Showing Posts For Chodey.3796:
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Too many class breaking bugs (both good and bad) with engineer. Anet needs to get their kitten together. This is 5th grader level of quality.
Less diversity. More casualized. Did Anet think their players are too dumb to pick traits that they made it this simple? 1/3 choices per tier and only 3 lines total. Give us back the only way to trait with the new traits.
It definitely works. Its just very clunky to use. Other GMs are better.
Man I was building a toolbelt engy. Cool burst damage with all the high coeff skills but this trait line man… So sad.
Anyone using this? Looks like it will be fun to use but having it proc of a dodge with an 8 sec active time seems dumb. If I dodge a skill and my toolbelt skill is on cd then it is wasted. What the hell were they thinking? Either make it a permanent buff until a toolbelt skill is used or don’t make it proc of a dodge.
Hey Anet, you might want to add that word to your dictionary because you guys don’t seem to know what it means. Changing random numbers does not mean balancing the game.
Such a sick skill but sucks balls. Did they make any old trait baseline?
Already a thread about it. It’s broken, won’t be fixed for a year.
I just tried them out. They are still bad and don’t deserve a spot on the skill bar.
Too many bad people with loud voices playing this game.
They should just make it a kit with CD that puts the engi immobile and fix the kittening skills and buff them. But then again the grenade kit already does what ever the kitten mortar does and better.
Anet says NO. Considering they nerfed it yet still didn’t fix it. Looks like they don’t give a kitten.
This is kittened, just report the thread and be done with it.
Just wanted to jump in and say I’m watching this, but I didn’t want to derail this thread.
I think the “high level” and the “casual” are equally important to the health and life of the game.
The truth is that we need to balance for both, and we need to use 1 set of #‘s for THREE game types, which all have “high” and “casual” markets. So, in a sense, the balance team is balancing for 6 different types of players, all while trying to keep the #’s as consistent as possible for all game types.
Keep the other game types in mind and thanks for being cool/calm/collected when discussing such a volatile issue.
I don’t think you should ever balance the game on casuals. It dumbs down the game. If any of the current competitive games out right now(i.e. not League of Legends) balanced for casuals, then it would instantly become a joke. If you really want GW2 to be competitive then only the high-level balance matters. I’m not saying make the game stupidly hard but rather reward players that can play well and not those who just mash their heads on the keys and watch the conditions stack up.