Showing Posts For Camasi.8415:

Armor shouldn't get damaged in WvWvW

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

You ever hear the old term that there is value found in the work you do? High risk high reward.

Zerging strategies aren’t really effective in GW2. The player who left after being killed once.. really? Your supposed to learn something from that. You got killed, you pay a small armor penalty. Did you even take the time to see if you could make money playing WvWvW? Did you try out different tactics before inferring that zerg strategies is all that WvW is about? You have a right to your opinion but I am going to call you out when you infer an absolute based on very little evidence or word of mouth.

On my server we wipe out folks who do Zerg strategies.. How? We attack the areas they left wide open and have our defenders use siege equipment/stay behind walls (what your supposed to do when outnumbered) and eliminate the enemy zerg who have made such a dumb move. In the end, and when considering the larger picture, zerg strategies are penalized a lot more often than they are rewarded.

I love the fact that I get penalized for making stupid moves. I like that I have to use my own money if I want siege equipment. I love that a game mode based on teamwork penalizes those who try to be a lone wolf without coordinating with a team/guild. Assaulting a position should be costly and a calculated risk. Penalized death (and this is very VERY minor penalty) forces you to approach your tactics in a different manner. I don’t die as often as I used to in WvW because I learned how to adapt to that environment by joining parties, studying the map, learning about NPC drops, changing my tactics, etc,etc.

There is a reason why the game is called guild wars. WvW favors guilds because they have a treasury/guild bank for this sort of thing. If they go to some sort of token system then there will be almost no chance to fight back if your server isn’t exactly killing enough of the enemy and has been overrun. At least by using your own money earned in PvE you have a chance to come back and have sieging resources immediately available to you and your teammates (once you take supply of course!)

This is also why I love using the strategy of punishing folks who plop siege equipment behind our lines. We just ignore them and invade the areas they left open until they are forced to abandon the equipment they paid for.

WvWvW can be difficult but very rewarding at the same time. That is the whole philosophy behind it and there are a lot of people who find that to be a lot of fun (server queues attest to that)

Thievies: When are they going to be fixed?

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

A lot of folks are rolling thieves because there are a lot of detailed guides out there for that class. They are able to have combos, traits, and skillsets explained to them in detail without them having to do the work. The problem with these cookie cutter builds is that when they experience a new situation because another class or competitor has adapted to their “one shot” move.

This game hasn’t even been out long enough to really get a feel for what class needs to be nerfed/fixed. This game is a bit more skill based and requires you to think and adapt. Hard work will yield good results. I am not accusing the original poster of being lazy with his fighting or tactical thinking, I am just saying that there is always room for improvement. No one masters a game in 2 weeks

Which class can heal ?! please help ASAP.

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

You also have to keep in mind that you may need to max out a trait line in order to see the full benefits of healing for your class.

Crafting : Really worth it anymore?

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

I realized my error when I didn’t gather materials at an earlier level. However, I just created an alt and my alts have been able to craft the necessary materials without me really noticing (because I am having fun with the quests and what not).

Because of this, I have not once had to sit down and tried to endlessly farm for a material. I just add the materials to my collections (even if I don’t really need them at the moment) and move on. I feel like I have a warehouse of things now and it has helped level up crafting skills for the other characters in the process.

Current OP class ?

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

The OP class in this game is the one you are able to adapt to the most and match with your own personal playstyle. For example, I never know what kind of Engineer i will run into in a battle until we start fighting. At first I used to be able to roll engineers but as the match/battles progressed they adapted and found a way to overcome my tactics. The idea of OP changes in a matter of minutes.

People who take the time to analyze their builds and familiarize themselves with the other classes are the ones who are OP

Too Many 1 Shot battles. I'm done.

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

I haven’t really run into any 15 second fights but a fight can usually be decided within a minute. This is of course a WvW match for me. The game is very team oriented and not so much heavy on 1v1 fights. It depends on how cohesive of a team you are in if you will survive or die within that minute.

I think they make it this way because you also have a chance to recover.

Honestly, I like quick fights because it forces you to improve at a rapid rate and to really analyze your competition.

Helpful Tips for New WvWvWplayers

in Players Helping Players

Posted by: Camasi.8415

Camasi.8415

Most of the people here have already covered what I would have put down and have provided excellent advice. I just want to add a bit more to this…

1. Supply will make or break your assault/defense. It is paramount to the team and to the server’s war effort that you have adequate supply. Make sure you have supplies on your person as well (taken from the CAMPS..not the towers, keeps, or castle) in order to help build defensive and offensive siege equipment.

2. When playing WvWvW it is important to keep the “big picture” in mind and understand that you don’t have to control the entire map for your team to be in the lead. You just have to have a higher score through each score tick (which is based on the amount of camps, towers, keeps, and castles your team owns.)

3. Keeping this in mind, it is beneficial to the overall server as well as the individual player that there are dedicated defenders attached to supply camps. For example, a team of 6 were able to hold off constant attacks from the opposing team because they upgraded the supply camp defense and amount of supplies and dedicated themselves to defending that area. When the opposing team did not attack we were able to get xp, loot, and money from killing NPC’s and taking over the Hyelek (sp?)/ Dredge/ Quarran camps.

Holding these supply camps with small dedicated teams allowed the rest of our server to absolutely dominate the map. It was a slow approach but the upgraded supply camps (sending more supplies) in turn upgraded the towers and keeps.

In short? Supply management and keeping the big picture in mind is central to securing the win for a team.

A few other things:

- zerging is a horrible strategy and leaves spots undefended.

- Make sure and join/form a party. This gives you the advantage of being able to see health bars of your party members and allows you to see where your party is on the map at any given time.

- Report what you see in a clear and concise manner! If 20-30 are attacking a keep report the status of the keep, what siege equipment is being used on it, etc.

- There is a time and place for taking Stonemist Castle. Please be mindful of this when thinking about the overall war effort.