Showing Posts For Bungee.3704:

Fading out Conquest with 2nd Objectives

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Posted by: Bungee.3704

Bungee.3704

Jungle sounds great.

I just had a great Idea about another Secondary Objective (or maybe this Term wouldn’t be appropriate anymore with both Objectives being weighed equally):

Jungle: Kinda like in all the MOBA-Games, a Map could have one or two “Jungles”, with easy, medium and hard to kill creep-camps that would respawn every 2 Minutes and if killed, would get you a certain Amount of Points. It could be pretty interesting to see what kind of “Jungler-Builds” would be created, how many ppl you would send to gank the Jungler of the opposing Team etc.

No, NO, just NO. A jungle. This will ruin the game withing 24 hours. This will not only bring toxic attitudes like every other MOBA “We lost, lets blame/9x report jungler” this also has nothing to do with GW. the name GUILD WARS means there should be wars, between guilds (obvious) The only thing we need, is GvG with rating. This will make me love GW2.

Been playing DotA for more than 7 years and I’ve never heard something like that. Most of the blame is laid on bad solo mids, intentional feeders and Russians (:D). Even if there would be flaming, you can’t just ignore a good idea because the concept would cause flaming.

Yes, let’s leave everything as it is and implement GvG so you can love the game.

Sry if grammar is bad, english = my 2nd lang.

I do agree with you a little, flaming is not a reason to ignore a bad idea. And lets face it, jungle does sound a look idea in the first place. But this game is focussing on tanks/DPS/very rarely a support. Forcing 1 of the 5 to split on his own into a jungle to score points doesn’t fit in guild wars imo. What i want to see is builds that not only focus on shredding ur opponents as fast as possible and build that can’t kill but just to survive longer to deny capping, but builds that focus on the other team mates as well. Like GvG, where u had a flagger to support the team, Heal+Prot monks to support. Pressure roles like ranger,necro,mesmer and frontliners. Everybody was basicly using the same set-up but with different frontliners or pressure roles. Like this it doesn’t matter that a class is considered OP or UP, or at least a lot less. Here everybody focuses on a different role and can’t be compared to each other. This is what i call balance. This is what made GW1 shine. This is exactly what most of the players are thinking about when we are talking about GW pvp.

I just want fun stuff…and jungle would definitely introduce some fun dynamics.

Even though I like the jungle idea, I don’t think it’s the best thing to implement; but still, they need massive changes to bring back players who left, attract new and retain existing ones.

P.S. GvG was great!

Fading out Conquest with 2nd Objectives

in PvP

Posted by: Bungee.3704

Bungee.3704

Jungle sounds great.

I just had a great Idea about another Secondary Objective (or maybe this Term wouldn’t be appropriate anymore with both Objectives being weighed equally):

Jungle: Kinda like in all the MOBA-Games, a Map could have one or two “Jungles”, with easy, medium and hard to kill creep-camps that would respawn every 2 Minutes and if killed, would get you a certain Amount of Points. It could be pretty interesting to see what kind of “Jungler-Builds” would be created, how many ppl you would send to gank the Jungler of the opposing Team etc.

No, NO, just NO. A jungle. This will ruin the game withing 24 hours. This will not only bring toxic attitudes like every other MOBA “We lost, lets blame/9x report jungler” this also has nothing to do with GW. the name GUILD WARS means there should be wars, between guilds (obvious) The only thing we need, is GvG with rating. This will make me love GW2.

Been playing DotA for more than 7 years and I’ve never heard something like that. Most of the blame is laid on bad solo mids, intentional feeders and Russians (:D). Even if there would be flaming, you can’t just ignore a good idea because the concept would cause flaming.

Yes, let’s leave everything as it is and implement GvG so you can love the game.

Sry if grammar is bad, english = my 2nd lang.

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Bungee.3704

Bungee.3704

ele/warr/mesm POV

1) Mesmer – portal, TW, 1v1, teamfight, escape, burst
2) Ele – sustain, mobility, teamfight, escape, ok burst
3) Guardian – THE Bunker | bad mobility
4) Thief – mobility, best burst (requires good positioning, though), escape | squishy
5) Necro – teamfight, anti-bunker | no escape mechanism
6) Ranger – 1v1, pseudo-bunker, condition dmg
7) Engineer – can be/do everything, but sucks when compared to most classes – doesn’t excel at anything
8) Warrior – burst, teamfight (LB and some other spec’s), mobility | bad escape, predictable, long cooldowns, bad condition removal, doesn’t excel at anything

The power of unified protest

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Posted by: Bungee.3704

Bungee.3704

+1 for solo queue. Either that or a new game mode featuring 2v2/3v3 (last man/team standing, for example).

Error 42:5:7:878:101 unable to login [merged]

in Account & Technical Support

Posted by: Bungee.3704

Bungee.3704

Error code: 42:5:7:878:101
Gandara (EU)
WvWvW Eternal Battlegrounds → kicked to LA → kicked from the game

Error 42:5:7:878:101 unable to login [merged]

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Posted by: Bungee.3704

Bungee.3704

+1

Spvp destiny. An important message

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Posted by: Bungee.3704

Bungee.3704

When will we get new game modes? Yes, a lot of utility features are missing from sPvP, but the reason it’s so dead is because Conquest is an okay gametype. GW1 launched with like 5. We need new gametypes. Random Arenas and Team Arenas were awesome due to the varied Deathmatch gametypes/kill the monk, Hall of Heroes was awesome, GvG was great. GW2’s sPvP has been massively disappointing. There’s no way what John just mentioned will revive such a dead scene.