Showing Highly Rated Posts By Chameleon Dude.1564:
How to put it…? Anet doesn’t believe in adding permanent content.
During all of the living story kitten we’ve had, they’ve said they’ve added stuff that’ll stick around… but just tiny titbits here and there – nothing of actual note. Oh, and they wrecked Lion’s Arch just because they could.
I love this game, but we need something new. And not new shinies being dangled in front of us – actual content that people will play because it’s fun to play.
There is nothing wrong with Farming / Zerg
in Battle for Lion’s Arch - Aftermath
Posted by: Chameleon Dude.1564
Sorry, but if nobody else is going to say it, I guess I will.
Events scale
Be it eight or eighty players, the events in Lion’s Arch scale accordingly. If there wasn’t a zerg at point X, the enemies could be handled. When a zerg passes through an objective or simply doesn’t do it properly in order to farm – it hurts the overall effort. Every person in the zerg, making the events scale to the zerg, is another person who isn’t elsewhere where they might actually be needed.
Of course, some zergers do try to at least do the events, and I appreciate that a lot. However, as already stated, it is a bit of a pain that Anet has designed the game so that nearly anything and everything seems as if it should be zerged. Still, it’s a loophole with a core game mechanic, we can hardly blame the players for it… unless they’re just plain toxic (see: Queensdale/Frostgorge).