Showing Posts For Circling Skies.1872:
I would suggest using the wiki and read up on stuff there and a lot of us use Duffy.net TONS of guides there. Good luck and welcome aboard!
I finally conquered Rodgort! Thank you thank you!
IT’S FIXED!!! Just saw it in the patch notes. Heading in to find it!
edit: got it off about the 6th kill in Cursed Shore! BIG sigh of relief. Now off to finally craft it!
Edit 2: Crafted Rodgort and I love it. About broke my bank but it’s mine…all mine.
(edited by Circling Skies.1872)
This is really disappointing. I don’t understand this at all. I’m going to submit a ticket tomorrow night when I play and ask them to just send me the item like they did for people doing Never more….at least according to reddit.
the key to any class is to actually play it straight and learn the skills as you get them. Don’t try to rush level them cause then you will have all the skills unlocked but no idea what they do. I made an Engineer and used tomes to level it up and then felt completely lost on how to actually play it ????.
I’m only mad about the bugged collections. Still waiting for a Tar Elemental Core fix on Rodgort.
That was my line of thinking as well. That’s why I spent so much time in Malchiors Leap and Cursed Shores. But then again, it could just mean defeated. It’s just aggregating that you had to send a ticket to get a response and they won’t respond or say anything about it here on the official forums. Actually there has been little to no A net activity here on the forums for the last two weeks. Very weird…
I was hoping for an update because it’s Tuesday….can’t they just add it as a drop like the other collection items? Sick of waiting to finish my torch.
Good news. Wish they would post here. Wonder if they will let us know when it is fixed…
I personally have done everything I can think of. Killed regular tars, Vet tars, the Monstoruos tar event. I have killed them I Fireheart Rise,Machoir Leap, and Cursed Shores. Nothing….
The only thing I personally have not done is the one in Arah because I cannot for the life of me get anyone to help.
The zero response on this is getting upsetting to say the least.
Nothing on my end. I really don’t know what else to do at this point. I really wish we would get an A net person to respond but they have been strangely absent from the forums as of late.
What did you try? When I get on tonight I’ll try the Monstrous Tar Elemental Event in Fireheart Rise…
I have been killing enough tar elementals that I am sick to death of them and have not got this item to drop. There are no real clues in this items description to help you figure out what to do to actually get this item. I have been stuck on it for weeks. I search google, reddit, here….zero information on this. Someone suggested to me here to try and kill the Legendary Tar in Arah Dungeon path 1. I tried advertising for a party in LFG. I tried to get my guildies to help. NO ONE wants to attempt to kill this monster to see if it drops the item we need. I would at least like to try, if nothing else it would cross this off the list of where to look.
send me a message in game if you ever want to try to do the Legendary Tar. You have to have 4 people to make it spawn. So 1-3 won’t work.
http://wiki.guildwars2.com/wiki/Legendary_Shoggroth
Rodgort III : Tar Elemental Core . Says “looted from a fallen tar elemental”. I have killed hundreds of tar elemental and veteran tar elemental in Fireheart Rise and Cursed Shores and this item has not dropped. Spent several hours killing them with nothing.
Thanks for looking. I try and do it tomorrow. Seems a lot of legendary collections are
having issues but not much can be found concerning Rodgort.
The only piece I have left to get in order to craft Rodgort is the Tar Elemental Core. The description says it is looted from a fallen tar elemental. I have spent hours killing them in Cursed Shore, Malchior’s Leap, and Fireheart Rise but I cannot get one to drop for me. Is anyone else having this problem?
Thanks for any info!
Adding my name to the growing list. I had 100% on the core game. Got nothing, not even a notification that I completed all of Verdant Brink. I need my reward for crafting please!
Thanks!
I find some places that will hand me my butt and other places that I slaughter easily. I think is just learning where is safe to traverse and places you need to find another path around.
I’m playing an guardian class so not sure how it is with, say an Ele. But I’m doing fine on my own so far.
How would you rate the HoT Fun Factor?
in Guild Wars 2: Heart of Thorns
Posted by: Circling Skies.1872
10/10 for me. I have been reading the forum complaints and decided to just stop, the negativity has reached an overload.
