Hello everyone! I know that Scrapper isn’t exactly in the greatest spot for PvE content, but is there any kind of build or setup that would produce viable damage using the Hammer? Preferrably without the bomb kit? I absolutely loathe everything about the bomb kit from it’s boring rotation to silly animations. I’m not exactly doing hardcore content so it’s not like min-maxing is necessary, but I still like to feel like I’m doing adequate damage. Is there any kind of setup that can accomplish reasonable numbers?
Good Lord. I watched the video and he speaks so much truth. I have always 100% hated the bomb kit and out of principle I refuse to use it, and this only reinforces my standpoint. Just buff the auto attacks of everything but bombs, and buff underused traits. Pleeease for the love of God, I would LOVE to see a non-bomb-reliant power build, for rifle or hammer, that’s actually viable.
This really should be fixed. Please, please Anet, take some time to REFINE the Engineer’s skills, many of them are still flawed and buggy.
Engineer’s whole update feels unfinished. Pistol and Rifle were BOTH supposed to get new baseline additions, but they never did.
Engineer has always been a super-gimmicky class, thats been more or less decently balanced, but I’d like some quality work put into them for a change, instead of the half-baked, unfinished patches and updates we keep getting.
It should, but the animation is shared with all mace animations! And for Anet to change all mace animations or to create a separate animation just for Tool Kit auto attack… well that sounds like a lot of work that Anet won’t do!
Wahoo! Bye frands!
You always are so negative in your posts, but end your posts with That almost sarcastic sounding “Wahoo! Bye frands!”
It’s like watching the tellitubbies, only if they were pessimistic beyond belief.
They don’t even need to change the animation, they could simply change the radius of the attack. Other mace comboes hit multiple enemies, so they could do the same thing for the tool kit without making any visual changes. Have some kitten hope for once, man.
Stop making outfits! We cant pick and choose pieces to match with our armor sets, it’s all or nothing, and LOTS of people don’t like that.
That’s nice and all (and quite honestly, I agree), but as long as there’s a market for it (as in, enough people actually buying the stuff) I kinda doubt that you can convince arenanet to just… stop doing it.
Best way is to vote with your wallet and just not buy the outfits.
The thing is, they’d coax my wallet out of hiding by making them more accessible as armor sets instead of outfits. They look fantastic, but not ALL of every set is great. I want to hide this piece of swap X piece with Y piece.
Lots of others feel the same way.
Stop making outfits! We cant pick and choose pieces to match with our armor sets, it’s all or nothing, and LOTS of people don’t like that. There are SEVERAL outfits that would be better off as armor sets, and if they were armor sets and not outfits, I would happily purchase some of them to be able to meld them to my liking with my other gear.
and there are plenty of people like me who has been playing a long time and know that the default bank space is a JOKE.
If it’s a joke, it’s a joke that’s worked fine for lots and lots of people.
I paid $40 for this game. Bank space is NOT a luxury. Maybe the 4th or 5th “tab” would start to become optional, but one is NOT enough AT ALL. I should easily have 3x as much bank space by default or it should be easily unlockable via a few gold or level gating.
Now I’m not going to spend a dime on your cash shop just because I feel like you’re greedy.
And don’t even try to post that you can get it for free. You’d have to drop >100g or 5k achievement points on ONE extra tab. That’s a lot of playtime- it’d feel good to put it towards something fun. Instead you need a bank tab so you can stop using your character slots for storage space.
One tab is frankly bullkitten. Don’t charge me $40 for a game then demand I drop another $10 to be able to store a tiny fraction of the stuff I get in the first 10 hours of play.
I’ve been playing since release with only the “default” bank space and I have never felt as if it wasn’t enough. Stop acting so entitled.
There is plenty of space, use it wisely.
Not everything you get, you need to keep.
Deposit your materials, and salvage armor you dont use anymore. (The skins are already on your account anyway.)
Buy bigger bags and carry some things with you.
If you really feel like hoarding, buy gems or convert gold to gems and get more bank space.
You can do whatever you want to get it, but the means are there if the default isn’t enough FOR YOU specifically. Just know that there are PLENTY of people that haven’t needed more sapce that have been playing for MUCH longer than you have.
