Showing Posts For CaptSlate.6205:

SAB 2 - Suggestions

in Super Adventure Box: Back to School

Posted by: CaptSlate.6205

CaptSlate.6205

I only hold a few complaints about SABW2

1. Health Potion Upgrade
2. Zone 3 Length
3. The Torch!
4. Expectations vs Payoff

1. This is my biggest complaint about all of SAB, the Health Potion Upgrade is the biggest downgrade in the game! It costs 300 to obtain, and heals 2 hearts instead of 1. So you’d imagine it’d be a good upgrade healing two hearts with each potion drink. The downside being, it increases the cost of your potion buying by 5 times. It is a horrendous downgrade, effectively the cost means you could have bought 5 small potions. That is 5 hearts compared to 2. Sure you can carry more of them, but the cost should be more in line with the advantage given. Ideally I’d like to see it be 1 to 1, so, cost 10 for 2 hearts of health. But if you’d like to charge for the convenience of more overall potential health, I’d like to see it only be 15. 15 is more reasonable, and allows a “convenience fee” without feeling like highway robbery.

2. Zone 3 Length. The only thing I can really say here is that I feel that Zone 3 is too long. It feels like it should be two zones instead of just 1. That being said, I’m not sure where to break it up, and I very much enjoy the “secondary checkpoints” that were added. I’d like to see more of those.

3. The Torch. I’m fine with having an item be mandatory to progress, it’s just like keys in old school games, or any number of extra items you pick up in a Zelda game to only use in that one area. However, the cost of the item is the kicker. 400 baubles is a lot of baubles, and you it may be true that you can get them by going through World 1 and then World 2, but you’re probably spending them along the way. Furthermore, I’d say it is likely that people would arrive at Zone 3 with somewhere around or near 200. A little under half full for a “Medium” wallet, or close to full with a “Small” wallet. I believe 200 would be a better price point for an item that you must have. There are nearly 50 baubles before the torch. Which gives even more leeway for the price point of 200. If you have 150, which is very likely (at least in my opinion), you will be able to kill the raccoon, the hillbillies, and get the extra baubles that will get you to that point. It also encourages players to explore to find the baubles they need instead of quitting and farming World 1.

4. Expectations vs Payoff. This is a rather catchall topic, but it includes the areas in Zone 1, like when traveling to the shop that contains the whistle and log song, that seem like it is perfectly acceptable to jump onto, only to find that there is no way back and you must die to continue. There are lots of little areas that seem like they should be a secret or a place that you “might want to check out” only to find that they are death traps. I don’t think this was intentional, just a side effect of the way secrets were placed, and thereby we learned to look for them in World 1, (I.E. the shop under the world in 1-2). Also about the poison arrow traps, I really like them. However, instead of the first one you run into being a mandatory death, I’d like to see you go with something like in world 1 where the shop keep dies from the poison water. That example teaches that, “this is bad, avoid,” and a lesson like that for an insta death trap would be appreciated. Finally the “gong house” , I think this was brilliant, as long as you go slow, you’ll be fine, but then you get to the gong and it becomes a scramble to get back down and remember the traps along the way. The only problem I have with this is I think that the “do it again, stupid” level is too high. I’d like to see a check point at the gong, so that now that you have shown you can get up here, show you can get down, without having to repeat the same thing over and over, it has too much “do it again, stupid,” when you have to go back up for the 15th time. That all being said, it’s great that you have the push block waypoint, someone that is good at the gong run can get the rest of the group there, I just kind of want to see a checkpoint at the gong to encourage running the gong, with a possible checkpoint like in Zone 3 where a person that made the gong run can open the wall and let people into the next area.

New Content Going Forward

in Suggestions

Posted by: CaptSlate.6205

CaptSlate.6205

So this is a post I’ve been thinking of making for a while now, and have just now finally gotten around to do it.

Going forward, in new content updates, like the one coming this November I would like to suggest that we go back to the Guild Wars 1 style of doing things. For those of you that did not play Guild Wars 1, this is how it worked.

You had a level cap of 20. Starting in Prophecies it took almost the entire game until you got to that level cap of 20, over 60% of the zones were below level cap.

