Showing Posts For Chungo.3169:
In neither case, it does not apply to caster or my teammates. Although you should specify that you do not apply it to the caster in the skill description itself.
Glint’s elite ability in revenant does not give super-speed. They should do something.
(edited by Chungo.3169)
Maybe they’ll happily push me out of the game, if they sink a few meters down the floor to my main rev.
It is that they are literally expelling me from all modes of play without mercy.
I’m anxious to see how they use boxing sack once again at nerfnant
Also, thief still remains the only class in GW2 that actually requires active involvement of the player for every aspect of defense and offense, unlike every other class that rides passives on passives.
I’m sure you and many more do not have enough exp to ask for nerf or buff any profession, this becomes the backyard of a college with the guys crying out for what they like … If it serves something I would like to comment that I only played rev this fifth season varying between 1700-1800 mmr, sometimes fighting vs tops even though I was in gold 3.
I tell him that rev or better call him nerfnant does not use any passive either, and dies very fast vs. thief d / p.
I’m not going to ask for nerf or buff or anything since it seems that the balance team is on vacation and not available.
This is already funny and frustrating, as almost everyone comes to the forum to comment, but it would be the height that the team of Anet read these illogical things and make patches of balance from here …
Tomorrow we will see what surprise is coming on us
(edited by Chungo.3169)
I am main rev since I started in this game both in pvp and pve and I feel that we are being excluded, 1700/1800 is my mmr and in almost every game my colleagues ask me to change class, and I think they are right … Which since the last 2 updates is below average in almost everything that can be done at this skill level. In raids they are no longer useful, for which I change to warrior every time I can not use my favorite class.
I agree that it needs an urgent revision, not just in Pvp, since they are finally balancing pvp and pve separately I think they could make it viable in raids and not be more than 70% of useless specializations in all game modes.
Based on your +1
(edited by Chungo.3169)
Good topic, I would like to add that all those who propose nerf and buff tell us what is your mmr, and in another post a dev said that it would be a great help because at different levels can be contrasted better.
I hope you really read this post the devs and leave no more professions or useless features.
Although a single 21 / 22k hit is unusual, it may be that Cruel Repercusion (+ 50% damage) was gained by striking for more than 8.5k. But the seal that increases 25 active damage charges and Speedy End also Been effective on only 1 hit?
I am main rev and I never remember hitting 20k with hammer, maybe 15k full zerk, full asc with scholar runes. We do not have enough info in the attachment and neither do we see the damage multipliers so it’s hard to know what happened to receive that absurd amount in 1 hit
I think you had bad luck, + 50% additional damage after blocking an attack, next to max rank, next to vulnerability, next to zerk foods and zerk armor pve plus 20% damage increase when your hp is less than 50 % … I think you were just in a bad place at the worst time.
I think that the level of mmr of the players of a game are too unequal, I have proof of having played games against people with 1990+ mmr and I was only 1690.
I lost games in which I lost 20 points and won several in which I only received 4/5/6 points queuing just me … it is unacceptable to have to win 4 games to recover the loss of only 1 because people like it Do your friend’s low level carry.
These last two games have been pairing me against MMR 1990+ players when I am in 1690, what is the MMR rank of pairing? It is not very even when I am in platinum 1 and they in top 20 fight vs.
I think we continue to have problems with pairings since the MMR difference of players in a game can vary by> 250 points.
It all seems to be we would like to be able to see the individual MMR or team MMR in the loby before starting a game, why not implement it?
Nerf after nerf, mobility, stability, heal, damage, damage … damage and cd, and more energy expenditure … this is clearly hate. This is much below as a profession for pvp, while other classes can hit 4k or more even by blow without cd … and not only that, in raids if you do not go with your guild you do not enter as it is not necessary, other professions do Your work better.
Please, let’s be serious and do not get carried away by your hatred of revs and also say that something is useful when it is not.
Staff only serves to clean 2 conditions (very slow indeed) and cc rezz.
Sword only for AA damage and UA to dodge and shield a lock.
With all the build built to do damage does not damage. Having to build for conditions Mallyx uses an incredibly high amount of energy with very little duration of resistance to conditions and also has no condition cleaning or burst conditions like other classes, no weapons remote conditions and those that are are with errors.
Seriously that in kitten dominated by bunkers conditions and pop dps there is room for a rev? And how come they still say it’s viable?
