Showing Posts For Chibiko.8654:

Legacy of the Foefire Lord health too low?

in PvP

Posted by: Chibiko.8654

Chibiko.8654

https://youtu.be/y9UqACWmj5w?t=573

  • Solo warrior shows up at Lord on minimap at 5:04
  • First in game notification at 4:53 ( 11 seconds later )
  • Lord dead at 4:46 ( 7 seconds on )

So at best we’re talking less than 18 seconds to react, arrive, and counter a near dead lord while removing the solo offender, assuming you see the enemy icon appear on the map. This Lord kill resulted in the win.

Mine was in about 15 seconds from the warning and I couldn’t make it from around mid with a thief. And to reiterate incase the important part of that statement was missed for anyone I couldn’t make it back to the base in time on the most mobile class in the game using SB 5.

That is way too easy to make that many points. 150 points is 5 beast kills or close to a minute of triple capping or getting Tranquility and Serenity and holding on to those points for 25 seconds.

The issue of the Lord’s ease of being killed is something I would consider game breaking at this point.

As a ranger I can guarantee a lord kill even with extra player help from enemy team.

(sorry for bad quality threw it together just now.)

Lord definitely needs a boost. I have a record at 6 seconds from engaging lord. It all really depends on how my traps are triggered.

Here’s another one (better quality):

Of course the traps won’t be off that cooldown so you can in reality only use them once. But it really doesn’t change anything since you interrupt the pulses to lay a new trap.

(edited by Chibiko.8654)

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: Chibiko.8654

Chibiko.8654

Lots of people put this to “demand supply, things are working perfectly”. Some say that about the current economy, but if you are at all enlightened you know it’s hardly perfect at all.

The problem as I see it is the devs creating several level gated tiers of crafting materials, and then try to force demand on items that are currently in oversupply usually by creating extreme requirements for recipes. There are lots of examples of this in GW2, damask being one of them. What ANet should have done with ascended crafting (I don’t know if they did it or not): Was to look at player demographics, predict demand for different mats based on the demographics and fix recipe requirements to that. I would assume that if that was the case then silk would have been in more supply, and similarly linen, wool, and cotton. Leather would have been in more demand, and so would mithril, and elder wood.

The problem is that ANet doesn’t seem to take into account demographics and purchases/sales by demographics. If you look at the level spread in gw2, you’d most likely find the densest demographic to be level 80s, followed by level 1-20. The lowest demographic is most likely around level 45-65. No wonder, then, that linen is in so low supply, or rugged leather is the highest valued leather. Demographics need to be taken into account when creating recipe requirements, and I hope ANet understands that.

- StreamingClient breaks custom playlists

in Bugs: Game, Forum, Website

Posted by: Chibiko.8654

Chibiko.8654

I recently tried using a custom playlist for pvp. Nothing I tried worked until I launched gw2 from gw2.exe. All my gw2 desktop shortcuts use the -StreamingClient launch command, and sure enough, upon using a clean shortcut the custom playlist works.

TL;DR: Title says it all.

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: Chibiko.8654

Chibiko.8654

I recently started to play on the EU servers. After a week of play I had this strange occurrence where I 40 silver suddenly disappeared (they found their way just as mysteriously back in my wallet a week later, I think), but even more strangely I also had acquired almost 1k achievements, and a lot of titles. I have no idea how it happened. I have 4 chars on my account, one is level 23 the rest are level 2. 2 humans, 1 charr, and one 1 sylvari.

gw2esp [source past 3/15 patch available]

in Fractals, Dungeons & Raids

Posted by: Chibiko.8654

Chibiko.8654

Ehh, I should have explained a bit I guess. Follow frifox’ tutorial on how to get it working but use my files instead of his ones. Then you’ll need to fix include paths (since I guess your username isn’t ‘M’) and set the project to unicode (project manager, right click on hacklib_gw2_sample -> properties). Then you’re able to compile the whole thing.

It’s a bit of work, but after that it’s just changing values for the anchor “aHealthBar”.

-snip

EDIT: I figured it must have been problem with my folder structure. It was when using CMake I set the binary output folder to a different folder than the source. It was apparently essential that source and binary output are the same folders. Everything built smoothly this time, and it WORKS! Now to change that healthbar anchor.

(edited by Chibiko.8654)

gw2esp [source past 3/15 patch available]

in Fractals, Dungeons & Raids

Posted by: Chibiko.8654

Chibiko.8654

I’m trying to build the thing myself using the github repo you provided, but I am getting all kinds of errors when pressing build in Visual Studio 2013. Lots of files not found as well as lots of oinvalid parameters and formatting. I have no previous experience with coding, and have no idea what I am doing though. All I want is to change the UI to fit 1440×900 reso.

Edit: getting some headway. I only get one error now:
D_SCL_SECURE_NO_WARNINGS at line: return (_Copy_impl(Unchecked(First), Unchecked(Last),
I switched to Unicode char set which is why I see that error, before that it wouldn’t accept LPCSTR because expecting w_charset something.
Any idea how to solve this? I feel like I’m very close to compiling this.
Fixed.

Now I am getting a different error: error LNK1104: cannot open file ‘libboost_system-vc120-mt-gd-1_5_7.lib’

(edited by Chibiko.8654)