(edited by Chibiko.8654)
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Lots of people put this to “demand supply, things are working perfectly”. Some say that about the current economy, but if you are at all enlightened you know it’s hardly perfect at all.
The problem as I see it is the devs creating several level gated tiers of crafting materials, and then try to force demand on items that are currently in oversupply usually by creating extreme requirements for recipes. There are lots of examples of this in GW2, damask being one of them. What ANet should have done with ascended crafting (I don’t know if they did it or not): Was to look at player demographics, predict demand for different mats based on the demographics and fix recipe requirements to that. I would assume that if that was the case then silk would have been in more supply, and similarly linen, wool, and cotton. Leather would have been in more demand, and so would mithril, and elder wood.
The problem is that ANet doesn’t seem to take into account demographics and purchases/sales by demographics. If you look at the level spread in gw2, you’d most likely find the densest demographic to be level 80s, followed by level 1-20. The lowest demographic is most likely around level 45-65. No wonder, then, that linen is in so low supply, or rugged leather is the highest valued leather. Demographics need to be taken into account when creating recipe requirements, and I hope ANet understands that.
I recently tried using a custom playlist for pvp. Nothing I tried worked until I launched gw2 from gw2.exe. All my gw2 desktop shortcuts use the -StreamingClient launch command, and sure enough, upon using a clean shortcut the custom playlist works.
TL;DR: Title says it all.
I recently started to play on the EU servers. After a week of play I had this strange occurrence where I 40 silver suddenly disappeared (they found their way just as mysteriously back in my wallet a week later, I think), but even more strangely I also had acquired almost 1k achievements, and a lot of titles. I have no idea how it happened. I have 4 chars on my account, one is level 23 the rest are level 2. 2 humans, 1 charr, and one 1 sylvari.
Ehh, I should have explained a bit I guess. Follow frifox’ tutorial on how to get it working but use my files instead of his ones. Then you’ll need to fix include paths (since I guess your username isn’t ‘M’) and set the project to unicode (project manager, right click on hacklib_gw2_sample -> properties). Then you’re able to compile the whole thing.
It’s a bit of work, but after that it’s just changing values for the anchor “aHealthBar”.
-snip
EDIT: I figured it must have been problem with my folder structure. It was when using CMake I set the binary output folder to a different folder than the source. It was apparently essential that source and binary output are the same folders. Everything built smoothly this time, and it WORKS! Now to change that healthbar anchor.
(edited by Chibiko.8654)
I’m trying to build the thing myself using the github repo you provided, but I am getting all kinds of errors when pressing build in Visual Studio 2013. Lots of files not found as well as lots of oinvalid parameters and formatting. I have no previous experience with coding, and have no idea what I am doing though. All I want is to change the UI to fit 1440×900 reso.
Edit: getting some headway. I only get one error now:
D_SCL_SECURE_NO_WARNINGS at line: return (_Copy_impl(Unchecked(First), Unchecked(Last),
I switched to Unicode char set which is why I see that error, before that it wouldn’t accept LPCSTR because expecting w_charset something.
Any idea how to solve this? I feel like I’m very close to compiling this.
Fixed.
Now I am getting a different error: error LNK1104: cannot open file ‘libboost_system-vc120-mt-gd-1_5_7.lib’
(edited by Chibiko.8654)