chance with the setup I had at the moment and, in each case, my pet died for me to live on R.I.P Fido!!!