I think those who say that it is well rev is for:
1. They hate the class or were their direct counter
2. They are playing against people of low level (I hate to say it but it is the reality)
3. Have not tried it
I’m very worried, the forum is becoming toxic to make nerf some classes excessively, sometimes I think they do not test and simply use numbers without considering anything else, builds, exp of the player …
A while ago nerf AA, so that we supposedly do not use as much AA but suddenly it is the only thing we have left, exposing ourselves doing damage with AA and we are getting all the builds conditions.
Powerful weapon change? A stroke of 1k + equilibrium you can only use it once, in which you have more than 50% of this, not when you want) so I do not think it is powerful or feared. Also now the staff only serves for cc and nothing else (maybe 4 to clean, and is too slow).
I think developers do not even try their classes, they just look at their numbers mathematically and decide what to do …
I feel that I needed a light nerf 10/20% might be enough but this is a massacre to the unfinished class.
(edited by Chungo.3169)
They said cut down LIGHTLY !!! And they have left the staff unusable, sword2 is laughable … only AA remains until satiated … rev vs (thief, guard, mesmer, engi, druid, necro, war) is to lose and not only that … A little cc or a blast condition and you will be dead.
Rip rev (since it was the only useful build) and the opinions of people like “keep on meta …” make me cry with laughter.
They have spent a lot with this nerf, but since there are many ignorant writing attack after attack to the rev profession, so we have finished the revs, outside raids, out of pvp and soon eliminate the class completely.
A minute of silence…
Being main rev I am already thinking of flying to another place, where hopefully do not indulge in satiety with abusive changes and little diversity of construction.
let’s pray
While you’re here:
Are there also skill changes for warrior, necromancer and ranger coming next week as well? The skill balance preview didn’t include them so i assume they won’t be receiving changes on this specific patch?
So you’re goal was to remove Herald from the meta game and that’s pretty much it? You know how blatantly offensive and disrespectful that is to all the people who practiced that class. Also you’re barely touching mesmer and elementalist?
What are you trying to accomplish? Are you trying to actually ‘balance’ the game? “Shaking things up” is a discouraging term to hear from a balance team.
Dear lord, you’re so melodramatic.. revenant damage is still going to be the highest consistant power dps.
SotM needed a nerf. A med/low CD with 1s evade, and chain CD, and you wanted it to keep doing up to upwards of 15k damage, with all that utility??
And sword #2, a spammable nuke that can easily do 8k+ damage… Come on, how could you possibly post here (and everywhere else on the forums) expecting people to take you seriously?
If you really practice the class as much as you claim, you will find a way to be effective with the changes.
My God … I wish they did that damage, I think I remembered to inflict 8k with SotM and 5k with sword2 at best only when all hit successfully and that counting that they are weak enemies. I honestly do not know where you get those numbers.
At least give rev some way to clean condis, since now there will be no form of 1vs1 against any character condispam.
I would like to ask some questions:
Will we have any compensation? Even if it is only to repair old errors?
Will that precision strike and relentless assault hit the target selected and not random? Will I benefit from the super-speed that does not give chaotic emission? Are you going to use only once a dark evasion, do not use it twice consuming all my energy? UA is bugged when there is a step between you and your target, will you fix it?
(edited by Chungo.3169)
Lots of great feedback in this thread! I see a lot of concern about the nerfs to revenant so I would like to discuss those a bit more.
Surge of the Mists is a skill that does everything. It evades attacks, is a massive cc, and does a huge amount of damage. The defensive capability and cc fit well with the rest of the staff set, so we felt the damage was the best spot to bring the skill down a bit. 50% is certainly a big reduction, but consider just how much damage this skill does right now. Even after the nerf it will still take a chunk out of a squishy’s health bar, in addition to providing cc setup for another skill (and teammates).
Precision Strike is another skill that we felt did too much damage on its own, particularly when all 3 projectiles hit one player. This is another case of a big reduction on a skill that does a ton of damage, resulting in a skill that still does a reasonable amount of damage.
In general, revenant isn’t lacking in sources of damage. Unrelenting Assault, Facets of Strength, Elements, and Chaos, Equilibrium, and sword autoattack are all strong damage skills as well. Precision Strike and Surge of the Mists will continue to bring relevant damage to the table, so rev should still have plenty of damage to go around.
With that said, we will definitely be keeping a close eye on things going into the season.
