Showing Posts For Cheeseball C.8395:
If anet removed condi, people will just complain about tanky builds and unlike against condi, cant do anything to kill it
Thief
Traps: All traps created by the thief will have a 1-second arm time before the trap can affect enemies.
Needle Trap: This skill now delivers a strike.
Tripwire: This skill now delivers a strike.
back then, revs was good 1v1, good at team fights, could potentially survive forever 1vX with a glass amulet better than some classes on menders and even one shot other glassy classes having one of the best cleave. compared to other classes this seemed OP
when i read 5 man premade im assuming ur talking about unranked? either way if u want to carry solo kittenficiently u have to be the damage role if theres no one on ur team u can trust. The amount of hours u put in pvp mean jack squat if u don’t reflect correctly and really know what exactly happened in full depth or where you could of done better so probably should practice in dueling servers or something to build ur knowledge of other classes and their match ups so u can generally rotate and make calls for ur teamates where to stay to fight favorable match ups.
there will prob be barely 20 people in legendary by end of season and the rest of over 200 players will by in platinum
One way to fix this is having multiple matches with top players que pop at the same time as multiple other games que pop and hiding the number of players that accept the que to avoid possible intentional multi quing into the same game tho a con of this is that it may slow down que times during times when que population frequency is low
u shudnt just know 1 build but know necro enough be able to change ur build and utilities base on what ur fighting, if u feel like u know u will be the one targetted and other team full of like thieves and mesmers u can switch to a tankier amulet like knights or even change ur elite to plague form so that ur secretly the worst target in the team fight and they waste their cds
all classes are viable and many have builds that are secretly good that the general public doesn’t know about. its just that playing classes with stealth are really convenient for running away from uneven fights. if u want to play a build with lack of mobility but still want to be able to run from zergs, i recommend trying out making a norn and using “become the snow leopard” elite haha 5 for stealth and hold 4 for long dash
rip jumping puzzles
back in the old days when air focus 5 or dagger 5 straight into dragons tooth was better since there was less stability and stun breaks than what we have now
i think pretty much more interesting people just need to put out content
started sapphire
92 games played
72 won
2 pips tier 1 legendary
if its difficult for you to even form a 5 man dependable team urself, then you probably shouldnt promote a 5v5 only mode. No one wants weak/downer players on their team so the weaker playerbase will find it difficult to form a team with stronger players.
When weak random players form a premade it might as well be a solo que ending up with bad players on their team if they dont know what to do after they form a party.
if they add a 1v1 system, imagine since most noobs will bandwagon to ez wins would u really be having fun dueling full tank druids, condis thieves, moa mesmers, MM necros, rampage warriors etc?
As a necro main i dont mind how it is at the moment. Most people think its easy but knowing how to play it the optimal way, its arguably could be one of the most difficult classes to really understand and control situations perfectly. Theres a reason why there are so few truly good necros in comparison to classes like thief. People just say “oh carried by condis” but after the chill nerf, all the bandwagons get rekt. Hopefully tthe same will happen for the true dh mains
for all players who ever won 1st place on a pug quest, academy gaming, esl, world tourney series, anything with prizes sponsored by anet, please give them a title or something to show off their accomplishments as being a little more than just people grinding for legendary backpieces so they feel a little more happy they put more effort into this game than most competitively. \(0A0/
yes plz make cast time a little longer like 1/2 cast or something with something easier to see and a sound que would be nice.. too fast! \(0A0)/
The ideal good rotations is basically
1. you want everyone doing something: if someone is staying home for a long time and no one is coming to him, it’s pretty much a 4v5 and he might as well be afk. that person even at home rather than always standing on the point that person should supervise the entrances to the spawn and there are spots near home u can stand to see where the enemy from their spawn is heading towards.
same thing applies to enemy rotations, if you notice they have a noob minionmancer at far standing on their home, you team can take advantage by simply not pushing far and winning the other 2 points 5v4
2. u want the most winning scenarios. an example of this is in a duel where neither side can kill each other, the one with the cap is in a winning scenario. deaths aren’t always a losing scenario because for example in foefire where it’s really hard to decap mid its still a winning scenario if it’s your cap and u have bunkers that keep coming that wont die. another example is that a death means that class will be near home when spawning meaning in 15 seconds after full dead that person will be able to peel/ decap/ cap home and the person at home can leave sooner.
lets say you have a start where your team is 1 home (which they should win easily), 2 of your teamates is pushing far and the rest of your team is gonna be 2v4 mid, if the 2 mid are bad players who chose to go in and die then complain about their teamates not being there it’s an easy losing scenario BUT, if the 2 simply choose not to commit to the 2v4 it’s actually a winning scenario for your team. sometimes you dont even have to win, you just need to live and over time winning scenarios favoring you to screw over the other team. its winning cuz say your team won 2v1 far and capped both sides, mid can get easily punished for losing numbers mid to go to side point especially if the 2 in your team did not die and rendezvoused with the side teamates they are already out numbered 4v5 for a good amount of time after the guy at far dies.
3. Winning the fight > capping a point (ESPECIALLY IF U CANT HOLD IT), if there is a scenario where for example your capping far as a necro and u see a teamate necro heading towards far to you while being trained by 2 people. it is a terrible decision to stay to cap while watching ur teamate die because your teamate is not like a thief that can just get away and once your teamate dies ull be left with 1v2 on a class that is terrible for it. the teamate can’t do anything about it, it’s in your hands.
Same thing when fighting off point, lets say your in forest of nifhel and you and a teammate are heading towards mid and you know there is an annoying tanky dh standing there waiting for you guys to come. then on your way you guys stuumble upon an enemy necro heading towards mid. heading to where the dh is to take a 2v2 is a WEAK play and takes more effort and probably wont even get the decap anyways, instead just gank the necro off point real quick so that the necro has to waste cds on him self or may even die then if that necro is using everything hes got to get stand on mid you will have either a winning 2v2 or a favorable 2v1.
if for some reason your on a side point with a damage class that shouldn’t be taking duels, if you have to take the duel against like a melee warrior for some reason without help, you are much better off letting them decap (assuming holding it for a few more seconds is the key to victory) while free casting damage on them than staying on the point while taking a duel you shouldnt win if you stay on point because of at least 2 reasons: 1. taking less effort to win a duel for free is always good and 2. so that your hp and cds are still good enough to escape if the enemy is getting reinforcements from their spawn or your lost mid fight.
There are so many specific situations that require experience to know which decisions are optimal. Telling people to rotate doesn’t really get them to understand what you want them to do most of the time. Although winning 1v2 far can be strong, winning the 4v3 is 10x more important.
basic logic: wiping (even as 1 person) on any point very likely leads to an outnumbered fight somewhere else. living to reset is generally always better than dying, waiting 15 sec to spawn plus however many more secs and cds spent to get to where they need to from spawn.
there is still so much more.. pvp too hard \(0A0)/