Showing Posts For C The Bubbles.1480:
While playing in the Bell Choir, the autokick for inactivity text popped up. Either you have to stop your song or get autokicked because you can’t move while playing.
The problem I see with team chat being global is that team chat is already sometimes flooded with useless chat and it will just get worse. Since most people have map and team chat to distinguish important chat vs. non-important chat it also means that map chat would be harder to follow.
They should just add a commander chat channel that works like a guild. Once you tag up you get the option to join a private chat channel to better communicate between BL and EB.
I thought of that, but I am not actually sure which one would be easier to code, since the commander icons are already displayed on the local map. I say this because I still think it would be nice to know which map each commander is on.
We probably only have half a dozen commanders with tags on on at a time, so we don’t have too much problems talking between them.
There may be only half a dozen at any given time, but when you are on for multiple hours at a time, the commanders on each map change and you have to figure out who replaced whom and if they are still on the same map.
A lot of our commanders will push one map then hop to another map. If I ask the commander that I thought was on the home BL something, they might just tell me “I left that map a half hour ago”. That information only tells me I have to go down my list of commanders and ask who is on which map or hop maps, assuming that there is no queue.
My friends list currently is full of commanders, but I have no idea which commander is actually leading and on which map without going from map to map when I log in. Also some commanders will step down and let a different commander take over.
We should be able to see other friendly commander icons on every WvW map to facilitate and encourage communation between maps and leaders. Discuss.
Lodestone are a good exemple because you can actually farm them for more than 1 h 30 straight without getting even a single drop. Putting something in a game needed in 100 that you cannot consistently even get in less than 1 hour is flawed on a game design standpoint, especially in a game like GW2. You should always get more than one per hour by farming the monsters that supposedly drop them.
Why ? Well, because killing the same kitten monsters for hours without getting a single drop really kitten the hell out of me.
So you say that you lodestones are needed, but they are not. I presume you are talking about crafting legendaries, in which case you are going after an item that is purely cosmetic.
You can get full exotic armor from doing dungeons. You can get ascended rings from 20 days of daily fractals(fractal level 10). The backpiece takes another 253 fractal relics maximum. An ascended amulet takes 30 days of dailies or 20 dailies and 1 monthly.
While you can argue that legendary stats will increase in value when they release ascended weapons, speculation would allow us to say that ascended weapons will be easier to get than legendaries and therefore make anything crafted with lodestones cosmetic and not mandatory for maximum stats.
I am just saying there is a major difference between want and need.
(edited by C The Bubbles.1480)
A new fantastic point of view
This is a long post, the basic point is: It would be nice that 1x a month WvW matchups were randomized to remove the staleness and allow hardcore WvWers a break.
World vs. World can get rather stale because the match-ups do not vary much from week to week. I propose that every so many weeks(maybe once a month) a non-rated week is played. This week would involve randomly pairing up 3 servers and handicapping or buffing each server based on its tier. The buff could come in the form of health(like during the breakout event) or level variation(each tier is down/up leveled to a certain level with the last tier up leveled to 80).
This non-rated week would allow commanders to relax or work on some new tactics. Guilds could also train newer WvWers. This week would also rotate in new people and dedicated WvW people could take a break and do more sPvP or PvE.
There are also some commanders out there that get really stressed out by WvW and this would allow them to relax. Guild Wars 2 is just a game, but not every gamer treats it that way.
This non-rated week would also allow for a break from the stale ever-constant matchups that we currently have. The website shows the progression of WvW ratings for each server. Before they announced that free transfers were ending, most the brackets were stale and I think that we will get back to that state and possibly have an even more stale state because who is going to pay to move their whole guild from one server to another.
Another benefit is that is a time when patches and changes could be tested World vs. World ratings being drastically affected.
It would also be possibly fun to have matchups that are 2v2v2. This would require better culling and raised caps that week.
Thank you to anyone who got my title/first line reference.
I agree with Zealon. If everyone did the work to complete fractals or a dungeon but 1 person leaves and they are the only person to get the reward, how is that fair to the other 4 people?
Today, I did my fractal daily run. We finished the run, but before the daily chest appeared, the host left the party and 4 of us didn’t get our daily chest and 1 of us didn’t get the final chest. Is there any chance that hosts could be transferred if the host left? It isn’t just a problem with fractals but with any dungeon.
I personally have never liked the idea of implementing server alliances. 2-1 domination is just as bad as one server dominating both.
Rather than alliances, servers need to play strategically. (I do not want this to turn into a tactics thread but I will atleast give some simple examples). This can be as simple as zerging(zergs happen whether you complain about them or not) servers that are on off hours.
Edit: After more thought, I think it would be awesome if on some of these weeks anet threw in some stuff like 2v2v2 and increase the player cap (Yes, I know, culling. More theory for when they fix that). Or they could even do 1 Tier 1 vs (1 Tier 4+1 Tier 6) vs 2 Tier 5 (1v2v2). Balancing would be an issue but since the weeks wouldn’t count it would be tweaked as they go.
(edited by C The Bubbles.1480)
This is a long post, the basic point is: It would be nice that 1x a month WvW matchups were randomized to remove the staleness.
World vs. World can get rather stale because the match-ups do not vary much from week to week. I propose that every so many weeks(maybe once a month) a non-rated week is played. This week would involve randomly pairing up 3 servers and handicapping or buffing each server based on its tier. The buff could come in the form of health(like during the breakout event) or level variation(each tier is down/up leveled to a certain level with the last tier up leveled to 80).
This non-rated week would allow commanders to relax or work on some new tactics. Guilds could also train newer WvWers. This week would also rotate in new people and dedicated WvW people could take a break and do more sPvP or PvE.
There are also some commanders out there that get really stressed out by WvW and this would allow them to relax. Guild Wars 2 is just a game, but not every gamer treats it that way.
This non-rated week would also allow for a break from the stale ever-constant matchups that we currently have.
http://mos.millenium.org/matchups/evolution/na this website shows the progression of WvW ratings for each server and I see a lot of flat lines as well as ratings that have varied by 1 in the past few weeks.
Another benefit is that is a time when patches and changes could be tested World vs. World ratings being drastically affected.
(edited by C The Bubbles.1480)
I was wondering if the Gulp of Karma was a guarenteed reward or not?
I did not get one and it seems neither did the person who posted:
https://forum-en.gw2archive.eu/forum/game/wintersday/I-just-ran-the-jumping-puzzle/first#post1001766
Does anyone know what the karma boost affects, vials/jogs of karma, events, dungeon rewards?
I feel like story mode completion of dungeons should be added into the “I’m [Name}” section. It could say something like, “I helped Destiny’s Edge [abolish Adelburn], [stop the seperatists], [foil Faolain’s plans], ][defeat the dredge], [fight the Flame Legion], [silence the Sons of Svanir], [kill Kudu], and [zap Zhaitan].”
This way we could see which story modes we have done without running to each dungeon.
This would be nice because running multiple alts, I am never sure which story modes I have completed on which characters.
I am not sure if this was intentional or not but Bags of Wondrous Loot do not stack. They act like packages(you open them and get something else out) expect for the stacking. I was just wondering if it will remain this way or stack eventually. Also, will there be any way to distinguish the bags from each dungeon at any point?