Excuse me, I can not understand what it says about skill rotations since they do not always impact, you are literally expelling from the game the revs since they were taken out of raids and now from pvp … as main rev and the only character I use I think I’m going to run to another place. Thank you
How can they throw to the bottom of the well so quickly to rev? Seriously, you leave it without healing, without stability, without evading, without finishing or reviving quickly, without cleaning, without raids and now without damage …
I wonder if they actually tried the rev. I feel outraged as main rev, now it will be simply useless, thanks anet
Although we could (not our work) make a much more accurate calculation of this, we would have to review many other aspects, such as weapon configurations, possible specializations configurations, healing, cleaning ability, energy use, hardness, vitality, damage , Passive … etc etc etc …
I am sorry to say that this does not help at all and the approach is not correct.
Ragion +1 XD but never say never hehe
No tomi, rev does not have the best physical damage in the game, mesmer for one has better, warrior, thief as well. When rev’s physical damage is spilt across multiple targets, precision strike is prioritizing inanimate objects, unrelenting assault often sticks you to the map without hitting the target and CoR cant detect uneven ground i dunno how rev has the best physicals in the game.
Rev is only seen as one of the better power users because of its blocks, evade and glint heal assuming the attack skills work
Yea, but that’s just the point, isn’kitten It has the best damage for its survivability and the boons it provides.
I feel and I must say that this thread was not created to compare classes or talk about how bad or good they are. Tomiyou if any rev is your nightmare we are not to blame XD . I already saw that you have war against rev, maybe it is your counter? Luck on you vs rev forum XD It was created with the idea of being able to repair it, since it starts another season pvp and I do not see it logical that they make patches of balance without repairing this type of errors.
Although I think they did not will repair it, I still hope that at least one admin will be present and give us some explanation.
I will continue to make screenshots and even some video to contrast more info and if possible make the error more clear.
(edited by Chungo.3169)
Man, I don’t know why you are crying cause Chrono is by far the best counter to revenant. And just like Revs weakness is chrono, dragonhunter is chronos weakness. We currently have this rock, paper, scissors gameplay and most people don’t enjoy it as most matchups are decided before skill even becomes a factor.
Whenever you see a chrono a single point, run, you can’t kill him. But you can swing that teamfight in your teams favor pretty quickly, which is your job.Rev is still in a good spot, but your best defense is offense. Just stay away from chronos.
I am not crying, I am asking to repair a mistake that I have been suffering in pvp since forever, if you can not understand what I am talking about.
You take a rev and tell a friend to confuse you and then use the 3 rev sword. And then come here and your opinion please
(edited by Chungo.3169)
Actually they are not stacks, but the times that damages the confusion, the problem is not the confusion itself, the bug is when using UA that counts x5 abilities for the confusion, in summary if I have 10 stacks of confusion and use UA only once = 10×5 = 50 damage of confusion.
It does not have to do with cleaning conditions, amulets or build but with a serious error between UA and the conditions. If you use mallyx in pvp with rev you do not have stunbreaks and with hard cc you will get killed, the hammer does not look practical in pvp. I should not change a build for an error I think.
It’s amazing that this bug takes so long with the revenant, the Anet team just nerf rev without repairing this big mistake … I leave some captures to see how frustrating and funny it is for administrators to ignore these bugs
It is not logical to receive this confusion damage when using UA
It’s amazing that this bug takes so long with the revenant, the Anet team just nerf rev without repairing this big mistake … I leave some captures to see how frustrating and funny it is for some players to ignore these bugs
(edited by Chungo.3169)
Main rev. In pvp still it works well, but has enough counter and it is not advisable to go running alone for lack of healing.
WvW little game and I can not comment.
PvE is fun and you can do almost everything but after the last patch we are excluded from raids (it only needs to look at LFG to raid) honestly this is what bothers me apart from the amount of skills with errors.
- I’m not very happy as the main rev *
I think the biggest issue with Revenant is how swapping legends sets their energy to 50. Remove that feature and they may actually have to watch their energy more…
so cooldown plus energy management plus slow as hell regen? i dont see how that could possibly go wrong.
