Showing Posts For Coehati.1096:
I’ve noticed this as well. Has anyone reported this as a bug?
I’d like to join as a student. I’m in NA.
facepalm
After reading one too many posts insulting players for failures, Ceridwen finally loses it. You have been warned.
Who’s responsible for an event (specifically the marionette) failing?
I’m responsible, you’re responsible, we’re ALL sodding responsible. Yes, everyone taking part is at fault. Co-operation is the nature of this event.
Why are we all to blame?
There are several reasons, which include but are not limited to, the following (mentally tick the one which most applies to you, or tick all that apply if you feel you are deserving of more):
*Assuming people have played the content before, that each and every one knows exactly what to do at all times. Because they must have and must do, because you do!
*Assuming you have no part in educating the people on your run with exactly what to do. Your failure to communicate your knowledge has grossly let your side down. Give yourself a pat on the back for your non-contribution! Excellent.
*Assuming that it’s okay to insult and belittle people in-game and on forums when there are failures. You lower morale, and in doing so, set yourself and others up for future failures. Well played, you.
*Assuming every player has a maxed-out character taking part, just because your own character is!
*You think everyone should have the event down perfectly after one or two attempts because you have? If you think they should, well done! That’s another assumption and you are clearly a professional. Someone should be paying you for your time.
*Yes, players who fail may well be at fault too, but immediately shifting blame when you DO NOT know exactly why things happened the way they did is lazy reactive thinking. I say thinking; I probably shouldn’t because that doesn’t appear to be involved in the process at all. Assumption!
*Of course, all of that said, turning up and not knowing the minutiae isn’t a crime. Asking isn’t a crime, and it’s better than keeping quiet and contributing to the failure. If this is you, there’s plenty of help and guides now available, so do your best to get stuck in. If you still fail, try to identify what YOU did that was wrong, and arm yourself with better knowledge for next time. That is, if the people from the above reasons don’t make you want to kill yourself or drown kittens instead.
Enough reasons, I need to go and put the kettle on. But to sum up:
Why on earth do you think it’s acceptable to berate other people? How does this make the experience better? Do you feel better for it? Is your life that terrible that’s what you need to do to feel good about yourself? If so, that’s why events will fail. Well done, you.
Owning up to responsibilities probably shouldn’t happen in an online game, but here’s a learning opportunity for all.
sigh
goes to kettle
awaits flames… but not from kettle
Thank you for writing this, it sums up how I feel perfectly.
I’ve won twice in an overflow and zero times on my main server. I tend to find that there are more people at the event in the overflows than on my main server.
I’ve been really enjoying the marionette as well, and agree the community spirit is really great. I haven’t really seen the insults in chat other people talk about. I’ve enjoyed the living story updates and so far, this is my favourite. I hope the marionette sticks around, or that we get similar encounters. Keep up the great work!
The difficulty in that is that she wants to go out and do stuff, not waste time on menus or learning what things do. I still haven’t been able to get her to stop and read skill descriptions :O
I’d suggest just letting her do what she finds fun for now and worry about things like skill descriptions and menus later. I played for a long time before I paid much attention to skill descriptions, as I found it tedious and boring to read them all, and I just wanted to play the game too. Did that make me a great player? No, but I had a lot of fun. Once I realized I needed to be more familiar with skills to be effective in a group I started to pay a lot more attention to them. Initially though you want to her just enjoy herself.
Very helpful and well written guide, and thanks for the videos. Thanks also to Truefaith for explaining combos. This thread should be stickied. Wish I had this information when I first started the game.
You explained the issues I have with armour very well Faowri, I agree.
I know that those who run the large guild I am in would love to see more guild management tools. This would make a great collaborative discussion topic.
Jeff, something I would like to suggest, since we’re on the topic is perhaps consider some form of “dynamic respawn rates”, basically having respawn times adjust based on players in the immediate area, so if there’s just one person in an area or doing an event, enemies respawn maybe as low as once every ever, say 300 seconds (5 minutes), while if you have, say, two full parties, respawn rates can drop to as low as every 45 seconds.
Numbers would require adjustment since I am not a number guy in any respect, but something to give you a picture. What do you think? What does everyone else think?
This would be really nice, I have no idea if it would be possible to do or not though.
Reading JV’s comments, he’s thinking about specific creatures respawning, whereas what players are seeing are continual multiple mobs in the same area.
So fine, your monsters are on a 100 second respawn, but when there’s 4 mobs that all spawn in the same place, it’s the equivalent of 25 seconds. Add in some adjacent spawns and wanderers, a slow-kill-speed character, and the player experience is that of instant respawns.
Yeah, I think this is actually the root of the issue/observation. It’s not that the same mob is respawning, it’s that thinning the enemies doesn’t always actually give you much breathing room when the mobs are densely packed, when the mobs have high durability, or when you’re working solo (or some combination of these,) because it’s not just the results of a single spawn you’re contending with but everything that might cumulatively respawn before you’re able to clear a path forward.
A place that seemed very broken to me was the camp in Brisban Wildlands, Hidden Lake region, just west of the Seraph Observers waypoint. The spawn rate there just didn’t seem right at all. Every time I went through there, all the NPCs—merchants and such—would be dead due to the bandits constantly overrunning the area.
Trying to keep up with them, and keep the NPCs alive, was impossible alone, and even a party of 5 (in the zone’s level range) was hard pressed.
This was not due to an event. This was normal spawn that I dealt with many times over the course of several weeks. Haven’t been there lately, but last time I was there it was still crazy, and way out of line with the rest of the zone.
I was there two days ago; it’s unchanged.
It did give me the opportunity to finish my Combat Healer title, though.
Poor NPCs.
I agree entirely with this post, and with the complaints in this thread. That particular camp in the Brisban Wildlands is still the same, I was there with another player recently and between the two of us we couldn’t keep the NPC’s alive long enough to interact with them. It was crazy. I gave up after rezzing them for the third time. I agree that it is often hard to tackle more difficult foes when the lower level mobs keep respawning quickly around you. And yes, it would be nice to be able to pause once and a while for a few seconds after clearing an area to enjoy the scenery or check your bags.
I agree that it’s probably not so much that the individual foes have short timers but when there are multiple foes in a small area, they appear to be respawning one right after another.
I belong to a community of 1500+ members who are all over the age of 25, I suspect the number of older people playing this game is underestimated. I agree with the OP and I don’t think you are an anomaly. On our private forums there are very few complaints about the game. I suspect that most of the people that are simply enjoying the game for the fun of it are simply not visiting the forums but are busy playing. I like to read the forums (usually), but to be honest I am mostly afraid to post because of the rampant negativity.
Thank you for a great and unique game, that is not like all the rest. I played Guild wars 1 for many years and I look forward to doing the same with Guild wars 2.
We need a higher guild capacity in Guild Wars 2.
For us as a community, it’s about keeping our members together in game. …I’d love to hear from ArenaNet regarding this because while it doesn’t effect all guilds it does effect a large number of players in multiple gaming communities.
Yes, please. It’s disappointing for our community to have to split up into multiple guilds. In GW1 the alliance feature at least allowed us to chat easily across our guilds. Here we don’t even have that.