I personally and having a ton of fun exploring and figuring out new events. I like it this way. Once we figured out Silverwaste it just became a grind. I don’t want that to happen here.
The Maps are confusing as heck to navigate at first, but the more time you spend in them the more you figure out how to get around. Tangled Depths is crazy to navigate. More waypoints would be nice though.
Working on Masteries is ok too. Trying to figure out which to train first or next so you can finally do something like Bounce or summon an exalted to help, or learn the new languages is tricky but makes you kind of plan ahead.
All in all I love it and find it worth the money.
One thing I noticed playing in Cursed Shores was once you get your energy level up there was almost zero cool down on Utility Skills. Like All Skills were ready to use at all times. No skill seemed to be on cool down. I felt like I couldn’t fire off all the weapon AND utility skills fast enough. I was laying down the Dwarf Stance road one right after the other and couldn’t press hammer 2 fast enough. I don’t know if this is intended or not. But it seems all the other classes I play you have to be more timed in when and how you use your skills and think ahead about your cool down times.
Is this over powered?
Knights aren't dropping loot [Resolved]
in Battle for Lion’s Arch - Aftermath
Posted by: Circling Skies.1872
Last night I killed 6 knights. I got zero loot. I was solo. I was present for each fight and all that blah blah. No loot from knights.
It only takes long because you don’t know how to fight him.
He has a shield that reaches 10 stacks overtime. To remove the stack, he has to be hit by the red lasers. This is accomplished by stacking on him and then dodging away at the last moment, especially if you want the achievement.
THIS over and over again! Last night the zerg drew him down south away from the red lasers. No matter how many times myself and a few others tried to tell the zerg to bring him back north to the RED lasers no one would listen. It was actually quite maddening. How long can people attack and get zeros for dmg and not realize something is amiss?? The answer: approx 20 min or more. When people woke up and finally drug him to the red lasers the fight was over in a matter of minutes. I realize it may take a little time to learn mechanics of a new boss fight, but when there are people telling you exactly what to do and you choose to ignore them……well good luck with all that and have fun crying.
I can’t see that this was nerfed. I played last night and got a ton of rares and tons of greens and blues. Since the Pavillion event has started I have made a ton of gold from merching the green/blue items. AND I have gotten 4 exotics from Mystic Forging some of the rares. Also I have gotten 2 exotics from the boss special loot bags. The about of crafting materials has stocked up my collection bank too. Large claws especially which I now have to sell on the TP because i have so many.
My Magic find was at 298% with what gear i had and boosts
I really don’t care one whit about the reactor and not to interested in Abaddon either. I fought him already in GW1.
What I would like to see are more Fractals that deal with stuff that happened in between GW 1 and 2. It would also be cool to go back in time to Orr before its destruction so that I can see it in all its grandeur. There are tons of cool structures in Orr. I would love to see how they looked when they were built and being used.
Interesting idea, one that I would have never thought about before.
If this were ever to be implemented I would like to see it be all random per character. That means that the locations for your “archaeological dig sites” would be in a different location for every person in the game.
All the events and find this or that that Anet adds with the Living Story has, so far, been in set locations for every player in the game. Thus, many players (including me) look up guides and just run and waypoint to those locations to get the items as fast and efficiently as humanly possible. There is no more searching and exploring involved. Even though I do this I feel it takes something out of the game. I feel like I am just a machine or robot going from point A to B to C and so on with zero thought to the environment. My thought is I have already seen it all so there is nothing new here, just get in and out a quickly as possible.
By just giving us “clues” to somethings where-abouts, we would have to be more active in finding where the objects are hidden.
BUMP and BUMP again and again and plus 1 million! I have bee talking about this with my guildies how I LOATHE this effect and how it takes away from my shields appearance.
Just need to do away with this all together or make it less intrusive like the poster above me says “put it on the ground”.
I love all the new content and changes every 2 weeks…BUT slooooooow down on the new skins! I barely have time to enjoy, say, the Zeinth skins and I already have new ones to get and covet
. Space the skins out a bit more or make them craftable so I don’t have to feel rushed to get them.