I don’t think they should have energy. I think they should have CDs on every non AA skill
How funny is to see how inexperienced people complain rev … it is low compared to other classes and has poor healing. The damage that you call OP do 2 skills faults and as the Revs against those who fight are more skilled than they come to mourn the forum (and that more grace make me are the guardians, with its 2000 heal and 3000 blocks, CC 14stacks crazy and fire in 1 sec) If rev is so op and guardian is not, because you do not use rev and kill everything you see? You know that besides energy skills also have CD? It is illogical to discuss an issue with people who have no idea how something works and still criticizes …
These days in pvp was comparing sustain my main rev and statistics at the end of the games, and honestly have gone too far with nerf ED … I usually heal 50% less than before (I came to heal the damage received half without the condi) before nerf, forcing me out of a fight so quick to walk (either 1v1 or teamfight), to run behind a wall to recharge cd and not receive damage. I assure you that they can not withstand almost any profession that uses someone with exp. I found that even with unblockable attacks 6x + ED only 1 or 2 ED at best usually succeed in any fight and cure base it is 1.5k is laughable.
To those who say it is rev OP it is only because they don`t know how stunbreak when you’re stuck with the famous metabattle combo … but a Mesmer (for example) becomes invisible unblockable attacks copies and confusion that gets 10x UA also using avoid confusion receipt x6 + instant death damage (if you know, is a serious mistake, repaired? naaa we’re bored we will NERF!?
Forgive my English translator
(edited by Chungo.3169)
Let’s see, like saying that you can compare shiro 1.5k healing that ensures 100% 15sec, with 4k based venom that lasts 26sec.
Revs plz leave the game
the ppl don’t want us in game
He is wrong but much, I do not use retribution, and I have no problems abate or warriors or guardians, I’ve been playing with rev 3000h, and you come to teach me to play rev? You better go to pvp using rev and sure to come with a different story in the pvp forum. (Aplauso)
When you say this is clear he has not played at a high level pvp, if you lower damage without stability is a useless sack of boxing takes 3 sec more to die without hurting or something useful.
I will not argue with you, if your entire team is more support against a team of damage just you and your teammates will be useless and even with more sustained’ll die without any pressure, I assure you can try and then comment, all we know that on paper is different.
He has played against esl players you to say that? I sincerely soloQ agreed on most of rankeds with esl players, I have to answer if I played with Esl players.Don’t talk about high end pvp when you can’t even measure the right time to use skills by looking at the animation.There is already enough passive crap, if all you can do is spam skills off CD without even looking if the enemy is blocking or not…you deserve to lose!
If you don’t want to skillfully dodge or know when to press skills ….then play a warrior or dragonhunter there you can play gw2 with a single foot rolling on the keyboard while drinking tea on your bed….you just lose any kind of self-respect though
All this talk about high end pvp……if it’d be for me I’d bring back GW1 ruleset where people need to win *consecutively*a set number of games in random mode to fully unlock PvP…then I’d bring back the fame and give zero money/glory to losers and that would bring value to the pvp rank.
From there the GW2 pvp community would finally grow, but for now…all this talk of skill from a casual playerbase……it’s clingy, if this was GW1 type of environment….60% of you would not be here talking about pvp, be glad
P.S Good thing re-posting my thread
Dh is still the turret engi of the new era, as such it remains a noob killer, when all your team get insta downed by a single dh..I blame anet ofc, at the same time anet is not responsible for the lack of skills of players in ranked.
Unless people learn how to dodge…then I don’t see why dh should be nerfed, this doesn’t detract from the fact that dh is a brainless noob killer.
Should we nerf a noob killer to further decrease the effort requirement of GW2?…No I don’t think so ..therefore..what else you’ve got to say about my thread?
I welcome buffs/nerfs as long as they promote skillfull gameplay on all sides..not that one side can chain blocks like a brainless monkey..then look with envy at other brainless monkeys.
Should a chronomancer really talk about skillful gameplay ? Shield 4..move towards the enemy Shield 5-well of gravity-rinse and repeat…blocks are up for like 60-70% of the whole fight, the remaining 40% is stealth/kite…..skillful my kittening kitten
If I want to start talking about the real skill level of players in GW2…I could write an encyclopedia. the best of you here is 80% build and 20% min common sense, at the very least I don’t have delusions, GW2 is an easy game..not worth talking about skill whatever you play; even ele is easy to grasp and use, every profession in this game requires min effort to learn if you have an IQ above 90, the rest is simple common sense…ezport….
Do not worry, I’ll quote him more.
Imagine far are you ignorant that talk about work and you respond with holiday … according to you have to balance classes for noobs do not complain.