I still think that it’d be a great thing to add with the expansion coming up. Each profession is getting a bit of a “polishing” and for engineer, that’s one of their largest cosmetic issues.
Kits have those horrendous backpacks that not many people like. While many people simply want an option to hide them, or have your back item “overlap” it, the developers say that the problem is identification of which kit the Engineer is in.
If this is the issue, let’s look at it in a different way.
Why not put “belts” on your character? A small harness with a belt of grenades or such on it.
Or even more drastically, for the tool kit perhaps, why not make the "gear shield’ a permanent feature? (Appearance only of course.) So you always run around with the wrench AND shield on your person while its active. Back slot free, everyone wins.
For the flamethrower/elixir gun, the waist-strap seems to be a better idea, with a fuel bottle or a pouch full of vials. Same goes for the Grenade Kit with a belt of grenades being hung around your shoulder or waist.
For the bomb kit I simply recommend making the grenades and bombs bigger, and have them be held in your hand. Impossible to miss, and a graphical upgrade over what we have now. (Invisible bombs suddenly appearing in your hand.)
Just the thoughts of a very fashion-minded Engineer main. Carry on.
But then you’d have players complaining that they have too many scraps as they’ve bought all the skins they want and now have a stack of tickets and scraps.
If you don’t think the risk is worth the cost or the reward, then don’t buy keys. Wait for keys to drop for you or key farm.
I didn’t say to increase it dramatically, but heighten the chances. It needs to be a realistic goal, not a lower chance than winning the lottery.
The real answer is don’t buy them. They’re not a rip off because they’re absolutely not necessary. If you want to spend money gambling, you make the assumption that you’re going to lose. It really is that simple.
By making it so that everyone wants needs to buy them, Anet would be doing a disservice to people who don’t want to.
As it is, plenty of people do buy them.
The problem that even the POTENTIAL payoff doesnt justify the “buy in” price. It’s roughly 16g for one key, or 125 gems. You should at least have a FAIR chance of getting something of value, rather than getting screwed.
Black Lion Chests need to contain more items that AREN’T worthless garbage. Let’s be honest. Whether you pay real money or convert gold, you get scammed when you get two boosters and an express merchant. Throw in a weapon skin or two. Make tickets and ticket scraps more common. The payoff NEEDS to be higher, this is absolutely ridiculous.
YES!
It’s hammer time!
A N E T P L E A S E!!!
Can’t touch this.
Hammer hype intensifies
hype train successfully derailed by quibbling over maces~
With no decent offhand to go with it, I don’t see it happening.
There’s pistol for condition, shield for defence, but nothing for power.
Perhaps if engineers got another offhand, then I’d be down. I don’t see a focus or a torch fitting an engineer very well at all though.
engineers got wrenches (toolbox auto) so a mace type weapon is already there;)
I say they don’t need any more weapons, the appeal of engi is that you don’t need to stack 100 different weapons to be ready for what’s around the corner.
That’s true, but Engineer is the only class with no real melee choise.
Even elementalists, mesmers, and necromancers have some form of close combat with their daggers or swords. The Engineer has the tool kit, which is fun, but still lackluster at best.
its hammer time
…no, hammer blows, mace pls i want to use fixer upper
We already have the fixer upper in the tool kit, though!
That would be very redundant.
A hammer fits the engineer “role” more, as well as the fact that it would fill a much needed spot. Only 2 professions can use hammers, warrior and guardian, and this would allow it to be on a 3rd.
I hope a weapon with accurate, long range abilities apart from the auto-attack.
#HammerWithABunchOfElectricalBlasts
Why not both?
I think the grenade kit and bomb kit could use an overhaul. They’re both great in use but very clunky. Grenades could become the new “ranged standard” if they’re done right.
Bombs could be an ACTUAL melee kit, not just for kiting and stack-killing.
Could we possibly be getting those fabled “New weapons for each profession” that we heard words of so long ago?
Could Engineers finally get the glorious hammers they deserve?
Will they finally be able to slam some face in melee range?
Nobody knows, but each of us hopes and dreams it will be so.
#HammerEngineers2015
Bumping for justice.