Also, stop adding new crafting material and add more recipes for crafting new skins instead of having to turn in scraps and tickets and whatnot.
From the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE, to the two-week content schedule our Living World teams have in store, the second half of 2013 has countless more exciting new things in store for our players than I can possibly cover here. As always, the content above is subject to change as we test and iterate on these systems.
What do you think this system will be like? Similar to the LFG site we use now? I hope its not just a chat channel.
All the bosses attack extremely slowly and, for the meta world bosses, will only attack in a straight line. Right now on Shatterer you go beside him and attack upwards, and he just keeps firing in a straight line away from us. He also attacks extreeeemley slowly. Spice it up and have the dragon move, have it face us as we move around, have it attack more quickly and whip it’s tail or wings at us and knock us back. Right now it feels like I may as well be attacking a wall.
Agreed with this as well as OP. I would like to see the Dragons put up a more “active” fight. Move around the whole map, make us chase him, let him chase us. The maps are huge, the Dragons are huge and can fly, why would they just sit still and take it?
Jormag does have the mechanics of taking down the ice shield and then the ice pillars to protect the Golems…maybe more damage should be done by the golems and less by the players then more folks would pay more attention to taking out the pillars?
Tequatl does have some mechanics in place, but like you say, players just by-pass them and attack him directly. Same here, make the secondary mechanics do more damage than a mob a players.
The Shatterer…I honestly don’t know his secondary mechs. I have always stood with the group to the side and just attack till dead. This definitely needs sprucing up.
Zhaitan….ugh. boring. Bring him into the Meta in Orr, make us chase him around the map, make it a multistage process similar to the Kraka Queen, make it difficult to do but also reward accordingly to effort put into taking him down.
I have always thought that all these Mega-Bosses were actually quite lame and way to easy to defeat. I would like to see more action involved. Like some people have to collect and run ammo to some cannons while others man those cannons and other have to fight of hordes of adds to protect the cannons…that sort of thing
My main is my Guardian and I can honestly tell you I have no clue what I put into my armor and have no idea my trait points layout and I have zero issues surviving alone or in a group. So from my standpoint, as long as you have level appropriate gear you will be ok. I think Zerks a such a big catch-phrase because of the increase damage potential they can have. Runes and Ords are pretty cheap so I would just play around with different ones to see what you like best.
How are the rewards the same? I have seen first place people get the new backpiece and the rest of us a green and a quartz.
If it wasn’t for the Dulfy guide I would have had no clue that this even occured. The NPC says nothing at all giving you no clue who he is or what he does. Did I miss something that tells you he does the show?
It absolutely kills me the number of people who refuse to change their skill bars to make this easier. Even with a PUG, communication is key. Communicate what skills you are taking to help and change them as needed for each area of the dungeon. Hell, the dev talk about this dungeon says blatantly that STABILITY is a must, yet few people even use it! Invisibility is also a great one for the Cannon Barrage at the end (although the last one lasts too long IMO). Also, Stay together as a group and go in the same direction. If one person lags behind you will all most likely start taking hits. Have a thief or mesmer make you invisible. For Mai, as a Guardian, I took Save Yourselves!. I watched my teams status bars and health. When a few team members had stacks of bleed and their health was low I would use Save Yourself! then use a condition remover, then a heal and everyone was back to tip top shape.
Is this dungeon easy? No. Is it impossible? No. You have just GOT to be more flexible in your play style. The build you use in PvE for all maps just might not get you through this one UNLESS you are open to communication and changing your skill bar.
For me the following always works. Only use the boxes to avoid the low/fast laser. But don’t stay on the boxes. Just walk in circles following the larger slower lasers and use range to hit the golems. Whenever the lower laser comes along use the boxes to jump over it and repeat the cycle. If everyone of your party does this (nobody remaining static on the boxes for as long as possible) the golems will all run after you and be without shield 60% of the time, resulting in them dying way faster.
Once you mastered this, doing this boss will take you max 10 minutes.
Yes. This is the way to do it. It takes a bit to get the hang of doing it, it’s a lot to keep an eye on, but not impossible. It does take skilled timing. Once you figure out your pacing (not timing) you should be ok. Stability helps A LOT. I am surprised by the number of people complaining who refuse to change anything on their skill bars to make this dungeon easier.