Do not waste my time trying to explain to a stone (you) as something wrong (though for you this well and likes) Being happy in his world pve mashing keys without any ability (as you would like to do) but stop talking nonsense on the forum pvp please XD
This patch was like a solid B- if I had to grade it. They started toning down some of the stupid things that make some classes way too rewarding, while buffing a lot of completely useless traits and utilities for many classes.
I also agree that rev still needs some nerfs (mainly to get rid of some of the stupid mechanics of staff 5 and sword 2, while buffing other things to add some dps with more counterplay elsewhere).
Thieves should get a buff, but they really do need to tone down the ports a bit (also for rev). You can see they tried to do this with the new map, by giving some more obvious places you can’t port to, but it really does hurt any gameplay that relies on positioning to succeed when some classes have an ability that is as brainless as “push button, crap on face of guy maintaining good positioning in general”
In fact, if they did a decent job toning down some of the access to built-in hard mitigation of other classes, they could open up thief’s role without anything else. Too many classes tank way too well despite wearing dps amulets.
This patch is a solid A+
1) They finally stopped listening to the general forum whining, they recognised that listening to player A calling OP everything he loses to, it’s a bad decision…thx god
2) They tried to maintain profession integrity while reducing the faceroll nature of some build..without destroying anything
Revs are fine as they are, every profession must have that “oh kitten” factor to force the opponent in an unfavourable situation, this makes the game interesting and fun to play in my opinion, a game where profession A does C and profession B responds with D…it’s not what I call a MMO
Thief is great as they are as long as you have a regular player on it…and not a lemming, you have a role : decap and +1. You like it..so play thief…you want to 1vs1 Rambo everywhere…don’t play a thief is that simple. With time I’m sure they’ll give thieves a duellist elite spec or something similar.
This is a MMO and every profession has a role and purpose to fill, in PvP not every profession has to be able to 1vs1 things randomly, in WvW thieves are more than able to 1vs1 and win VS anybody….whoever say no to this..one warning…I can post 100+ videos of thieves 1vs1 and win in WvW
About this constant talking of ESL meta….it remains a ruse, a pointless attempt to give credibility to an otherwise a pointless thread
As can you say this, if you do not play pvp, besides not play at a high level you can not compare without knowing how to play pvp, not even like, as can you be writing on topics pvp? This is surreal.
I quote one of his messages ->
It’s not like I’m That anylonger much interested in PvP, I play a couple RANKED / unranked matches once in a while
https://forum-en.gw2archive.eu/forum/game/pvp/DragonHunter-worst-than-Turret-Engi
+2 for you lol
This patch was like a solid B- if I had to grade it. They started toning down some of the stupid things that make some classes way too rewarding, while buffing a lot of completely useless traits and utilities for many classes.
I also agree that rev still needs some nerfs (mainly to get rid of some of the stupid mechanics of staff 5 and sword 2, while buffing other things to add some dps with more counterplay elsewhere).
Thieves should get a buff, but they really do need to tone down the ports a bit (also for rev). You can see they tried to do this with the new map, by giving some more obvious places you can’t port to, but it really does hurt any gameplay that relies on positioning to succeed when some classes have an ability that is as brainless as “push button, crap on face of guy maintaining good positioning in general”
In fact, if they did a decent job toning down some of the access to built-in hard mitigation of other classes, they could open up thief’s role without anything else. Too many classes tank way too well despite wearing dps amulets.
This patch is a solid A+
1) They finally stopped listening to the general forum whining, they recognised that listening to player A calling OP everything he loses to, it’s a bad decision…thx god
2) They tried to maintain profession integrity while reducing the faceroll nature of some build..without destroying anything
Revs are fine as they are, every profession must have that “oh kitten” factor to force the opponent in an unfavourable situation, this makes the game interesting and fun to play in my opinion, a game where profession A does C and profession B responds with D…it’s not what I call a MMO
Thief is great as they are as long as you have a regular player on it…and not a lemming, you have a role : decap and +1. You like it..so play thief…you want to 1vs1 Rambo everywhere…don’t play a thief is that simple. With time I’m sure they’ll give thieves a duellist elite spec or something similar.
