Showing Posts For Cafem.3578:
I’m gonna guess Twilight & Kudzu.
i think he plays on drakkar lake
Well, I think that’s enough internet for me today. Oops.
/selfDerp.
Hell yeah. New Matchupssystem sucks…
1st week Riverside/Aurora – hard but okay, something new
2nd week Piken/FSP – hard again, but okay, still something “new” but hoping for a lower ranked server
3rd week Riverside/Ranik – yay -_- RS again
4th week Piken/Ranik – yay -_- Piken and Ranik again
http://mos.millenium.org/servers/history/8
Only seen Fort Ranik once before, and that was in the tail end of 2012. I can’t even work out where you got those match-ups from.
health 15000. Is it difficult to stay alive? How do you manage dungeons / Orr?
btw. imo, torch deals better condition dmg than dagger.
Movement, dodge and evade are key for me. I don’t find Orr difficult at all, but what specifically were you imagining me doing? Dungeons, and fractals especially, if I’m not concentrating means I get hit badly, but more often than not I get downed far less than most of the people I run with.
Your build looks ok but as awe said you might want some more counter to conditions yourself, and Axe/Torch or Sword/Torch will be much better than the Dagger. The condition damage from torch is extremly high and effective skills
So instead of SoH, use SoR? And I’ll give Axe/Torch a proper looking into when I get home; certainly it means I should be able to run Spike Trap instead of Flame Trap. Thanks for the suggestion, but off the back of it, I have a question. The Axe 1 skill Ricochet, does each ricochet’ed axe count as a seperate projectile that can be affected by a combo field, or is it just the initial throw that counts?
if you want to stack more bleeding, you should get some preci, whats your crit chance?
56%.
Hopeful bump
Hi there,
I’ve been meaning to get my build critiqued (read: torn to shreds) for some time now, just never got round to it. Please, if I’m doing anything wrong, pick me up on it.
A little bit of gear talk/reasoning behind my build;
My current attributes; http://i.imgur.com/3w2Zn8n.jpg
My aim is to push out condition damage, mainly bleeds, at a consistent rate, while still being able to have enough means to control, or remove myself from fights. I chose frost trap over spikes because of the combo field it generates, and that it pulses to give a longer effect with a greater movement reduction. This is why there are two Runes of Grenth, for the added chilled duration. Flame Trap was chosen over poison because the devourer pet can generate a poison field, which Viper’s Nest cannot do, which gives me three offensive combo fields from two different sources. The sword/dagger combo was chosen mostly for the evade type moves it has to help get away from fights that I can’t win.
While the condition duration is low, it is easily augmented to 56% by consumables. The condition damage also increases to 1438 after food.
Something thats been bugging me; Would I be better off traiting for increased pet condition damage and duration or not?
If more info is needed to help understand I’ll gladly post. But like I said, all feedback is appreciated
Edit: Forgot to mention, this is the build I use for PvE/WvW. Don’t think this is too viable for sPvP.
(edited by Cafem.3578)