In Factions and Nightfall however, the number of zones below 20 were much smaller, and the quests and what not allowed you to reach 20 much faster. Meaning the rest of the game was played at 20+ content.

That is what I want again from Guild Wars 2, is going forward, add more zones that are level 80. I don’t really want a level increase, like going to 85 or 90, just progressive zones. It worked well for GW1, I think it would work well again. Even though you never increased in power in GW1 after hitting 20, the game still gave you greater and greater challenges as you progressed. Each zone required a different tactic at different intervals, and I’d like to see that again.

I think the real thing though, is just for the most part keep it level 80, I’d rather not see a level increase, gear like the new Ascended stuff, is fine, and that could be what let’s us stay at the 80 cap. Other than that, keep up the kitten fine work.

For those of us that spent money, will you buy again at Christmas?

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Will never buy chests again, Nexon style money making isn’t for me. I’ll happily buy something from the Gem Store if it appeals to me, but when that will be from here on out.

That will be the question.

More Halloween Goodies

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Look, I weighed in on this problem when it was just BLCs, the Mad King Chests were cool, but didn’t really solve the problem, that problem being people just wanted the skins.

Look, I know now that apparently tons of people have tons of gold just lying around, I don’t, in fact I have barely crested the 15g mark, I don’t play the market because I don’t care too, does that mean I shouldn’t have a shot at these items? You know, some people have jobs, some people don’t play the game 8 hours a day, etc etc. I have 1 level 80 character, I just got there, but I know you don’t care, don’t even bother replying to me, I’m a scrub, I’m a noob, I’m the person that you’re better than, you’re better because you have gold, because you are more intelligent, because “insert you reason here” whatever.

I like to play games to have fun, Anet throughout Guild Wars 1 was by far and away the best company to ever, and I mean EVER buy a game from.

They gave you,

Updates – Content Updates, Festival Updates, The whole Beyond Updates, etc.

A Cash Shop, with value – Costumes that were cool and nice to look at to get into the festival at hand, be it halloween, wintersday, whatever. Bank Panels, Character Slots, even Mercenary Slots.

A community team that listened, and a build team that had fun making their game and updating their content. – My Personal perception.

The problem is, lots of the people here that are just here to add to the problem, to refuse to help out have a few issues, maybe they want to be unique, and I’m ok with that, but I mean, best you get is an “O Wow, that’s cool” or maybe someone will look at you for all of 5 minutes, maybe that’s how you like it, maybe that’s the way you have fun. Good for you. It’s not how I, or how I think lots of other people have fun, we have fun by looking cool, Guild Wars 1 was about looking cool, Guild Wars 2 is about looking cool, only this time only the cool kids can play.

Some of you point to other games, sure, those games do the same thing that Anet did with the BLC, I’ve played those games, but what about gamers that haven’t? What if this is the first time they have ever done this? Will it be their last, probably, you all know something already, RNG chances are bad investments, you know it from other games, now Guild Wars 2 players know it here too. That’s bad for business.

All I am trying to say I guess with this long winded post, is Black Lion Chests are just like every other game now, wastes of time, money, and effort. I wish we could have just had the skins in the cash shop, because the people that really want them, at least in my mind, don’t want to be a unique snowflake (cause this is a game after all, you’re unique, in a field of snowflakes) They just want to look cool all to themselves, you spend most of your time in this game with yourself, not the guy with the sword skin you want, what does it matter how “unique” it is.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

@Rickets

Just a thought, but this event goes on for a week or so. We already know that content will be added periodically specifically for this event all that while. Why would anyone spend all their money on the first day and then decide that, because they didn’t get what they expected (‘cause we all know that the odds are always in our favor and not anyone else’s), Anet is obviously greedy and uncaring about their customers. I’m sorry, but that sort of attitude is childish; gimme what I want, what I expect or I’m going to raise holy smoke and take my toys home forever.

