Showing Posts For Chicken.7913:

Since when do sigils add 30% of damage?

in Engineer

Posted by: Chicken.7913

Chicken.7913

I wonder, because this doesn’t make sense:

“Grenade” skill now does 30% less damage to balance against using sigils.

Even if you used things like the Superior Sigil of Bloodlust and got a stack of 25, which doesn’t happen too often in WvW or sPvP (which apparently is the reason for this nerf?), the bonus to damage is still small compared to a a change like that, so it can’t be called “balancing” against sigils.

Still grenade spec or GTFO...

in Engineer

Posted by: Chicken.7913

Chicken.7913

On a related note though is it just me or did grenade range get longer?

No, but the effect of the “Grenadier” trait also affects Grenade Barrage now.

Still grenade spec or GTFO...

in Engineer

Posted by: Chicken.7913

Chicken.7913

Hire more staff.

Fixed.

The changes we have been waiting for?

in Engineer

Posted by: Chicken.7913

Chicken.7913

Y U NO FIX MORTARS ANET??!?!?

Jon Peters made this statement in the Ranger forums.

“We made the improvements we had time to test.
[…]
There are >500 skills in this game, 480 traits, and 2 designers working on this.”

Jon Peters generally doesn’t seem to be the one to blame. He’s probably trying as good as humanly possible with the manpower he has, and as a thanks he is surrounded by kitten (<-lol, nice censoring btw ;p) storms now.
ANET however badly needs to hire more game designers if this is indeed the problem behind the unsatisfactory changes/fixes.
Or at least take a break and don’t promote and put out patches this frequently if you obviously don’t have the manpower to deliver something being worth called a patch.
I’d rather have a decent patch every two months, rather than a monthly change of bandages.