Showing Posts For Chris.4527:

Amazing job with this ANET.

in WvW

Posted by: Chris.4527

Chris.4527

10/10 – amazing fun so far.

[One]

Pretty huge WvW bug with keeps.

in Bugs: Game, Forum, Website

Posted by: Chris.4527

Chris.4527

This happened last night, pretty game breaking in the WvW category. Fully fortified keep randomly goes 100% walls/gates out of the blue.

https://youtu.be/rHIQq_RgpH8

[One]

Anet pls

in PvP

Posted by: Chris.4527

Chris.4527

pls anet no more 3 skillhunters

[One]

PvP leagues turning players horrible?

in PvP

Posted by: Chris.4527

Chris.4527

You will see this in every competitive game. In game, and outside it. People hate losing, definitely when they lose something they just gained, that is human nature.

Give it a few more days you will see “Sorry, I dont play with ambers”.

[One]

(edited by Chris.4527)

Anet pls

in PvP

Posted by: Chris.4527

Chris.4527

balance pls.

no wait till feb pls. ¯\(?)

[One]

6/0/2/6/0 - RTW Discussion

in Ranger

Posted by: Chris.4527

Chris.4527

I’ve had the luxury of playing with Ikiro all morning today – his ranger build is insanely good.

Burst hard as thieves, from a distance.

[One]

Recommended level for TPVP.

in PvP

Posted by: Chris.4527

Chris.4527

I really think this would be a good idea, with the new influx of brand spanking “newbies” into the TPVP area, they’re ruining good matches, a steam roll or being crippled by 4v5 since your 5th has no idea what he is doing is just not fun.

[One]

Celestial gear - why such a hassle?

in Elementalist

Posted by: Chris.4527

Chris.4527

Such a turn off for a lot of people, one of our best gear sets for the healing power+condi+and power stat being added in there, having to wait so many days to actual craft and use.

Doesn’t make much sense – why is this gear set such a struggle?

Anet pls explain. :[

[One]

With the FGS and teleport nerf......

in Elementalist

Posted by: Chris.4527

Chris.4527

Will this hit burning speed and teleport as well?

Anet pls dont.

For those who missed the ready up – if you use fgs rush, it will cancel if you use teleport while casting this skill.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

inexperienced jabber

A warrior can afford to go heavy into zerk, put on tanky traits and then hit for 5k+ with bursts while allowing for cleanse and great adrenaline gain. Allow me to demonstrate…

With this I can do this:

1.)10k Burst heal and then keep a constant regen for 124 a second.

2.) I can still easily deal burst damage above 5k+ as shown below:

Power * Weapon Str * skill coefficient / Armor * modifiers

2284 * 857 (weapon strength minimum) * 3.0 (eviscerate 3 bars) / 2200 = 2669.165 * 2.65 (crit and +% damage with banner out) = 7073

3.) If I switch out HS for Signet, burst heal is gone but it jumps to a total of 527 a second. This is constant and without having to apply stealth. If I were to calculate HPS between the thief you are describing and the warrior I am describing it would look like this:

Thief (Shadow Refuge, Hide in Shadows, both regen traits in SA and Deception -20% CD)

Hide in Shadows (becuz its better than withdraw): 5540 + 1670 (regen on stealth) + 668 (base regen) + 1292 (HPS in stealth)= 9170

Shadow Refuge (traited): 1690 * 5 = 8450 + 6460 (HPS in stealth) = 10130

Perfectly Timed C&D x 6 (becuz we are maximising HPS right?): 323 * 24 = 7752 + 1670 (stealth HPS) = 9422

9170 + 10130 + 9422 = 28722 / 48 =

598.375 HPS

Warrior (Banner Regen, banner -20% CD and Cleansing ire. Healing signet and Surge trade off)

Healing Signet: 402/s

(or)

Healing Surge: 10,120 / 30 = 337

Banner: 124/s

402/s + 124/s = 527/s (signet)
337/s + 124/s = 461/s (surge)

So you are a little more than half-right about thief’s regen capabilities. But hold on a moment, let’s look at what both my toons did within those 48 seconds of HPS calculation:

Thief
Shadow Refuge > Wait 20 seconds > Hide in Shadows > wait 4 seconds > Cloak and Dagger and then wait 4 seconds x3 > Repeat.