Now, not that I’m accusing anyone here of this, but coming from 7+ years of GW1, I know that there are those who rush in, essentially grab up/buy the special goods as soon as possible and then re-sell, driving up the market prices. Perhaps Anet took that into consideration (it is a valid idea) and deliberately drizzled out the chance rate so that wouldn’t happen so soon. I don’t know – and neither does anyone besides the developers – what the actual percentage is, but apparently there are individuals who have opened chests and received special goods since there are apparently ones for sale.

Heck, I’m reading 17 pages (just this thread alone) of people griping and griefing – and I was tickled pink today to get really good armor drops on my girls and gleefully looked forward to finding pumpkins to carve, candy corn nodes and trick-or-treat bags fall from foe.

Pretty much this. While I agree that the advert on BLC is misleading at best (why not have common, rare and epic BLC drop: 1 in 10, 1 in 50, 1 in 1000, etc…) I do truly think it sucks that people are expecting halloween goodies and get nothing but the same old stuff is bad. Why not have the minis skins and others drop. Make the booster icons black and orange? I dont know’ something … it is pretty lazy.

That said, people didnt wait to hear feedback before diving in and got burned…They are uoset because

-they cant zerg the skins and turn a profit off the auction house
-poorly thought out investment
-due to RNG they cant use a huge wealth pool to get all the good stuff first…and show it off. Clearly, that is the point of the recipies — which require tons of resources only the harder core will get them —BLC gives everyone a shot regardless of time (aka the purpose of a cash shop)

A majority of the people crying about it are min maxers or TP flippers…I feel bad for those that bought 20 chests for the right reasons and got nothing …this system needs to be redone but not so the 2% of the game that sell dusk for 350g can do that with chest items and get richer…..my 2.

Eh, I just wanted a skin, and wanted to show ANet that I liked them, so I opened my wallet, maybe some, or more than some are TP flippers, but maybe people just wanted a skin? Is it really fair to lump everyone into a group? Though that being said, it’s a system that needs to be fixed.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

@BlueRoseKnight

I am confident they will continue to release content as well, they did so in GW1, but remember that it tailed off, costumes and merc packs increased revenue to do things like GW Beyond, but again, that’s the issue isn’t it? You knew what you were getting when you bought those things.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Real problem is people expected something, either correctly or incorrectly, based on their perception of what had been said, those people, like myself, did not get what they expected.

It’s the idea that we expected better from ANet that allowed us to buy into the idea in the first place, if I was playing Perfect World or Atlantica, or something like that, those companies lost my trust because of things like this, and now ANet is in the same boat.

Those people that show up just to say, lol stupid gamblers, miss the point entirely don’t they? In the overall regard anytime you have a large base of your players, your customers, angry, it is a negative influence. It doesn’t matter if it is rational or not, for every 1 angry customer, 10 potential customers will hear about it, that’s just how business works. Instead of pointing and laughing, maybe you should help with the problem?

We’re all in this together.

Who'd buy the skins if they were just available?

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Eh who cares if they are unique, eventually it will be chaos gloves and obby armor everywhere all over again anyway, I suppose some people do enjoy looking at other people and being like, O MAN THAT GUY IS SO COOL. I’d rather just not care about other people, and look cool myself, instead of having to look at some one else.

It is just a game after all, fun for all and all that jazz?

Hargrove - Fort Trinity - Where is he?

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Aye, currently he is behind a closed door in Fort Trinity, they already said they know about the issue and will be fixing it soon

Costume Brawl - Additional Tonics

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

This is a question that several of my guild mates also were wondering, will it be possible that other tonics, like those acquired in the BLCs be usable in Costume Brawl? And will Tonics from Mystic Chests be useable at some point? I have a everlasting tonic I’d like to have some value added to (but am cool with it just being a skin)

A Very Big Thank You!

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I’ve been with the angry crowd on the skin thing, but that doesn’t stop me from saying,

Hell Yeah, keep up the kitten fine work, the costume brawl was exactly how I had hoped you would implement it, I love the way that it can kinda popup anywhere.

The new puzzles, mini-dungeons, and cool new events to look forward too, are just that, Excellent things to look forward too, and I hope that the next stages of the event are just as enjoyable as the one today was.

Can’t wait to be forced to laugh at horrible jokes or die!