Rifle #1 is still better than Ranger’s LB #1tho
Rifle is the one that’s NOT totally garbage, the others however…
That too. :[
/15 Char
The point is that you shouldn’t give us ANYTHING that’s completley worthless, and Engineer has a lot of those. Traits, skills, and the #1 abilities.
Seriously, that’s just borderline unacceptable.
You … guys do know that “base damage” doesn’t exist?
If they increased the condition duration or lowered the cast time for the pistol it would be fine.
There is no reason this shouldnt be in the game already, and it’s a big middle finger to all engineers, that they’re not.
The rifle could be better, but it’s not as bad.
The Pistol NEEDS, I repeat, NEEDS to be buffed, BADLY.
The harpoon gun NEEDS, to be buffed, ALSO really badly.
Seriously, I’s a pain.
Fair enough, I suppose. Back to crying while I wait for the daily reset.
Yeah, if we could get that time period removed on the Charged Crystals that would be great.
They’re account bound, and the event is over. It’s not like it would hurt the economy any by letting us craft them faster.
It’s a set of exotics, not ascendeds.
Fix hobo sacks.
Fix mortars.
Fix ascended weapons.
Fix turrets.
Fix useless traits.
Thanks.
So they’re essentially Engineer Sigils.
I ASBOLUTELY love this idea, and it would make some of our moves a lot more interesting.
Hmm…the case of the missing OP.
Thought that deleting the post would delete the thread.
I heard that the recipes were account bound, which is what the post was about.
its pretty close to my favorite SD Build I use frequently (i switch between TK and EG), but yours lacks in synergy if you ask me.
- you choose Static Discarge, but you only get the full (reliable) effect with one Toolbelt skill, throw wench. Thats not enough to justify a trait imho.
- same with elixier CD, a trait for one elixier? the trait doesn’t decrease Toolbelt CD or the elixierguns super elixier or elixier F, or did they fix that?
i think your build works, but could use a little bit finetuning…
What would you recommend changing?
This actually is the build I use for PvE. I value a lot of mobility, and the Acid Bomb with all of the snare/cripple effects that this build have make it easy to kite and be mobile in fights. I often switch the tool kit for Bombs in dungeons, but I try to leave it on the tool kit until I need the extra damage.
No feedback so far?
Now I’m all disappointed. :[
http://gw2skills.net/editor/?fcAQFAUlIqqbH5SdF17IyIFkWnB6Re5XjoIF53jB-TkAg0CtIqRVjrGTNyas1MKA
My Goal with this build was to create something power-based with a good bit of utility, survivability, and damage.
Not necessarily a glass cannon, not necessarily a support, not necessarily a tank, but enough in all 3 areas to generally succeed.
Why Healing Turret? 3-step Heal, with a Blast Water finisher and regeneration with condition removal on a low cooldown. What’s not to love?
Why Elixir Gun? The Vulnerability stacks/poison/cripple help proc Modified Ammunition, and the Light Field is a good heal and an excellent source of Retaliation, considering that Acid Bomb (Which scales MAGNIFICENTLY with power) triggers it.
Why Tool Kit? Great burst damage from Static Discharge/Wrench Throw and Pry Bar, with a 3 second block, aoe cripple, and a pull. Overall utility, good in most situations.
The Elixir I often change on the situation. Reflection or damage needed? Elixir U. Stability? B. Stealth? S. So on so forth.
Supply drop is just about the only decent ultimate that Engineers get.
The Runes of Divinity are great. More damage, little bit of everything else. I’ve tried a couple other runes (Altruism, Scholar, Strength, so on) but none of them gave me the sort of results I was looking for.
I usually initiate fights with Net Shot, jump in with Jump Shot, Elixir B Stabiliy, Overcharged shot, Tool Kit, Throw Wrench, Magnet Pull, Pry Bar, Elixir Gun, Elixir F, Super Elixir, Acid bomb.
It is sort of an “all at once” build, but it works fantastically, since most of your moves that you use for damage give some other benefit to your group.
Remember, I’m aware that there are better dps builds, tank builds, support builds, so on. The goal of this setup is to find a happy medium, and I’m happy with it.
Feedback, anyone?
