Showing Posts For Bust Nak.6150:
Don’t care about commendations. Just bring her back. Lion’s Arch is missing something without her calling out for donations.
(edited by Bust Nak.6150)
1. PvE: Warrior, PvP Mesmer (honorable mention to thief for being annoying to fight)
2. Ranger
3. WvW
4. 7
5. 2
6. sPvP
7. 8
That’s some impressive bleeds, I would like to see your working though. So you wouldn’t have a problem with this scheme if the spike is removed? That can easily be removed by not replacing the duration but by adding to the duration. Or do you still think 25 condition players should be less effective than 25 direct damage players?
Allowing 625 stacks of bleed may well break the net code, but why would it break the gameplay?
Would you agree that what your overall dps with 25 stacks of bleed all to yourself, is on par with the overall dps of what one person could do with direct damage only? If so, why shouldn’t 25 condition damage players, be on par with 25 direct damage players? The indefinite stacking of direct damage didn’t break the game.
Crossfire = 3 second bleed, ever .5 seconds.
…
Apply bleed3 at t1.0 300 damage + 200 remaining from bleed1 + 250 remaining from bleed2 = 750 damage over 3 seconds, 250 damage per second.
Your maths is wonky. Bleed 1’s dps is slowed from the adjustment from bleed 2. At t1.0 there isn’t 200 remaining from bleed 1 but 208. Carry this forward at each step and instead of 350 dps at t2.5, you would have 499 dps.
That’s some pretty heavy condition damage for an auto attack. What’s worse is, current duration will reset to 3 seconds every 0.5 seconds, and my 350 is constant from auto-attacking.
The thing is, you would expect 600 dps from the 6 constant stacks of bleed that you can keep on a target with crossfire, assuming a bleed does 100 a tick. Far from an exploit, It actually takes much longer to build up to the expected output following the OP’s plan.
1000*4 + 50 + 100 + 150 + 200 + 250 + 300 = 5050 damage over 3 seconds for 1683.3 damage per second. This would get a little crazy, especially in PvP, where the amount of damage you take per tick would suddenly and violently change in a variety of situations.
5 person doing that kind of damage is low, even with the current 25 stacks limit. And each person is supposed to have their own stack, so you can’t use someone else’s short bleed to burst your own long bleed. I’ve had a quick look, the best burst you can expect is about 10k over 2 seconds, repeatable every 20 seconds.
Maul bleeds for 500 damage over 4 seconds with a 6 second cooldown without condition duration, for a damage per second of 125. With condition duration, it would do 500 damage over 5 seconds.
With condition duration Maul would bleeds for 625 damage over 5 seconds. Your overall output will scale with duration bonus.
I could push this farther, and show you the numbers for myself, 8 seconds of quickness, sharpening stone, two pets applying bleeding, and crossfire. I alone can get 21 stacks of bleeding. If all of that damage was turned in to a single stack, and could be stacked with up to 25 other peopleā¦
But why shouldn’t bleed be stacked with 25 other people? The direct damage stacks indefinitely.
The only valid complain you have, is that it would be possible combine a strong bleed effect with a short bleed duration to do 10k damage over 2 seconds that ignores armor. I can see that being a game changer, but it’s not completely out of whack.
Your loot seems to be in line with mine. Your friends’ luck seem exceptional.
Just now with female human thief. My heart is still pounding.
I’ve just done it after trying for 4+ hours. I would like to reinforce what OmniPotentes have said above: for me the turning point from “keyboard smashingly impossible” to “I can do this with more practice,” was figuring out that tilting the camera to look down from above allows me to judge easily where the edges are.
I am thinking: Mug, C&D, Signet, BS, C&D, BS, C&D, BS. For 3 lots of buffed BS.
Do WvW at peak time, follow a zerg and cap undefended supply points and kill enemy dolyaks.
I made a simular suggestion before. I don’t care about speed, I just want to look cool on my mount. Throw in a few custom anim (much like the pirate toy sword or cook’s pan) then it’s all good.
did you use superior rune of corruption on your weapon?
No, I had sigil of Agony. I guess 115 is what to be expected with just speccing Trickery and going with 6 +condition damage runes on the armor and carrion amulet.
TIP: if you want to maximize your equipments based on Condition damage, go to necromancer thread, they have tons of combinations at hand
Good advice, I’ll think about switching to corruption on my weapon too.
I’ve put all my stats towards condition damage and I am only getting 115 per bleed. What am I missing?
I don’t want speed boost, I don’t want new abilities. You already have transformation oil. Give me an oil that transform my character into that character on a mount with all the same restrictions as the oils you already have.
The bottom line is direct damage scale lineary, condition damage is capped: 20 conditionmancers can’t killing a boss twice as quick as 10 conditionmancers, where as 20 direct damager can kill that boss twice as quick as 10 DD’er.
Or give us a shortcut key to switch to town clothes. I like to easily switch to town clothes in the safe areas out in the fields too.
Give us a keybind for switching to townclothes.