Ah yeah, and I really love the bat lights, those things are super cool.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

And I’ve lost my ability to edit, but Oreoz, I know that whole heartedly, was just an attempt to inject humor into the conversation, I see it failed =(

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I have neither the time nor the inclination to go that in depth in my analysis. However, I will say this. If the price of the GS stabillizes at or below 25g, in this high demand environment, the system will work just fine, because it is then accessible to most of the player base and supply is meeting demand.

But again, isn’t this whole ordeal in relation to what will happen to the market place NEXT, not what is happening now? Why 25g is that some magic number? I admit that 25g seems like price point that would be accessible to a group of people with the resources to achieve such a price point, however, what about people that cannot achieve this price point in the next 14 days or how ever long the event runs? Are these people expendable, are they to be laughed at for attempting to achieve their goal of getting the item they wanted via “legit” means ergo those means set forth by Anet and not the player market?

Well for the people that can’t afford that in time (like myself) I say “congratulations on existing. I’m sorry Anet can’t cater to everyone but they do have to make money.”

Not everyone’s gonna get the skin they want. Which is too bad. If they spent money they spent money (again, like myself) but the game is F2P.

I’ll say it again, the game is F2P

One bad night of spending is going to be made up for in spades throughout the life of the game.

All I can say to people who didn’t win out is “too bad” and “try again next year”

What does that entail exactly? I have heard the moniker of the game is F2P, F2P, F2P, but what does that entail? Are your expectations of F2P (which you did buy the game for 60 dollars let me remind you), different from other peoples? Of course they are! You can’t say they aren’t! It’s a real shame that this issue is being lost in, “they have to make money” There are quite a few ways they could make money without having to rely on a RNG, assume for a second that, everything Potato says is true about how in demand the GS Saw is (and I know it is in high demand) Think if they had priced it at 5 dollars, no they would not have made as much from this as their Black Lion Keys, but they wouldn’t have lost the trust of people either.

Trust is more important in the long run in business operations than money ever is, trust is money my friend. Again, though I’m all over the, sorry I lost, yeap cool, I’ll get over it, it’s the people that won’t get over that hurts ANet in the long run, and it hurts us too. Lost confidence = lost sales = lost money to spend on playing players.

Yeah, they’re not losing out on anything here.
Everyone can talk trust and lost sales and blah blah blah.

But lets all face facts here.

You’re mad. I’m mad. Some other folk are mad.

But guess what?

They’re makin money.
And will continue to make money.
And will do it in ways you like, and in ways you don’t like.

This one little halloween event isn’t going to put them in the sinker and they’ll probably do it again next year.

The overwhelming confidence I guess some players had in those chests for this thing was obviously misplaced. Lessons will be learned and their money WILL be spent in other ways.

Yeah, Anet isn’t going to be hurting from this no matter which way any of us decide to slice it in our bitter rage.

I mean, that’s the truth.

Eh, I’m gonna try to make this my last post, but I agree with all that, except the ideal that money WILL be spent, or at least in the same quantity, it’s impossible to stop cash flow, there are too many people that want other things, it’s just the amount of it we will see.

But it is indeed the truth that ANet will at best actually hear what we are saying, and at worst continue to be a cold heartless unfeeling corporate entity like the rest of the corporate entities we give money to every day.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I think what is really awesome here is that people have spent hundreds of $ on keys and sit online complaining about it as if the chest drops (which was crap before) would somehow magically get better while children in their own area probably went to bed hungry because no one in their area would support the local salvation army or food shelter.

/golf clap

bravo

What I think is really awesome here is that you yourself have little to no ability (ha see personal attack fallacy) to actually contribute to a discussion because you have little to no ability (Yeap, 2 in one paragraph) reason successfully against an argument you don’t really seem to care about. Excellent appeal to Emotion and Appeal to Pity there though, you seem to have some merit as a solid logical fallacy maker (3 times, hot kitten I’m on a roll)

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Eh, I’ve lost my ability to reply, but @PotatoOverdose,

Isn’t the comparison to Year 1 mini’s unfair to “later” rare mini pets, because statistically players are less likely to be that much older? As well as at that point people have alts that are more likely to achieve year 1 status and increase supply? You did point to supply and demand earlier, same thing in minis if I remember correctly.