EDIT: I chose Envigorating Swiftness over Adrenal Implant since you change kits so frequently in this setup. I chose Fast ACting Elixirs due to the Throw Elixirs being so useful, now. I chose Hair Trigger over Sitting Duck to reduce the cooldown on Jump Shot and Net Shot, so I can land the main combo more often.
I’ll have what ever the op is smoking. My whole build would be ruined if the nerfed bombs. I spend my time with my bomb kit. Its what makes me play my engineer.
You know what I’ll show you the door and kick you out myself.
One or two builds that EVERYONE use may be different, but thousands more will open up, and Engineers wont be bottleknecked into one of three things.
“so because i want them all equal, lets nerf them down, not buff the others up” interesting idea, how about this: you don’t have to use grenade/bombs but don’t make it so that i can’t use them.
I’m sorry, but Ive only said “Buff the others a lot” several times, in the original post and through this whole thread.
Please go back and READ it.
I don’t see a point in arguing with a brick wall, but I will say that spider queen hits pretty hard in melee and if the party lacks condition cleansing/DPS/crazy healing (or a combination of those) the LOS spot can lead to a fight that is far more painful than simply ranging the spider queen down and moving out of AOEs.
by the way, anyone who knows how to play a guardian will be using a build that is on the squishier side of things, definitely less durable than a mesmer/necro in their meta builds.
THIS. THIS. THIS.
People are SO lazy that something EXTREMELY trivial becomes possibly a HUGE hassle, that wipes the entire group. THAT is the issue, here.
It’s not meant to be done to begin with, so why not fix it, and save some people some time and energy? To MAYBE spare you 30 seconds of your day, and so that you don’t need to pay attention? Oh, screw off.
I didn’t say buff their damage, I said buff them.
Whether its lower cooldowns, or higher damage, or whatever, the other kits aren’t on par. You’re going a bit off track.
Yes but why nerf grenades and bombs? If actually no 3 kit-kombination is strong enougth to catch up to other classes, thenno ki-kombination will after buffing FT, EG, TK. As long as they or not on top of grenades /bombs. And they never should be on top.
The thing is that none of them should be on top. They should all be on even ground, and the grenade/bomb kits are godly compared to the others. TONS of damage, power or conditions, tons of utility, no matter whether youre playing damage or support or anything in between. That’s more that can be said of the Flamethrower or Toolkit, and there’s almost no arguing it.
ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)
so why would one choose to play ranged in coordinated small group(dungeons)?
its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him
Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)
As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.
Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.
And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.
So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.Stop pretending.
Except for skiping paths, the only things they have fixed are back to the time of Robert.
Not dungeon team… cero dungeon love (except for living story).
So all of the things they’ve fixed in Arah, Sorrows Embrace, and so on, are nothing.
They’ve said in a couple places that they don’t put exploit fixes in the patch notes on purpose , so people don’t go looking for more similar exploits.
The point is, even if we run grenades + bombs in one build we are close behind other classes. Now, if you nerf those kits and buff others to bring them all on a similar level; no kit kombination can even come close to other classes.
Another point is: why should FT be similar strong then grenades and bombs? FT is so easy to play. No skill shots, no delay like bombs. It would be really unbalanced to bringt FT on the same level. It is fine as it is actually: grenades and bombs are “hard” to play and give back the most reward.
Sure it is a problem that FT for example is weak. But the have to fix this in another way, not damage wise. Giving back stability on the FT trait would be a solution. Or any other specific usefulness.
I didn’t say buff their damage, I said buff them.
Whether its lower cooldowns, or higher damage, or whatever, the other kits aren’t on par. You’re going a bit off track.
ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)
so why would one choose to play ranged in coordinated small group(dungeons)?
its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him
Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)
As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.
Ok, do this. Go into AC, kill the first breeder and head to the queen. Kill all the low level spiders to spawn the queen, drag her into the LoS spot and then just stand there and mash one button. See how well that works for you. Seriously this is one of very few bosses that doesn’t use a particular attack when you are in melee range. Why in god’s name would you stand at range and force her to use her AoE field? When you are at Alphard in Arah path 2, do you insist that everyone ranges so that she uses her insta kill dagger storm? What kind of ridiculous gameplay would that be? In what other game do people go out of their way to get an enemy to use more attacks on them? In gaming, the goal should be to do things as efficiently as possible. In this particular boss, that means LoS’ing and meleeing to avoid the AoE field. To not do so would be approaching insanity, especially when you consider how much easier it is to stack boons and other offensive support when you are closer to the rest of your group.