Warrior
Healing Surge (if equipped) > Press 7 > Wait 30 seconds (96 of using healing signet) > Healing Surge (if equipped) > repeat

Yeah a thief can out HPS a warrior but a warrior has 96 seconds to do w/e the warrior wants. The thief, however, cannot leave stealth or even become revealed without suffering loss in HPS and making him useless for the duration of the calculation.

Now Chris, you need to go back to that warrior of yours and be glad you don’t have to bust your kitten for all the OP stuff you have.

You’re looking at the “perfect situation” – when it will barely happen, if at all.

Warriors are not seen that much in the “roaming” stuff, its dominated by thiefs(wonder why?), mesmers, engineers, sd/sf/dd eles. You do have your random warrior roamer, but hes far and few between.

Now, this thread is a discussion about thieves. But I will debunk your build for you with your inexperienced jabbering.

2400 armor is decent, but with a thief he’ll chew right through that with cnd spam.

Banner regen – wvw/roaming/etc is dominated by thieves – keeping this up against a thief, is near impossible. Poison will thwart that any second its up.

And during that 30 seconds, a thief can/will burst your hp from full to 0 while youre waiting on your only 100 hp/sec which will be thwarted because of poison.

I literally have no idea what your logic is behind this build you’re trying to explain, its downright terrible.

Please, keep this discussion about thieves and SA in the future please.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

I love how thieves are comparing it to warrior healing without factoring in the part where most classes can’t hit you in stealth because stealth disables targeted attacks and ground placed aoe is not only weak but scarce and in some cases totally absent from other classes.

So while the warrior is broken and regens more, he is also not stealthed ever and is taking constant damage to counter some of the regen whereas the thief stops all damage dead on its tracks by stealthing and heals to boot.

And all of those thief perks also come with the bonus of 5-6k backstabs on medium high toughness builds.

Hell, I’m sure warriors would love being able to do eviscerates while invisible so nobody can dodge that kittened damage.

Necro- Wells, marks, DS
Engi- nades, bombs, non-target based kit attacks
Guardian- gs, staff, heck even torch
Warrior- lb, gs, axe, hammer #3 and burst, stomp, etc
Mesmer- counter to thief
Ranger- traps, torch, entangle
elementalist- king of aoe

Aoe attacks aren’t scarce, even my axe/focus d/d necro can locate thieves, and often I have knocked them out of sr and killed them moments later. SA is not op, its a defensive trait line that lets thieves run glassy builds. Even with 30 in SA, thief toughness/armor are not high, they still go down easy due to being the lowest health tier. If a thief is not glassy and they’re running SA, chances are they are running some t-word spec and are there more to just annoy you than kill you. Only reason you should die to such builds is if you’re new and/or easily fooled.

Invisible =/= Invincible. Sooner you understand that the sooner we can see balance vs. flat nerfs because people aren’t willing to L2P.

Ah the always “L2P” issue. I have clocked many many hours on this game, but I am not going to post a “resume” on a forum. I beg of you, please come to the Maguuma/SOS/FA tier, and come fight some ridiculous thieves. The ones who know how overpowered SA is, will even admit to it being OP.

Me vs D/P is not a hard fight. dont stand in smoke field, predict their movement (since I also have a thief I have a good idea where they could be)

Me vs s/d is a near impossible fight unless they miss time their evade. (most good s/d thieves dont go 30 in sr)

Me vs p/d its a 80% chance I win due to not getting the conditions xfered over fast enough.

im on mag btw

Thats a shame, the best thieves ive ever fought are on mag. To bad you wont be able to fight them!

And also Brando, this is not about SPVP where the main build is 10-30-0-30, SPVP cant support shadow arts since the crit dmg lock, etc.

[One]

(edited by Chris.4527)

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

I love how thieves are comparing it to warrior healing without factoring in the part where most classes can’t hit you in stealth because stealth disables targeted attacks and ground placed aoe is not only weak but scarce and in some cases totally absent from other classes.