And you are correct, this is a fashion show on the internet, why would you force someone to gamble to look fashionable IN A GAME ON THE INTERNET, I mean, does that really make all that much sense?

But for all intents and purposes, we will never see eye to eye on this, it seems to be impossible, I believe that it is inherently a betrayal of trust on the part of Anet to do the RNG for the Drop Rate, and you do not, so let’s just agree to disagree

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I have neither the time nor the inclination to go that in depth in my analysis. However, I will say this. If the price of the GS stabillizes at or below 25g, in this high demand environment, the system will work just fine, because it is then accessible to most of the player base and supply is meeting demand.

But again, isn’t this whole ordeal in relation to what will happen to the market place NEXT, not what is happening now? Why 25g is that some magic number? I admit that 25g seems like price point that would be accessible to a group of people with the resources to achieve such a price point, however, what about people that cannot achieve this price point in the next 14 days or how ever long the event runs? Are these people expendable, are they to be laughed at for attempting to achieve their goal of getting the item they wanted via “legit” means ergo those means set forth by Anet and not the player market?

Well for the people that can’t afford that in time (like myself) I say “congratulations on existing. I’m sorry Anet can’t cater to everyone but they do have to make money.”

Not everyone’s gonna get the skin they want. Which is too bad. If they spent money they spent money (again, like myself) but the game is F2P.

I’ll say it again, the game is F2P

One bad night of spending is going to be made up for in spades throughout the life of the game.

All I can say to people who didn’t win out is “too bad” and “try again next year”

What does that entail exactly? I have heard the moniker of the game is F2P, F2P, F2P, but what does that entail? Are your expectations of F2P (which you did buy the game for 60 dollars let me remind you), different from other peoples? Of course they are! You can’t say they aren’t! It’s a real shame that this issue is being lost in, “they have to make money” There are quite a few ways they could make money without having to rely on a RNG, assume for a second that, everything Potato says is true about how in demand the GS Saw is (and I know it is in high demand) Think if they had priced it at 5 dollars, no they would not have made as much from this as their Black Lion Keys, but they wouldn’t have lost the trust of people either.

Trust is more important in the long run in business operations than money ever is, trust is money my friend. Again, though I’m all over the, sorry I lost, yeap cool, I’ll get over it, it’s the people that won’t get over that hurts ANet in the long run, and it hurts us too. Lost confidence = lost sales = lost money to spend on playing players.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I have neither the time nor the inclination to go that in depth in my analysis. However, I will say this. If the price of the GS stabillizes at or below 25g, in this high demand environment, the system will work just fine, because it is then accessible to most of the player base and supply is meeting demand.

But again, isn’t this whole ordeal in relation to what will happen to the market place NEXT, not what is happening now? Why 25g is that some magic number? I admit that 25g seems like price point that would be accessible to a group of people with the resources to achieve such a price point, however, what about people that cannot achieve this price point in the next 14 days or how ever long the event runs? Are these people expendable, are they to be laughed at for attempting to achieve their goal of getting the item they wanted via “legit” means ergo those means set forth by Anet and not the player market?

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

I feel a better solution would have been to.
1. Keep the RNG system for a bit of fun and for those who want to feel lucky. These items are not bound and can be sold
2. Have the items in the gem store for 500-600 gems, but they are account bound.

So. you either takes your chance and get an item you can resell on. Or you pay a flat fee and have an item only you can use.

Everyone is then a winner.

I second this

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

i ahve to be extremely lucky then : / i guess thats the RNG for you. I opened 70 chests got 1 of each of the shoulders, the one handed sword skin, and 2 scythes which made me get like a 10g profit. My first 50 chests i got absolutely nothing then i got 2-3 in a row with items.

Reality is more people are like you than the whiners in the thread. One has only to look at the average basket value of the new items after release to confirm that.

Again:

To the people making elaborate arguments to the effect of – “You should avoid the RNG and go to the trading post!”

The trading post market only exists because of the RNG being fed en-mass.

I’ll say it again for clarity. Warning, there will be caps.

