Showing Posts For CUBEstorm.7192:
This basically proofs nothing.
There is no score given which shows how “equal” the teams were in the end.
On a side note:
I encountered the same situation yesterday. 2 duos + 1 random in the enemy team, and i was with 4 other randoms in the same team, and yet we won the match. Playing against one or more duos does not automatically mean that they are better ot that the matchmaking was wrong.
Maybe I’ve not seen it yet, but what about:
Zinc Ore
Nickel Ore
Bauxite Ore
I know that these are mainly used for the Incinerator, but maybe in the future you will re-use them for other stuff. It feels a bit of a waste, to have these ores (and some other crafting materials) being dropped, but only use them for one thing, that <1% of the player-base crafts.
In my opinion the enrage timer is one of the biggest issues.
Also some of the mobs have way too much HP to allow other gears setups than “zerkers” (or sinister/viper for dmg resistant enemies).
For example the four big ghosts @ the second boss Gorvoge(?) (and also the walls while being chased by this fog of doom…). They have a big health pool, and the ghosts wipe the whole group if one breaks through, punishing groups which play a bit more defensive and don’t go full damage…
Just looking at the basic mechanics the raids are great. But I fail to understand how ANet wants us to go for build diversity, and yet is still forcing people to go for glassy dmg/condi builds by having an enrage timer.
If you go for to much defense, you are punished. You may say that one druid/ele that goes for healing may be enough , but if this one guy dies, the whole group may be dead too.
And than there is the other topic of testing raids… DnT (who did the testing with other guilds) is, from what I know, very experienced in regards to dungeons etc.
But this is not the average player base! Most people don’t run these souped-up gear compositions they have… Most people don’t play on such a high concentration level, where every button press of the damage rotation is studied in.
For example we have one guy, who doesn’t pay 100% attention the whole time, doesn’t run full glass with his ele. Currently I’m forced to exclude him from raids, just because the benchmark was done with people, who are multiple times better than most players ingame….
I understand that the raids are supposed to be end-game content, but currently I have the impression, that victory in Spirit Vale won’t be archived by very many players.
3 Weeks now.
Still no fix for the fractals collections (which are bugged since day 0 of HoT)
But hey, we have so much other stuff like fancy pictures for dry top in the achievements tab. I know graficdesign and programming are different topics, but this is somewhat sad.
/EndRant.
I just brought several Weapons for prestine relics. Several of them where not addaed to the collection, besides the ones I already have for years in my bank now.
Sad fact: I brought them under the assumption htat only the weapons in my bank were affected to this bug.
140 relics wasted.
Thanks.
Ad Infinitum… I mean, we craft/collect a legendary backpack, so why not also make it available as a glider?
We have something similar with the black/white wings currently (although they come from the gemstore). But Ad Infinitum would be so shiny…!
http://wiki.guildwars2.com/wiki/Kelvei,_the_Legendary_Observer
Anet, pretty Please? Q_Q
Well, that’s the Metroidvania aspect of the game.
If you can’t do something initially, you come back later when you have the tools. In Metroid, you also don’t have a indicators that something is not obtainable for you. That’s what makes exploration interesting and it’s good that you have to find out some stuff for yourself.
Turn everyone into Trahearne.
Just to see everyone rage i highly approve this. If this was Kickstarter and i could spend my money on this, I would throw my wallet into you face just to see this happen.
PVE rebalance! I’m obviously asking to fix the zerker gear problem, where it’s so much more useful than the other stat combinations that it’s making them absolute. In an expansion people are expecting great changes in the gameplay, so it will be perfect chance to slip this among them.
As far as I support it to stop this “Berserker”-Meta we currently have (and encourage build diversity), there won’t be a simple solution. The second, berserker gear gets, let’s say nerfed for example, another stat-combination takes the throne and people will propagate only using this one.
“Spy sappin’ mah sentry!”