Showing Posts For Bytestorm.8021:
Yes, we do have a handful of small worlds, but the more smaller worlds we have, the more balanced linked populations can be. As a quick smaller scale example of current linking dilemma, lets say we have to link worlds with the following populations:
- World 1: 95%
- World 2: 82%
- World 3: 81%
- World 4: 60%
- World 5: 30%
- World 6: 10%
Since our final world total needs to be divisible by 3, we either need to avoid linking any of the worlds, or link some worlds even if they give a large population advantage.
- Worlds 1+6: 105%
- Worlds 2+5: 112%
- Worlds 3+4: 141%
After linking, the difference in population between the highest and lowers teams is much narrower, but we’ve made the 3rd rank server now have significantly more population than the previously 1st ranked server. Also all worlds are now over our goal population cap, and probably have moderate to heavy queues.
You can link as followed:
- World 1 95%
- World 2 82%
- World 3+6 91%
- World 4+5 90%
Now you have a max distance of 13% and no new world. But both solutions wouldn’t solve the single current problem with the current system: after announcing the server-linkings a lot of “winner joiners” transfer to World 6 and make an Ubar-server anyway.
Server transfers have to be time limited. Once per year. Once per 6 months. The current situation is like when you allow football-players to switch teams during season. And not only that: it is like if you allow them also to field more players, after the transfer.
My prefered solution would have been to cut the base gold but give a bonus for “full-clear”-runs. So skipping your way through the dungeon gives less reward, than a group that kills every thrash mob.
Can we have a “looking for guild/guild looking for more”-catergory in the LFG-tool?
Sure, there need to be some limits. Maybe only one alt per account, only accounts that have logged in in the last 2 weeks. There should be some kind of random rotation, or a rotation that following some rules. I guess Anet can figure out the details and could make this an awesome feature.
(edited by Bytestorm.8021)
There is one simple solution: an option to turn off mentor tags. This way rookies see them until they don’t need them anymore and switch of the visibility.
It would be totally awesome if not-logged-in-alts would populate the guild hall. Some wander around, some drink at the tavern, others work in the mine.
So by chance, my character can finally meet some of my alts, or the alts of my guild mates, that are not currently being played.
And you also get a feeling of how big your guild actually is, by the population, that lives in its guild hall.
Still not working. High security-risk for wvw! We need this feature to do our security-checks.
Still not working. Bump.
I got the same problem for weeks now. There is still no solution and it becomes a high security-risk for WvW-guilds, because it was the easiest way to find out the server of an account.
But Anet doesn’t care about WvW anyway. “There are no WvW-only players.”
Bleeding turrets? That feels so wrong.