And then every single “range” character dies, as most light/medium armor classes aren’t meant to take nonstop AoE to the face.
So it’s “roll a warrior or guardian or go home”, is it?
Again, learn what some exaggeration is. Not LITERALLY one button, nonstop. For God’s sake nobody is that stupid, and it’s a figure of speech.
The boss has mechanics for ranged characters, and melee characters, one way or another, someone is gonna get screwed, it just varies on which you want screwed more, and again, they’ve fixed things like this in the past for the several reasons mentioned.
Stop pretending.
ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)
so why would one choose to play ranged in coordinated small group(dungeons)?
its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him
Honestly, all this proves is that distance-based damage mechanics are incredibly dumb, which we’ve (or at least I have) known from the beginning. While I typically don’t have a problem with stacking in most cases, it just seems so contradictory of Anet to rave about this risk/reward setup between melee and ranged only to ruin it with bosses like the spider queen and subject alpha.
Long story short: Just more proof that Anet needs to get their dungeon design kitten together.
This.
I’m losing the will as well. Stacking for bosses just isn’t fun, and because people are just bad, or lazy, it’s happening.
I hate people, sometimes.
ranged(sitting 900-1200 away) players don’t get aoe boons (most utilities and aoe combos have small effect radius), cannot effectively revive or be revived, does less damage in general (with few exceptions)
so why would one choose to play ranged in coordinated small group(dungeons)?
its hilarious when 4 players got banner buffs, fury, 25stacks of might, and there is that one ranger standing 1500 away w/o any buffs, and later complains why no one wants him
Bosses normally have these things called “mechanics” that require you to do something other than standing still, mashing one button. Maybe a dodge here, or a cleanse there. Many of these are easier to dodge when far away. (You shouldn’t need reminded of this, if you’re as all-knowing as you try to sound.)
As I said, tactics are fine, but tactics shouldn’t ruin it for the rest of the group.
Maybe its a punishment for groups who like to sit at 1200 range and press 1.
Melee has its advantages, just because you play a caster doesnt mean tactics are bad
I’m down for making Melee more rewarding, or better in general, but tactics that ruin the fight for anyone that ISN’T melee isn’t the way to do it.
Elementalists have their weapons skills for each aspect, and slot skills. Their f1-f4 buttons are the Aspect Swap things.
We have toolbelt skills, the slots (which are taken by kits) and weapon skills.
Its more similar than you think.
and u want nerf on bomb/granade to get similar to elementalist
it’s a bad idea
put down our damage or builds who run now and not up other traits/build to get similar to other class
u never see a war who dont go down in WvWvW vs 3+ ppl (high survivability, max regen, cond removal, high damage, permastun/knockdown)
or necro F1 perma swapping, or thief perma stealth
if u nerf our only way to go engy what can we run in future? crit rifle
READ. WHAT. I. POSTED. Buff all of the other kits a bunch to bring them to the Bomb/Grenade kit’s level, but bring the Bomb/Grenade kits down JUST A LITTLE BIT, to make all of the kits on equal ground, so that they’re ALL solid choises. If they are ALL solid choises, you can run with almost anything, not just crit rifle.
being in melee range of spider queen isn’t an exploit.
Keep telling yourself that. You’re forgetting to mention how it almost completely negates 90% of her damage.
They’ve fixed things like this before, for very obvious reasons.
It’s not the same thing. She doesn’t use skills because they have minimum ranges, which is intended game design. This remains true for every boss in the game. Skills have a minimum and a maximum range, this isn’t difficult to understand.
They fixed things which involved the bosses actually not being able to attack people, which is not the case for stacking for spider queen.
Either way, it’s an issue with more than the one boss.
For many, it simply takes the fun out of the dungeons.Feel free to not stack, make your own groups stating so. It’s not an issue, it’s intentional game design.
‘Play how you want’, as they say.
Generally, people will be as cheap as they possibly can.
Good luck “playing how you want” when 99% of the playerbase wants to abuse mechanics.
(Again, not just the spider queen, here.)