So while the warrior is broken and regens more, he is also not stealthed ever and is taking constant damage to counter some of the regen whereas the thief stops all damage dead on its tracks by stealthing and heals to boot.

And all of those thief perks also come with the bonus of 5-6k backstabs on medium high toughness builds.

Hell, I’m sure warriors would love being able to do eviscerates while invisible so nobody can dodge that kittened damage.

Necro- Wells, marks, DS
Engi- nades, bombs, non-target based kit attacks
Guardian- gs, staff, heck even torch
Warrior- lb, gs, axe, hammer #3 and burst, stomp, etc
Mesmer- counter to thief
Ranger- traps, torch, entangle
elementalist- king of aoe

Aoe attacks aren’t scarce, even my axe/focus d/d necro can locate thieves, and often I have knocked them out of sr and killed them moments later. SA is not op, its a defensive trait line that lets thieves run glassy builds. Even with 30 in SA, thief toughness/armor are not high, they still go down easy due to being the lowest health tier. If a thief is not glassy and they’re running SA, chances are they are running some t-word spec and are there more to just annoy you than kill you. Only reason you should die to such builds is if you’re new and/or easily fooled.

Invisible =/= Invincible. Sooner you understand that the sooner we can see balance vs. flat nerfs because people aren’t willing to L2P.

Ah the always “L2P” issue. I have clocked many many hours on this game, but I am not going to post a “resume” on a forum. I beg of you, please come to the Maguuma/SOS/FA tier, and come fight some ridiculous thieves. The ones who know how overpowered SA is, will even admit to it being OP.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

Thieves heal to much, haha, whenever you think you seen it all…

Playing warrior damages your brain, something like 10/30/30/0/0 will never hit 10k backstabs, and to get the healing numbers you describe you’d have to get SA and Acrobatics to 30 points if you do that your backstab will crit for less than 2k on 2.5k armor.

Your “infamous” 10/0/30/0/30 S/D build is a joke.

10/30/30 D/P haha, HAHA!!!

I would love for you to come fight the amazing Maguuma/SOS/FA thieves who use these builds you’re laughing at to their fullest then.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

Lets see what a warrior cant do.

A warrior can not go invisible. (Superior Rune of Infiltration #6.)
A warrior can not support this amount of regen, and burst for 5k or more. (banner regen, healing signet, eviscerate with 3 bars)
A warrior does not have the ability to put poison on to halt others healing as well. (Eviscerate because poison doesn’t do much anyway lol)
A warrior does not have a… 6k? burst heal with mug and withdraw used as well, along with continuous regen. (Healing Surge with 3 bars is 10-11k)

Please try again.

This is grasping at straws buddy.

Which warrior using rune of infilt?

With the selective traits, that I can imagine with my experience – the warrior would have to go heavy into zerk, or do a mix of valk and knights. Which in return will hurt the tankiness making the build not to reliable. That you’re imagining. Plus as stated, warriors are quite easy to poison. When Shadow Arts gives thief consistent condi removal. But please tell me, you’re saying someone who can burst for 5k or more, heal on a consistent basis, poison, yada yada – is equal to this magical build you’re creating?

Poison doesnt do much anyway? I can tell you’ve not done much PVP here, no offense! We all learn somewhere. Poison is insanely good in this game.

And with your last poor statement, I do not think you realize, the warrior running the burst healing spell, he removes his ability to regen highly.

Thanks for the comment! I hope you enjoyed some information.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

I would like to congratulate you, Chris, for getting your post added to the Nerf Wish list…
(See the link in my signature)

Awesome! Just to bad you use very poor wording with your own bad fallacies. But thanks for the credit.

Aside from “Too much healing.” in the “Why” part, it’s all you.

I need to go back and read my own notes that I wrote when I said CND heals 1500 then, thanks for telling me that, I must be losing my mind!

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

“Why hasn’t S. Arts been nerfed yet?”
Because SA isnt the main problem, it is stealth.

For me, and I do see myself as an experienced pvper. Stealth to me is manageable. People can count down when a thief cnds – stealth duration, etc. Which makes stealth, yeah, an issue that I can understand. I do agree with you though, it is overall bad design.

