Showing Posts For Citizen.3869:
Oh good, I am not crazy… I left a few months ago to take a break and concentrate on school… Come back and my Deathly Chill feels very underwhelming. I had a nice build for it and it did wonderful dmg… about 800 a tick.
Not liking bleeding as it is easier for enemies to cleanse it off now.
Yeah, plus you gotta spam all those chill utility skills mindlessly to even match the output damage of the old chill. RIP ;-;
Thought I’d throw together some clips commemorating the nerf of Deathly Chill. Just a lighthearted video to get us Necro players through the tough times ;-;
Shout out to my friends disliking it seconds after I put it up, lol… :^)
First off, cool video, it’s seems like it’s really fun to play (might try it myself). Second off, our names are very similar XD. They sound the same, mine’s just a spinoff of my real name, Sid.
tyty :^)
Nice to meet you, fellow Sidizen.
Hi I’m Leoric. I decided to make a not-so-serious roaming video of my condi Reaper having some fun in WvW.
Video: https://www.youtube.com/watch?v=VTLNlDL-M8w
It’s not exactly optimized for 1v1’s, but I found between Rune of the Mad King, Parasitic Contagion and Blood Magic, you get massive bursts of healing when outnumbered. At the very least, it’s pretty fun to play :^)
(edited by Citizen.3869)
I mean, the only way you’ll ever beat a Necro is by knowing Necro better than your opponent. I have never lost a fight to someone who didn’t know about Necro skills.
But yeah, like people said; full damage warrior, then CC / damage burst them. Mesmer, blow your combo rotation, then dip out and wait for your combo again. ALWAYS save your interrupts for their heal. I can’t stress this enough, we WILL lose fights if we don’t get this off.
Also, don’t feel bad if you lose against a full-shroud Necros. This has always been a favorable match for the Necro, even before the buffs, no matter the match up.
Lol, I did the same thing! Grind to Diamond in PvP, then tried my hand in WvW. Took some time to get back into the hang of my power build.
Sweet fights :^)
Range ppl never trouble me while I got axe/focus, they troubled me when I had staff. Untill HoT I used staff as mendatory, but when reaper was out, I found axe to be better at dealing with ranged. the only one who managed to beat me cause the range is herald and thier stupidly OP hammer.
I’ve seen that a couple times. It’s just hard to imagine Reaper or Necro without the utility of staff, especially when using unblockable marks. And yeah, Hammer Rev’s are SUPER annoying. Luckily, they don’t run Mallyx, so having the bit of condi is super good at pressuring them.
a decent little montage my friend. Liked the music alot and your frights seemed pretty streamlined. So not to shabby at all. ill study it more to see how i can improve on my own game play from this footage thanks mate.
Eyy, thanks man :^)
I am confused.
Why using Deathly Chill on power build, which have the same-ish dmg per tick as bleed.
While burn have nice dmg even w/o condi setup, I would prefer extra crit to secure every hit would be crit.
All very good questions. It is something on paper that is hard to justify, but I will try. In my experience, it’s not “how do I optimize my strengths” but more so, “how do I make up for my weaknesses”.
Generally, when I finally get up close, I never have a hard to finishing them off, so Reaper’s Onslaught seems like a waste.
Blighter’s Boon is something I played with for a long time, and is especially sexy with the spite line. But again, sustain in a fight is never something I’ve had a problem with. In fact, fights where I eventually got out-sustained were usually solved by adding Deathly Chill, since I was able to make better trades from a distance (the weak point of Reaper 1v1’s) with staff (which can output about 8 seconds of chill).
And as you pointed out, Dhuumfire is preference. Crit is nice and all, but there are some fights you need to win with condi (burn guards, power rev’s, etc). For me, it has never come down to “aw man, I wish I crit there”, but rather “these blocks are super annoying”, and getting 1k burn ticks in between periods where you can’t auto is SUPER nice.
You win those fights cause you have high dmg, not because the use of those condi traits. that is what I think.
This is correct. Condi is not the reason I win the fights, and isn’t even what makes the build. The condi traits are just an addition I personally chose to make up for the weaknesses in the build.
The video itself was a bit problematic to me, you should have kept the UI stuff to minimum and the footage bigger, I had to actually get closer to my screen to watch it.