Same error as of 10:50AM EST. 0 kb 1 kb 0 kb , Connection error detected…retrying.
Okay, finally connected as I typed this post. Let the launcher sit after getting the message rather than closing and retying. It finally connected and I was able to log in.
I just did the same thing. Couldn’t log in, came to the forums to see what was up, left the GW2 launcher up and trying, read forums and when I checked back it was working.
Try to leave the launcher up and going for a few minutes and see what happens.
Hate to be the debbie-downer, but it looks like yet again more lousy cash for chest and horrible RNG for new skins. I have beat around Southsun Coast the entire time it has been updated and have found probably 6 crates in total and zero ticket for weapon skins. I just don’t understand why they keep repeating this method for obtaining new skins. Especially so dang soon on the heels of the Southsun Crates! Is this the way it is always going to be???
Whips- Cool addition that you don’t see in many games. What would the skills be for it? Main and off hand? What classes would you like to see use the whip?
Polearms- Don’t we already have spears and tridents? Some have awesome skins….why not just make them usable on land but with a differing skill set?
I hope they put in guild halls. I want us to be able to pick what city we want it to be in. My vote would be for Queensdale. I think they should be open instanced so you can come and go without loading into another screen, but still have the ability to decorate it with banners and such. This would increase the populations in some cities and give players a sense of having a “home”. Let guilds be able to put crafting and bank stations in their halls too.
I don’t really give a fig about individual housing. It would have to be instanced and I would not ever visit other players houses. Did anyone honestly go hang out in someone else’s Hall Of Monuments in GW EOTN? I sure didn’t. And no one really had any interest in coming in mine. Maybe we wanted to to show off our collections, but it just didn’t work out.
I think it is pricey because one of the 0-400 cooking guides uses it. You can make some decent coin selling the mats needed in some craft leveling guides because people will just buy the requirements instead of hunting them down on their own.
Is this on Sea of Sorrows? Cause if it is I bet a lot of people there know who you are talking about. He/She is annoying and likes to blame people/guilds for “ripping him off” and such. I know they have been reported. All I can tell you is ignore them. Leave LA if they are there filling up the chat. Tell the truth I don’t notice him anymore.
This person had a questionable name and changed it. First name start with an F and the second name with a R?
add me to the list of can’t get back in. zoned to a new map and got booted then the login error screen
I would rather have a major Guild Castle, in which you could have your own personal suite.
+1
I logged in to say this. I would much much rather have a Guild Hall/Castle/Building that could have rooms for individuals to personalize.
We (in guilds) need a place to gather and meet before heading off on Guild Events.
Agreed. Have not gotten on since update and I gather them all every day.
Did it last night and horrible loot. Please patch this too match the Maw drops.
Didn’t they just fix his loot with a build today?
At work today so haven’t read/seen the patch note. Hopefully they fixed it cause its a really fun event.
AGREED!!!! Had my guild help me do this event last night. It was lots of fun, more fun than the dragons to be honest. Exciting battle, kill the Destroyer, loot chest for 3 blues. Hurray! While lots of fun, I don’t think too many guildies will ever come back to do this event with me again because the loot sucks so bad.
PS: Loot from Megadestroyer and Giant Wurm was terrible. Maybe just bad luck.
Same for us on SoS server. I had a lot of guildies come help me do the Megadestroyer, not only for the chest, I think its a fun and exciting event. We killed him and most players only got blues and nothing else. Some were quite mad, I was disappointed by the reward but had fun killing the monster.
IF the gods do come back, I would rather see some new domains rather than the old. Would be cool to have a Dwayna or Lyssa or Melandru domain. I think this would be great for new dungeons in expansions.
Does the Mossman have a skill/attack that he uses when he comes out of stealth? When fighting him last night, he would come out of stealth and without seeing any animation our healths would go from full to zero or close to zero in one tick. Is this avoidable?
As much as I have done Fractals I seem to rarely ever get this one so I am a bit unfamiliar with the Mossman at the end of the stage.
Thanks!
ps. this was in a lvl 14 run