To me, the bigger issue is the insane damage, and the healing that can go along with it. If a thief is running the 10-30-0-0-30 build that some use, not to much trouble, but when shadow arts ridiculous traits are implemented, it becomes quite unreasonable.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

It doesn’t seem that problematic if you consider how little offence the thief has to keep up this kind of regen-based defence.

The thiefs main offense isnt even touched manipulating his build/character into the right direction with using this.

Hitting 5k or more damage instantly, on a consistent basis is losing offense to you?

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

I would like to congratulate you, Chris, for getting your post added to the Nerf Wish list…
(See the link in my signature)

Awesome! Just to bad you use very poor wording with your own bad fallacies. But thanks for the credit.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

I would love for you to come to tier 2 NA, and fight the thieves using this then.

You are looking at a “warrior base”, my apologies for being a few points off on the heals, etc.

Lets see what a warrior cant do.

A warrior can not go invisible.
A warrior can not support this amount of regen, and burst for 5k or more.
A warrior does not have the ability to put poison on to halt others healing as well.
A warrior does not have a… 6k? burst heal with mug and withdraw used as well, along with continuous regen.

What kind of point were you trying to make here? A banner regen warrior being able to nuke the damage that a thief does?

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

You’re wrong there Tets.

The “infamous” s/d build 10-0-30-0-30 or the DP build 10/30/30 – gets both worlds.

With S’/D AA’s, cnd, etc. you have 3-5k or more crits most of the time, with the ridiculous regen.

DP build, can go around critting 10k in that current set up with the appropriate gear, and turn around and reset their hp whenever.

5 pulses is more than enough, tied in with everything I previously listed for ridiculous regen, tied in with the damage.

So what point are you trying to make?

A thief that can burst for 5k plus, reset the fight whenever, have near permanent regen – heal for over 1000 per second every 60 seconds since everyone is caught on that, and heal for 500p/sec whenever they want to go stealth.

So all of this, tied in with the damage in your opinion… is fair?

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

A thief can consistently sit there, cnd soon as reveal is off is where I am at – making them obnoxious.

Also, they can snag “stealth gain regen” trait to tag along with it for extra stupidity!

Also, I gave the numbers in the early post for the regen given.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

Yay for another person complaining about thief. Let’s ignore all the other professions out there who can outheal thief WITHOUT need for stealth to do it. Let’s ignore that SR is one of only TWO skills thief has access to (steal with mug trait being the other) besides their main heal skill that can actually HEAL them…and let’s ignore that the only other access to healing they have is a completely WORTHLESS set of utility skills called venoms that nobody uses because thief simply needs every single utility skill to be a protective one in some way, or else they will have no chance to beat any slightly decent player of any other profession.

While you’re at it, you should probably complain about ranger’s various autoheals, guardian’s huge full-life heals (plus heavy armor), warrior’s excellent, completely PASSIVE heals via HS and traits, ele’s access to multiple healing and regen combos and skills, necro’s life leeching and double an already high life pool with instant access, engineer’s what, 5+ heal skills besides main heal, etc etc etc…

L2P?…please? Stop complaining because some semi-decent thief took you out because you are no good at this game.

You should go by your own advice.

A thief has many more ways than “2” that you listed. CND being the main obnoxious one tied in with the trait listed. healing 300hp/s or more in most cases if traited correctly every time reveal is down, is ridiculous.

I understand your half-witted remarks on trying to defend your class that is quite obnoxious, but please, this is meant for intellectual conversation.

Most experienced thieves run – 12-15k hp, huge crit chance tied in with fury, also with huge critical damage tied in behind that.

Now add that together with critting 5k or more on a consistent basis, you have a completely broken mechanic that needs to be addressed. With on top of that, healing 300(usually way more) hp a second while fighting.

Of course you can argue a warrior can heal as well, but they do not have the ability to reset the fight whenever they deem fit. They are stuck in the location they are fighting in.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

Now lets compare this healing with a warrior healing sig
Base hp regen is 392
30s of healing sig = 11760 hp. More healing than a thief
60s of healing = 23520 hp

if you need to complain about a class that can heal a lot its a warrior.