Thanks for letting me know, I actually scaled it down a fair amount from some initial renditions. I was worried it was still too small, but I’m glad to get this feedback to confirm it.
You can’t really tell me you struggle vs a LB/SB core ranger without any food >.>
“Struggle” is a harsh word, especially since he was also hiding in his camp.
I’ll admit, I made it look a lot closer than it had to be near the end since I popped out of shroud too early, but I also had heal, so I can assure you, it wasn’t a struggle.
I almost left it out but had a lot of requests for, a) recovering from bad fights (he had been 1200 ranging me in a previous fight before that), and b) killing pew pew rangers (a problem, for whatever reason, a lot of people said they had).
Well, it took me up until 2016, but I’m finally getting results with a Reaper build that isn’t condi or signets. This build will work either frontlining zergs, or roaming.
Video: https://www.youtube.com/watch?v=w98U7rUFF4I
(Build in video description)
Key Stats:
- 2.5 k power
- 2.7 k toughness
- 44% crit
- 194% crit damage
It’s weakness is that it’s not the best build for either roaming or zerg fighting. Signets is still a better 1v1 setup, and a soldiers setup, or even wellomancer, would have more impact on a zerg fight. Still, I usually don’t do any single thing in WvW, and this was as good as I could make it without needing different builds.
Variations:
I like to swamp out Plague Signet depending on the situation, like spectral grasp if I’m sieging, or Spectral Wall / Well of Suffering in zerg fights (especially since the damage of this build is very similar to beserker, without being full glass).
I also get very specific as to what armour/trinkets I use. The general idea is to preserve power/tough/crit/crit-damage. There are a lot of combinations you can use.
Chilling Darkness, Path of Corruption, Parasitic Contagion… #JustWvWThings.
But this actually gives me some good ideas for a hybrid build, nice video!
I mean it basically comes down to whether or not the extra crit damage is better than the loss in power since both build should be in 100% crit due to fury.
Too lazy to do the math but gut reaction is that power is stronger, not sure how much though.
Napkin maths shows zerk build will do more damage if you do nothing but spam LB. As soon as you cant use shroud and must sue dagger auto for dps zerk wins.
I got the same results, but I am still going with valkyrie and wurm because the difference is relatively minor and being able to camp RS when needed makes up for the loss IMO. YMMV, but either way you will hit hard enough that any trash will melt.
How quickly we begin to assume that every necromancer becomes a Reaper.
For a Reaper, yeah, Valk with Wurm runes is better. But for a base necromancer, zerker will do more damage, because it doesn’t have decimate defenses.
Yup, you and Sigmoid was right, I was referring to Necro.
But it is interesting that it’s pointed out how this build is both more tanky and damaging for Reaper. I also think I could make valk / wurm work for regular Necro in WvW zergs, since most of Necro usefulness in zergs comes from dropping wells > going into DS for that 100% crit. Risky relying on DS while roaming though.
Though, interestingly enough, the build/playstyle you just described is absolute crap for Reapers.
Then it’s a good thing I said “regular Necro” and not Reaper :^)
I mean it basically comes down to whether or not the extra crit damage is better than the loss in power since both build should be in 100% crit due to fury.
Too lazy to do the math but gut reaction is that power is stronger, not sure how much though.
Napkin maths shows zerk build will do more damage if you do nothing but spam LB. As soon as you cant use shroud and must sue dagger auto for dps zerk wins.
I got the same results, but I am still going with valkyrie and wurm because the difference is relatively minor and being able to camp RS when needed makes up for the loss IMO. YMMV, but either way you will hit hard enough that any trash will melt.
How quickly we begin to assume that every necromancer becomes a Reaper.
For a Reaper, yeah, Valk with Wurm runes is better. But for a base necromancer, zerker will do more damage, because it doesn’t have decimate defenses.
Yup, you and Sigmoid was right, I was referring to Necro.
But it is interesting that it’s pointed out how this build is both more tanky and damaging for Reaper. I also think I could make valk / wurm work for regular Necro in WvW zergs, since most of Necro usefulness in zergs comes from dropping wells > going into DS for that 100% crit. Risky relying on DS while roaming though.
Also dont think OP linked the correct builds since they both use wurm runes.
Woops, updated. Admittedly, they were just quick builds that I whipped up for stat comparison. Didn’t think too much into traits or utilities.
