Showing Posts For Camasi.8415:
A lot of folks are rolling thieves because there are a lot of detailed guides out there for that class. They are able to have combos, traits, and skillsets explained to them in detail without them having to do the work. The problem with these cookie cutter builds is that when they experience a new situation because another class or competitor has adapted to their “one shot” move.
This game hasn’t even been out long enough to really get a feel for what class needs to be nerfed/fixed. This game is a bit more skill based and requires you to think and adapt. Hard work will yield good results. I am not accusing the original poster of being lazy with his fighting or tactical thinking, I am just saying that there is always room for improvement. No one masters a game in 2 weeks
You also have to keep in mind that you may need to max out a trait line in order to see the full benefits of healing for your class.
I realized my error when I didn’t gather materials at an earlier level. However, I just created an alt and my alts have been able to craft the necessary materials without me really noticing (because I am having fun with the quests and what not).
Because of this, I have not once had to sit down and tried to endlessly farm for a material. I just add the materials to my collections (even if I don’t really need them at the moment) and move on. I feel like I have a warehouse of things now and it has helped level up crafting skills for the other characters in the process.
The OP class in this game is the one you are able to adapt to the most and match with your own personal playstyle. For example, I never know what kind of Engineer i will run into in a battle until we start fighting. At first I used to be able to roll engineers but as the match/battles progressed they adapted and found a way to overcome my tactics. The idea of OP changes in a matter of minutes.
People who take the time to analyze their builds and familiarize themselves with the other classes are the ones who are OP
I haven’t really run into any 15 second fights but a fight can usually be decided within a minute. This is of course a WvW match for me. The game is very team oriented and not so much heavy on 1v1 fights. It depends on how cohesive of a team you are in if you will survive or die within that minute.
I think they make it this way because you also have a chance to recover.
Honestly, I like quick fights because it forces you to improve at a rapid rate and to really analyze your competition.
Most of the people here have already covered what I would have put down and have provided excellent advice. I just want to add a bit more to this…
1. Supply will make or break your assault/defense. It is paramount to the team and to the server’s war effort that you have adequate supply. Make sure you have supplies on your person as well (taken from the CAMPS..not the towers, keeps, or castle) in order to help build defensive and offensive siege equipment.
2. When playing WvWvW it is important to keep the “big picture” in mind and understand that you don’t have to control the entire map for your team to be in the lead. You just have to have a higher score through each score tick (which is based on the amount of camps, towers, keeps, and castles your team owns.)
3. Keeping this in mind, it is beneficial to the overall server as well as the individual player that there are dedicated defenders attached to supply camps. For example, a team of 6 were able to hold off constant attacks from the opposing team because they upgraded the supply camp defense and amount of supplies and dedicated themselves to defending that area. When the opposing team did not attack we were able to get xp, loot, and money from killing NPC’s and taking over the Hyelek (sp?)/ Dredge/ Quarran camps.
Holding these supply camps with small dedicated teams allowed the rest of our server to absolutely dominate the map. It was a slow approach but the upgraded supply camps (sending more supplies) in turn upgraded the towers and keeps.
In short? Supply management and keeping the big picture in mind is central to securing the win for a team.
A few other things:
- zerging is a horrible strategy and leaves spots undefended.
- Make sure and join/form a party. This gives you the advantage of being able to see health bars of your party members and allows you to see where your party is on the map at any given time.
- Report what you see in a clear and concise manner! If 20-30 are attacking a keep report the status of the keep, what siege equipment is being used on it, etc.
- There is a time and place for taking Stonemist Castle. Please be mindful of this when thinking about the overall war effort.
. If they go to some sort of token system then there will be almost no chance to fight back if your server isn’t exactly killing enough of the enemy and has been overrun. At least by using your own money earned in PvE you have a chance to come back and have sieging resources immediately available to you and your teammates (once you take supply of course!)