This is a MMO and every profession has a role and purpose to fill, in PvP not every profession has to be able to 1vs1 things randomly, in WvW thieves are more than able to 1vs1 and win VS anybody….whoever say no to this..one warning…I can post 100+ videos of thieves 1vs1 and win in WvW
About this constant talking of ESL meta….it remains a ruse, a pointless attempt to give credibility to an otherwise a pointless thread
Well, you say that rev is good, because only should look at the little cleaning condi + know how to fight against this assumes that rev is to cure 1.5k + 1,8k (I assure you it all, because in fights high level you are not going to cure brightness)
But not rev you use …(like a thief and his 5 k or 11k hit is balaced) and it shows they are happy to do it completely useless because they say it’s okay.
I just play with rev and much in pvp (legendary in the last 3 leagues) and tell you that before this patch and was wrong, but now they’ve taken my only kind of a hit all game modes gw2 and my 3000 hours with they go for the good deep toilet as the most likely to leave GW2 if the situation changes very soon. Thanks to ignorant to throw the .rev to oblivionI’m sorry you can’t complain about 10k hits from thieves, nobody forces you play invocation 24/7, be ready to sacrifice dmg for sustain, we’re talking about soloq where anything goes, this is not ESL where you can afford to go full dmg.
lol thief uses dps builds and they got sustain, condi clean and crazy damage!!!!!
It’s 100x better to have a teammates with low/mediocre dmg but enough sustain to pressure….than a high dmg teammates who die all the timesUnless you have the mobility of thieves, you can’t afford to never change your build, if you see your team lack support, then drop invocation, take retribution and change runes/amulet to increase your own self-sustain.
Revenant is amazing to CC targets and apply great pressure , a perfect skirmisher…but ofc you will have weaknesses like everybody else, grow as a player and deal with it.
When you say this is clear he has not played at a high level pvp, if you lower damage without stability is a useless sack of boxing takes 3 sec more to die without hurting or something useful.
I will not argue with you, if your entire team is more support against a team of damage just you and your teammates will be useless and even with more sustained’ll die without any pressure, I assure you can try and then comment, all we know that on paper is different.
He has played against esl players you to say that? I sincerely soloQ agreed on most of rankeds with esl players, I have to answer if I played with Esl players.
(edited by Chungo.3169)
This patch was like a solid B- if I had to grade it. They started toning down some of the stupid things that make some classes way too rewarding, while buffing a lot of completely useless traits and utilities for many classes.
I also agree that rev still needs some nerfs (mainly to get rid of some of the stupid mechanics of staff 5 and sword 2, while buffing other things to add some dps with more counterplay elsewhere).
Thieves should get a buff, but they really do need to tone down the ports a bit (also for rev). You can see they tried to do this with the new map, by giving some more obvious places you can’t port to, but it really does hurt any gameplay that relies on positioning to succeed when some classes have an ability that is as brainless as “push button, crap on face of guy maintaining good positioning in general”
In fact, if they did a decent job toning down some of the access to built-in hard mitigation of other classes, they could open up thief’s role without anything else. Too many classes tank way too well despite wearing dps amulets.
This patch is a solid A+
1) They finally stopped listening to the general forum whining, they recognised that listening to player A calling OP everything he loses to, it’s a bad decision…thx god
2) They tried to maintain profession integrity while reducing the faceroll nature of some build..without destroying anything
Revs are fine as they are, every profession must have that “oh kitten” factor to force the opponent in an unfavourable situation, this makes the game interesting and fun to play in my opinion, a game where profession A does C and profession B responds with D…it’s not what I call a MMO
Thief is great as they are as long as you have a regular player on it…and not a lemming, you have a role : decap and +1. You like it..so play thief…you want to 1vs1 Rambo everywhere…don’t play a thief is that simple. With time I’m sure they’ll give thieves a duellist elite spec or something similar.
This is a MMO and every profession has a role and purpose to fill, in PvP not every profession has to be able to 1vs1 things randomly, in WvW thieves are more than able to 1vs1 and win VS anybody….whoever say no to this..one warning…I can post 100+ videos of thieves 1vs1 and win in WvW
About this constant talking of ESL meta….it remains a ruse, a pointless attempt to give credibility to an otherwise a pointless thread
Well, you say that rev is good, because only should look at the little cleaning condi + know how to fight against this assumes that rev is to cure 1.5k + 1,8k (I assure you it all, because in fights high level you are not going to cure brightness)
But not rev you use …(like a thief and his 5 k or 11k hit is balaced) and it shows they are happy to do it completely useless because they say it’s okay.