THE TRADING POST MARKET FOR THESE ITEMS IS DEPENDENT ON THE KEYS BEING PURCHASED TO UNLOCK THE CHESTS IN THE FIRST PLACE.

Sorry. But this doesn’t need to become a zombie lie. The RNG system rewards vultures on the TP, and punishes people participating and purchasing. This is bad business on Anets part.

If the items were so damnd rare, I wouldn’t be able to buy a onehanded chansaw for 8 gold. Reality is they’re dropping in sufficient quantity to maintain a low price.

lol

You’re not even listening. Cost isn’t the point.

Let’s switch this up: What is the motivation to unlock black lion chests in the future for people that weren’t satisfied with this experience? I can say for sure I WILL be taking YOUR advice and sitting on the trading post next time these items come out. I absolutely will NEVER tangle with the RNG again. Work smart not hard right?

But guess what?

That means less chests being opened, and less items. Less items means higher prices. So you’re argument on the basis of low cost is self defeating.

Ok, I’ll play your game.
a) Fewer chests being opened —> rare items dropped from those chests become more valuable because supply decreases with respect to demand.

b) Drops from chest worth more —> better payoff matrix -->more people open chests because of potential for increased rewards

c) More people open chests —>more rare drops & more people screwed by RNG

d) More rare drops —->rare drops become worth less.

e) Rare drops worth less/people disapointed —-> lower payoff matrix —>fewer people open chests.

f) go back to (a).

All such systems have an equilibrium point. Hours after release, we’re nowhere near said point. However:

In a high demand environment cost is a direct indicator of rarity and drop rate, and for items a few hours old, all but the GS and the staff are very low in price for completely new items.

In case anyone is wondering, the current price of the GS is at a min of 46 with an average of 48-50 * . Compare to guys claiming 60 or 70 hours ago.

What happens in section B if people don’t care about the payoff and just want the skin? How does the cycle continue then, and what is your volumetric for breakeven points, as well as what is your assumed bell curve for total items entering and leaving the market place? Are you assuming a standard deviation of, well, what exactly? a rating of 1 to 10, 50 to 8?

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

@epicsmooth.7825

Real shame, gaming news can involve you in lots of games you never knew existed. But indeed, I assume you now see what I mean about this video, which I assume many people saw, at the very least nearly 200k people, seemed to point to “We’re different”

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

What spencer said is mostly true, is that with the back lash, the perception becomes “why bother opening chests” which turns the whole thing into a self-fulfilling prophecy

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

@epicsmooth.7825

Sure, not sure what rock you were hiding under when it came out and was all the rage, but here, have a nicely worded video that more or less could be summed up as “We’re different, we swear”

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

You people have clearly never played F2P games in the past where they do this REGULARLY.

For the record you guys, the drop rate of these things isn’t entirely horrendous. Is it good? No, of course it isn’t, it’s designed to encourage gamblers to drop IRL money into black lion keys because the human mind often likes to exaggerate (greatly) the idea that it’s going to win something.

I like to call it the “just one more” theory. The human brain tends to immediately function on a basis that “My luck HAS to get better at some point! Maybe it’ll be the next box I open!”

Companies like Perfect World Entertainment have taken this utter addiction to gambling to the max by installing packs after packs after packs, and the drop rates for their ridiculous nonsensical packs that drop items just as useless as reskins are even worse than the drop rates for these special skins.

At the end of the day, if you’ve ever played a game like that before, and you REALLY want a drop from the boxes, you’re going to know better than to open a bunch of BLCs and hope to get rewarded. (If you go into opening those with anything other than “won’t get anything” expectations then yes, you’re going to get disappointed) Instead you’re going to take that money and drop it into buying the item outright from the TP where it’s a 100% guarantee that the money you’ve dropped in is going to be worth it.

Basically, this isn’t ArenaNet scamming anybody.

This is your own brain scamming you by telling you that it would be cheaper to buy the keys and open a hundred boxes because IF you win, then you just saved a HUGE amount of money. Your brain doesn’t tend to consider the fact that you aren’t going to win, because it’s too busy being blinded by the excitement of winning the lottery and making a huge profit while doing so.

