I’m reading so many mixed things. What is your goal of a dungeon?
Is it to blitz though it with ease so that all of your characters can have exotic armor and weapons within a few weeks? Or is it to actually be challenged in the dungeon and work hard for those exotic armor and weapons. Right now there is tons and tons of characters walking around in exotic armor. There’s no challenge for a group of level 80 characters. ArenaNet might as well change the exotic weapons and armor to regular merchants and put a low price tag on them.
Wearing exotic weapons and armor are suppose to signify how much time and effort you put into them. That yes it was a challenge but you completed it and you have the outfit to show it.
If ArenaNet expected all explorable dungeons to be completed at level 80 then they would have marked them all level 80 dungeons. Since they are not marked that there is a problem with the scaling. Making the dungeon harder so that groups of level 80s can’t farm them isn’t going to fix the problem. I know (because we did it last night) that having a group of 3 level 80’s a level 74 and a level 30 in the ac story mode makes a huge difference. The level 80’s could take heat from the mobs, they could heal themselves, and they had way more options in their builds then the poor level 30. He couldn’t take 1 shot from anyone, all we did was rez him. Does this make people not want to take the appropriate level character’s into the dungeon’s??? You bet.
I agree that something needs to be done. I would suggest that if you really want that special armor for characters then you need to work for it. The dungeons should be re-tested and the level of the dungeons made so that a group of level 35’s (assuming ac here) can complete the dungeon between 1.5 and 2 hours. No matter what your level is you would be scaled down to level 35. Mean all your special armor would have the defense of level 35 armor and all you runes would become minor runes, and you would only have 24 trait points to play with. (Maybe you could reset them when you enter the dungeon and they would automatically reset to what you had when you leave the dungeon)
I’m not a programmer or anything so I don’t even know if that’s possible to do, but I do know that there is a big difference between a group of 35’s and a group of 80’s in a level 35 dungeon.
Another option would be to just mark all dungeon’s explorable mode level 80 and make story mode easier for a group of level appropriate players. I’m not sure what you can do to make people want to help other people with story mode. If it’s made easier so that a group of level appropriate players could complete it then you can’t add tokens because then it will just be farmed. Maybe just making is super easy but more difficult then the world around it would be enough to get people to help other people.
I have been trying to deny access via the email verification but it says Failure when I click on deny. Does this mean that they also have our email account password and have approved themselves? (I don’t use the same password for anything) As far as I can see they haven’t changed my password. So now I’m really upset because if they get it via a keylogger and I change the password to my email and to my gw2 account then they are going to have both.