A warrior doesn’t burst for 7-9k with running healing signet to its max. Don’t kid yourself.

War’s regen is obnoxious, but it is getting nerfed as well on the upcoming patch, on the other hand this obnoxious trait is being ignored. A warrior cannot heal for 1000 hp/sec for example.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

It is a trait that is completely out of line though if used correctly, it makes a thief near “invincible” and its what is cried about by many, even here. Stealth… ok. But giving a thief so much power in their hands in WvW is quite ridiculous I would think. It makes any other character besides a thief obsolete nearly in a 1 on 1 scenario when it comes to WvW.

[One]

Why hasn't S. Arts been nerfed yet?

in Profession Balance

Posted by: Chris.4527

Chris.4527

A thief can heal 1000 hp a second if traited here with shadow refuge.

Without shadow refuge a thief can heal 500 hp/sec.

Without the regen a thief can heal 340 hp/sec.

How is this considered fair when all of the thief skills are on such low cooldowns? Why is this so overlooked?

This makes thieves “god mode” in WvW/PVE roaming/small man groups. Just stealth, reset fight whenever – or just cnd and heal 1500 hp whenever. A year and a half into this game, yet this very broken trait line still exists.

So whats the thought behind this ANET?

[One]

Burning Speed+LF combo harder to do lately?

in Elementalist

Posted by: Chris.4527

Chris.4527

I got a ton of hours on my ele, and lately, its just been quite tedious to actually land appropriately. Anyone else having this issue? Mainly in WVW – in spvp, not many issues.

[One]

Why did you nerf NE tower. :[

in WvW

Posted by: Chris.4527

Chris.4527

You can no longer blink across the bridge there. So many creative plays, etc. ruined now. Y u do dis anet?

Also you nerfed hills bridge as well.

[One]

(edited by Chris.4527)

Please fix ele/mesmer blinks getting stuck.

in Elementalist

Posted by: Chris.4527

Chris.4527

If I get stuck one more time and unable to move, I think I will break my keyboard.

This was labeled an ASAP fix a month ago, but it has happened to me 3 times in one morning of playing so far.

[One]

Yak's Bend in dire need of help!

in Looking for...

Posted by: Chris.4527

Chris.4527

Bumpity bump bump bump bump!

[One]

Yak's Bend in dire need of help!

in Looking for...

Posted by: Chris.4527

Chris.4527

Yeah we just don’t have the numbers to fight you guys since the season went off, our PVErs are gone. But we can still pull off wins as you can see! Christmas is owning us now though. :p Good stuff!

[One]

Yak's Bend in dire need of help!

in Looking for...

Posted by: Chris.4527

Chris.4527

Yak’s bend just gave a huge upset for the SBI guys in silver league. But, it has been very kitten us as a server, it’s been pretty much our insomniyaks doing our best to keep things together. We have literally only 2 main WvW guilds, and lately since our server has quite a bit PVE pop, after season’s we barely que any maps – and this is in the top of the silver league bracket!

About our timezones.

We have a “decent” oceanic force now, we use to have none many months ago. Our NA is probably our weakest hour do to other servers having so many guilds in there kitten nal. Our Oceanic force ranges from 30-60 guys, and its one thing that is keeping us in the rank we have.

During NA slots, it is quite stressful – but literally one more guild would be like the light at the end of the tunnel.

About our server.

We have many, many smaller guilds that do WvW. More smaller ones will be a great addition, even more so if they’re interested in growing!

We have our own public TS, that nearly every guild uses exclusively one way or another. Unity, yay!

Nearly 0 drama for months on end, not seen hardly any in-server fighting, maybe a little argument here or there though.

Uhhhh, if there is any other questions – shoot me a reply, or mail me in game as Chris.4527 – we need people up for making an impact.

Yaks bend!

[One]

12/06/13 - MAG/YB/SBI

in Match-ups

Posted by: Chris.4527

Chris.4527

I dont understand the bashing from Ark. We explained at the start of the week finals this week has made it very kitten our guild. Not one time this week were we even around 20 players online at a given time, most of the time, barely 15.