Which is why I was happy to drop in my saved up 35 gold that I had been stashing away for goodness only knows what into the TP to come away with the Scythe skin, and I don’t feel jipped in the least. PWE taught me well.

I think the real deal is that people trusted ANet with their MMO Manifesto, and nice talking points, that they were NOT PWE, but instead they are, and you my friend learned not to trust MMO companies before, and that is what people are learning now.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

For as much as everyone also wants to point and laugh at people spending money in this thread, I think the real issue is the trust that was lost.

22 Chests opened, nothing unique

in Halloween Event

Posted by: CaptSlate.6205

CaptSlate.6205

Eh, all that this really demonstrates, that there is really no true reason to purchase Black Lion Chests, as for the money that you are willing to spend on these things, you’d get a much better deal from other things in the Gem Store, I dropped cash, hoping that in good faith Anet would, as they have led people to believe “care more” about their customers.

However, for the cost of a key, you get a tonic, which is cool, I like tonics, fun comes in many forms.

You get a “Black Lion” thing, pick, sickle, axe, salvage kit, or other thing from the gem store, like merchant or trader,

And you get a random boost, some not available for purchase on the gem store.

In all actuality what should be garnered from these events during Halloween is don’t do it, don’t spend the money on the keys, they are worthless in most regards. I could go on and on with valid points, or make believe points, but no one cares, this is a forum, it has 8 pages already, who read all of those posts? Exactly, no one.

In reality what happened is unfortunate to the people that bought things expecting a nice drop rate that would reward their perception of what they thought the drop rate was, in reality it was not on par with what they expected. No where did ANet say THIS IS THE DROP RATE, people only assumed that ANet would set the drop rate to be something more acceptable.

RNG, Gambling, whatever you want to blame it on, you spend money, like I did, expecting something, you did not receive what you expected, hence the anger. Black Lion Chests are gambling against your computer clock or the server clock, (based on how they have RNG setup) and that is it. Deal with it.

I will deal with it by not spending any more money in the gem store. I learned my lesson, I hope other people learn their lesson and take action that they feel is appropriate to them.

Remaining GW1 Stories in GW2 [Spoilers]

in Lore

Posted by: CaptSlate.6205

CaptSlate.6205

The only one I can weigh in on is the Stone Summit one, as far as I understood, we, as the heroes of Tyria killed the Stone Summit down to the last man, with Duncan the Black being the last member of the Stone Summit.

Housing?

in Suggestions

Posted by: CaptSlate.6205

CaptSlate.6205

The Guild Hall is the instance, but inside the instance you can place houses freely

Housing?

in Suggestions

Posted by: CaptSlate.6205

CaptSlate.6205

What if you implemented a system like the open world place house anywhere, but you also made it instanced?

How do you do this you ask?

The Instance is the Guild Hall, in this case being a a chunk of land that Guilds can purchase, and then you give housing rights to your members, allowing them to build houses on the Guild land, this is kinda a bit of both worlds, and then you can invite people to the Guild hall to see your village if you so choose, etc.

Dye Preview System on Armor

in Suggestions

Posted by: CaptSlate.6205

CaptSlate.6205

I see that I did not explain well enough, I’m talking when you go to Dye an armor, the individual sections of it would highlight so you know what piece of the armor is going to be affected

Dye Preview System on Armor

in Suggestions

Posted by: CaptSlate.6205

CaptSlate.6205

Ok, so this is a rather simple system that I think (keyword here) would be rather simple to implement.

Dye Preview System

At its base the Dye System is well implemented and easy to use and understand. The Dye Preview System would add just a small extra bit of easy to understand. The basic premise being that when you mouse of a section of armor to add the dye to that section of armor, the location would be highlighted show what will actually be dyed by changing that section. Further additions could be made, being that once you have a color selected, and then mouse over a location, it gives you the preview of the dye on that location.

I believe it would be a rather simple thing to implement, and it would just make the Dye System easier to understand.

EDIT: This is for individual pieces of armor, as in the chest piece, which may have anywhere from 1 to 4 dyes you can place on it, this idea is that when you mouse over one of those sections it highlights where the dye would go.

(edited by CaptSlate.6205)