I just play with rev and much in pvp (legendary in the last 3 leagues) and tell you that before this patch and was wrong, but now they’ve taken my only kind of a hit all game modes gw2 and my 3000 hours with they go for the good deep toilet as the most likely to leave GW2 if the situation changes very soon. Thanks to ignorant to throw the .rev to oblivion
I dont’ see any problems with the nerfs
As you will see the problem, you’re mesmer main and never use rev … it is full of ignorant world, posting this is so illogical as almost everything you say -> https://forum-en.gw2archive.eu/forum/professions/revenant/RevLivesMatter-Q-Q/first#post6369126
+1 for you
The only place Thief isn’t very strong is in the very competitive scene that you don’t care about.
Condition Mesmer is a skillful build, despite it not being the Power Shatter that you prefer.
Power Scrapper was too strong. They nerfed the Gyro daze and the rezzes. They buffed condis to try to open up build diversity.
Revenant should have taken more hits. I agree.
You’re missing the biggest nerf to Druid. The increase in CA cd from 10 to 15 seconds is MASSIVE.
Necromancer they did the same thing as Scrapper. They toned down the current meta slightly while buffing alternatives.
I think Elementalist was already strong and will continue to be strong. I see nothing wrong with it here.
Revenant needs slight nerfs . Thief needs slight buffs. Your problems with Warrior and Dragonhunter are L2P issues, and this has been proven time and time again.
Revenant needs slight nerfs Lol
I can only say that —→
1- https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-heal-nerf-insane-Too-far-gone/first#post6369005
2- https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes-10-18-16/first#post6368622
3- https://forum-en.gw2archive.eu/forum/professions/revenant/RevLivesMatter-Q-Q
4- If you play as a single class rev best uninstalls gw2
I am main rev and not just this nerf, first cure Shiro is now practically nonexistent (he being the worst I had in the game) plus added little cleaning condi leave us with no cure in the legend of pvp (they call this balance), the change in the aspect of nature has left the rev out raids and WvW not to mention the features of retribution that made it totally useless use, change in maintenance facet light x1 to x2 and changes that seem to fill. Anet said if nerf something, some other skills would increase to match, and then I wonder that improved?
The worst thing is that they have not practically arranged any major bug, such as receiving x6 times damage confusion when using relentless assault, precision strike (which fail most times or dispersed without impacting) or superspeed that does not give caotica release and so could follow …
If rev is not viable for raids, nor pvp (being asked a thief with experience in pvp the problem of them a rev without stability and Daggers happy to shiro) and WvW not, where it will be useful this profession?
Sincerely with both nerf and so little balance players gw2 eventually change the game, especially for the disappointment to those who like pvp or mvm, I am the first since the situation does not improve and ignore or miso users.
Are you all agree and see these nerf justified?
This patch is incredible, have not only left the healing of Shiro totally useless (which was bad) but have not fixed anything basically … not even the bug of confusion + UA = x6 damage. Needless to say that only rev game for a year (since I have the game) and if they keep doing crazy patches and do not give a little love will simply leave the game, this may be what you want less EQUALITY, have left to rev out raids, outside mvm and out of pvp that is where I am longer. Thanks for being so consistent Anet (Irony)
So let’s all complain that each class has skills and unify the entire game in a single class for all, so there will be no complaints … not players. I sincerely believe that you do not even use rev to know how it works, but complaining is free XD
While it is true that lack equality in pvp but the teleport is not what makes a class op
That’s why Rev take the place of Thief.
Thief = 20sec
Rev = 5secOffensive -
Rev : Give Me a Target.Defensive -
Rev: Give Me a Target.Other Time –
Rev: Just Give Me a Target.This game is suck!
Sorry to say revenant can not teleport every 5 seconds, needs energy and this ability uses a lot (I’m main revenant and I can say that after teleport need to change legend for not staying power to use) the thief does not spend energy to teleport and can use all his energy to attack and make another teleporting followed (in addition to the CC, stealth and crazy damage thief), you can not compare this
With revenant also occurs when using UA i receipt 6 Damage confusion in one second, it is very annoying and I hope it repaired, and has long been with us
UA needs revision, and using a second time Facet of chaos does not give superspeed (quite some time ago) Hopefully not be left as it is.
I have the same problem im stack in the pvp match progress and i can’t join pvp area and i can’t also join other istance
Exactly the same problem