I’ve been looking at a Valk armour with Zerk weapon / trinkets build, and comparing it to the traditional full-zerker Necro.
Looking at stats, we get:
1) Valk/Zerk w/ Rune of Wurm
Power: 2603
Vitality: 24112
Crit : 35.95
Crit damage: 232.33%
2) Full Zerk w/ Rune of Strength
Power: 2758
Vitality: 19212
Crit : 50.95
Crit damage: 218.73%
Valk/Zerk build: http://en.gw2skills.net/editor/?vRAQNBIhZakjG6txWawmG4wxBuQNH7moKonRb8swrOAaBA-T1hFABA8EAMS5Xhq/cm+gEOFA5s/QVKBDAgAsz6sO3ZghO0hO0hO0uuOH6OH6OLFQEjBA-w
Adding the 50% in shroud for crit, wouldn’t 1) be both tankier AND more damaging? Thoughts?
Edit: For Necro, not Reaper.
(edited by Citizen.3869)
I don’t have trouble dying in the first place. I still prefer the damage boost, imo.
I run a mix of Knights and Calv, with a mix of different trinkets, all focused on maxing power/prec/fer/tough. This is a little unnecessarily tanky for PvE, but is a perfect balance for WvW.
You can play around with this build and see if you wanna swamp anything out :^)
(edited by Citizen.3869)
Can confirm.
As a WvW Necro, I always felt this skill was good already, but mostly against melee. Was almost useless against ranged (which is most of the meta, atm) so the projectile destruction is exactly what it needed.
In a meta where almost every roaming classes 1-shots you (unless you have blocks, invuln, evades, etc…), I decided to create a build that focused on toughness in order to sustain through most burst (specifically, WvW zerging and roaming).
VIDEO: https://www.youtube.com/watch?v=C0bwHDc4T1w
Thanks to the Death Magic tree (specifically, Corrupter’s Fervour), you can easily get 3k+ power and 3k+ toughness, on top off 100% DS crit, and about 183% crit damage (admittedly the biggest draw back of the build being crit damage).
I understand vitality scales better as a defensive stat for Necros due to DS scaling, but the damage boost off toughness was just too nice to give up.
I have more clips that involved proper 1v1’s that I’ll post soon, if anyone is interested.
Note: Sometimes I switched to 2-2-1 in Curses for the auto-condi transfer and weakness against stuff like burn guards and thieves.
too much pro-ness you almost make me think necros need to be nerfed!!!
I see almost all your fights are outnumbered or duo fights.
which I guess would make wells a lot more effective.What are your thoughts on solo roaming though? will your triple well build still be useful?
I’ve tried triple wells, and it completely wrecks kids unless they’re even remotely smart. It’s high risk, high reward. I prefer to run one damage well, one utility well, and a signet, along with as much condi transfer in my traits as possible.
At the end of the day, 3 wells is overkill for roaming and you won’t be able to cheese smarter players.
Good read, but I am wondering about hybrid builds such as your Hybrid Staff build which was a little more reliant on the higher base damage of conditions.
Will hybrid builds be forced towards condis in light of these new changes? While I’m all for condis, having a multi-purpose build that doesn’t get stomped and tea-bagged by Diamond Armour eles would be nice.
I know it might be a little early to be doing the numbers on hybrid builds, so maybe I’ll just have to wait and see.
Thank you very much for your feedback, I almost completely overlooked the minor traits.
Thank you for keeping this guide updated, and also hope I see something from you in the way of the GS that necro will (as far as I know) be getting.
I’ve been using this build for around a year now, and it’s by far my favourite way to play my necro.
A couple questions:
1. What are your thoughts on taking the 4 points in “Spite” and putting them into “Soul Reaping” and getting DS skill cooldowns and fear duration increase? Retaliation in DS always seemed like a waste to me since I get long durations of this from Axe 3 anyways, and the damage boost + cd on axe seems outshined when comparing to increased fear duration.
2. Since this build is noted for WvW, PvP, and PvE, do you think it outshines current “meta” builds for necro in these areas? Or is it primarily used for it’s versatility. I do WvW a lot now, and I’m not sure if buying full Zerker is simply better in all cases, or if this build does have it’s perks over Zerker in the Zerg WvW meta.