We never once bragged about how “amazing” we are, or none of that. Only thing we’ve been doing is trying hard to win this week, our guild actually wants to be in gold do to the fun of the fights. So we been trying quite hard.

Anyways, we’re still learning GvGs, we’re pretty god awful at 15v15s still, haha – but if we have a rematch next week like expected, we can definitely go for it!

No ones bashing you and no ones saying you guys said you were amazing. Just when you guys said you didn’t have enough and then drop out of garri onto us with 30ish it kind of kitten ed us off in comms.

We’ve never had anywhere near 30 the whole week bro. I wish, we’d love to sport the numbers you guys have had this week!

[One]

12/06/13 - MAG/YB/SBI

in Match-ups

Posted by: Chris.4527

Chris.4527

I dont understand the bashing from Ark. We explained at the start of the week finals this week has made it very kitten our guild. Not one time this week were we even around 20 players online at a given time, most of the time, barely 15.

We never once bragged about how “amazing” we are, or none of that. Only thing we’ve been doing is trying hard to win this week, our guild actually wants to be in gold do to the fun of the fights. So we been trying quite hard.

Anyways, we’re still learning GvGs, we’re pretty god awful at 15v15s still, haha – but if we have a rematch next week like expected, we can definitely go for it!

[One]

12/06/13 - MAG/YB/SBI

in Match-ups

Posted by: Chris.4527

Chris.4527

Good fights in YBBL tonight Mag/SBI, sorry for playing pretty passive, only had about 18 of us on tops at one time.

Props to TE, Ark(really intense fights), BT – and you kitten guys are hilarious :p

[One]

DB isn't Karma something...Ebay beat you

in Match-ups

Posted by: Chris.4527

Chris.4527

This guy is mental.

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

No way Jose. Video of 10/10 quality.

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

You certainly were persistent!

Good job. Got over 1400 kills that night between you guys and NSP in under 3-4 hours.

Don’t feel to bad though, shortly in between all that my guild trolled me when I went afk.

http://www.youtube.com/watch?feature=player_embedded&v=eX089CASluw

There’s the video of that. >:-C

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

Haters gonna hate.

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

More like best music selection ever.

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

[One]

11/8 DB/NSP/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

This thread has dust in it already!

[One]

11/1 SBI/IoJ/YB

in Match-ups

Posted by: Chris.4527

Chris.4527

Good fights tonight TE/DR – really wish you wouldn’t duo blob our 20 guys tonight though. :[

A rough off night for us when we were mean’t to enjoy our british night with rifles!

[One]

25/10 FA/YB/CD

in Match-ups

Posted by: Chris.4527

Chris.4527

All I can say is from Yaks – great fights all around. Learned quite a bit already from this fight, by you guys who are use to the higher tiers and that are playing for every tick. Will def use the knowledge to help strengthen YB later down the line. ^^

Even if we do get stomped by the end of the week, awesome fights all day long. Keep it up. ^^ FA’s EU crowd is very spot on though, good job there!

[One]

Q: 10/18: BP/YB/EB

in Match-ups

Posted by: Chris.4527

Chris.4527

BP is better at open field fights

Wait what.

[One]

10/4 - EB - YB - NSP Blobstyle Edition

in Match-ups

Posted by: Chris.4527

Chris.4527

Good fights in EB BL today, even though we got focused pretty kitten both sides and had both their entire servers on the BL.
Shoutout to Os,One, and GLOB

Imo for me its been good fights about 50% of the time. Just those 80 man blobs lol, bit much.

Us in [One] only run in groups of 50 or more, sorry.

[One]

9/27 - SBI/YB/Kaineng

in Match-ups

Posted by: Chris.4527

Chris.4527

To [One] guild.

LOL.

Talk kitten get hit?

Thanks for the bags on SBI BL today. Had a good time, I’m sure you did too.

Congratulations on picking on our commander rotation for the past 2 days, trying to get new commanders in there!

I know it must feel good, having two decent nights back to back, after how rough it was for you guys Sat-Tuesday.

But hey, nice numbers throwing a que at our guild again on someone who doesnt shot call hardly at all! :p

Oh well, make any excuses you want to make. You didn’t beat us once all night, no matter how many times you zoom hacked ac’s.

Not only was SBI not Q’d it wasn’t even close. We smoked you consistently with far fewer people and less bloodlust.

If you didn’t make such a big deal about talking kitten I wouldn’t bother with these kind of petty comments, but you’re just a petty guild who started stupid kitten and talked a bunch of kitten you can’t back up because you’re bad.

Keep it classy friends.

Where is this kitten talking you keep rambling on about? You’re acting completely obnoxious. Regardless, I am happy you’re glad you bullied a newer commander as stated. Good job, you did very well tonight against that. Just I am sorry Sat-Tuesday was so embarrassing for you.

[One]

9/27 - SBI/YB/Kaineng

in Match-ups

Posted by: Chris.4527

Chris.4527

To [One] guild.

LOL.

Talk kitten get hit?

Thanks for the bags on SBI BL today. Had a good time, I’m sure you did too.

Congratulations on picking on our commander rotation for the past 2 days, trying to get new commanders in there!

I know it must feel good, having two decent nights back to back, after how rough it was for you guys Sat-Tuesday.

But hey, nice numbers throwing a que at our guild again on someone who doesnt shot call hardly at all! :p

[One]

9/27 - SBI/YB/Kaineng

in Match-ups

Posted by: Chris.4527

Chris.4527

Man you guys bullied our new commander tonight. =[

[One]

9/27 - SBI/YB/Kaineng

in Match-ups

Posted by: Chris.4527

Chris.4527

Good Fights this week so far, [DR] has been having fun, hopefully we can field more numbers than 10-15 once we get everyone over and things will get more interesting.

To comment on this whole numbers ordeal, I’d be very surprised if zergs around this Tiers matchup hit 80 man (as that is the cap on BL’s as of the latest patch). Coming from T1 and actually seeing them they are twice the size of the force we had in that bay video.

No disrespect to [One], you guys are very good at open field and we have enjoyed fighting you in the past and are enjoying fighting you in the present as well. Good luck and see you out there.

-M
[DR]

Totally forgot you DR guys, you guys bring an interesting twist! I believe if you guys had just a bit more people, youd do very very good.

[One]

9/27 - SBI/YB/Kaineng

in Match-ups

Posted by: Chris.4527

Chris.4527

It’s a lot of tough talk from One considering they lost a GvG to us and even accused us of cheating. I mean you guys are a good guild but don’t get ahead of yourself. A lot of your wipes of us are a product of us learning as a group of guilds how to effectively flank and utilize 3 guild groups because none of us have had that luxury before. The rest of the wipes are usually my own fault as we have gone through extensive changes to the guild roster which has caused a great deal of change and unhappiness. I have to consider it a down payment towards future success, but we’ve had a tough time vs. skilled groups the last 2-3 weeks. Many of these wipes are a product of my own bad calls that lead to BAEST and DR rushing into terrible situations, but, you live, you learn, you get better. TE does it, and SBI will to, even if it costs us the fairweather PvE players on our server now that only add to queue times…

Is it a valid excuse for losing with 3 guild groups vs only one guild+ PUGS? No of course not, we understand we have work to do but I’m sure all of us are willing to do it. That said you’re the best fight on YB and we enjoy fighting you, but please, you get to pick all your fights as a defender with better terrain and supporting siege. We could ignore you but when we’re ticking 600 we often rush into really bad places to fight simply for practice and the fact that there isn’t much else to do.

Stay classy and we’ll have an enjoyable week this week. Also feel free to PM me if you want to do more GvG later in the week or something.

Thanks,
Star

Sorry to burst your bubble, but there is no excuse you can call about 3-4 guilds getting wiped by 1 guild. LOL

It is also a blast for you to bring up a GVG that we weren’t even caring about. Do you want the screenshot of you having over 15 during a fight that was posted on the yaks bend forums? I believe the picture prove you had around 18 each fight.We don’t care, so don’t even bother bringing it up. Shows you have little control over your guild, no sweat.

DDLG is the one strong guild on SBI right now, and that is mainly due to their core, very good players there. BEAST is getting there, keep it up! TE, no words. :/

[One]