Showing Posts For Corgibuttz.5849:
I agree, downstate sucks in WvW.
I’d be down for it’s total removal.
How about a relatively easy fix?
Downed once gives you a 5 minute debuff that if downed again you die. Removes upon death or after 5 minutes.
I hate that two people can res up a person I just downed even if i start the stomp the moment they die. It’s crap and should be removed. I agree the whole downed system really gives larger groups an unfair advantage. They already have more players, why make it easier for them to revive each other too?
Resing should be out of combat only.
Please hear the players suggestions devs!
I think it’s about the fact that it’s so kitten hard to finish off a thief. Other classes, if you are defeated, you die. With the thief it’s, if you are defeated, you just retreat, heal up, and come back and try to snipe that person again. It’s a class where you can be beaten over and over and over again, and never die. You just get to retry the fight over and over until you win. At least in WvW.
The culling bug (late rendering after they should appear after attacking) is certainly helping the class as well.
It’s really annoying to other classes. If they charge into a pair of guys, they better win, or they will die. Having this super mobile class that can not be caught, and can run down any other class just ruins the open world pvp for me.
I have a pistol/dagger thief based around mobility/escapism. I rarely die. I’m bored of that class and playing a few others now, and oh my gosh am I realizing how OP the thief is now. The class is hurting the enjoyment of many people for WvW. No joke.
With my other classes I’m playing I’m learning how to fight different classes, and making use of all my powers. With my thief all I used is regular 1 attack, and Cloak and Dagger, number 5 with my P/D spec. I use that in every fight, vs every class, 1v1, or 1v10. It’s a god kitten joke.
+1 to remove as well. I just have a problem w/ how much health people have in down states. Say you’re jumped by 2 or maybe 3 guys. You manage to actually get a kill. Oh wait… Your 2 friends can revive you way before I could ever get a stomp off, and you have like 15k hit points. I just killed you, and you still have tons of hit points on the ground and I have to kill you again. I just don’t think it rewards people who overcome bad odds. “oh you managed to defeat someone in a 2v1… well lets just give the two even MORE advantage over the one.” I just don’t like it very much.
my 2 cents.
I guess my point I was trying to make was playing I win most of my 1v1s as a thief as a pistol/dagger spec by coming out shooting from stealth, shooting twice then cloak and daggering back into stealth. I use these two moves over and over and I beat every class. I never do anything different. The only time I “add” anything is when I burn Thief Guild and gain 2 extra guys for confusion/dps. That beats every class.
Why don’t you die when they drop hellfire on you once you stealth?
They recently buffed stealth so I can run 50% faster while stealthed. I have 14 seconds of stealth at 150% movement speed.
Ok, now you’ve got me curious, how do you engage Stealth for 14 seconds in a row without using Shadow Refuge? I mean, you could theoretically use Shadow Refuge, but you’d have to camp out in there for five seconds to get the full buff, and they would never let you leave that circle alive.
I don’t know, it sounds like someone who’s theory-crafted a Thief based on rumor and wiki entries rather than actually using any of those abilities in practice.
Shadow Refuge is what I use to escape, I just forgot the name like I said, in the part of the quote you decided to leave out to try and discredit me. It’s not really that hard to find a small sliver of space not getting hit by AOE (you can see all the circles after all) and just stand there until I get my full stealth. It’s so easy it’s a joke. You sound like the one who has not played a high mobility pistol/dagger thief in wvw. I don’t die when they drop hellfire on me in stealth because I simply dodge away once I stealth. I have very high endurance regen via runes and traits, I can dodge very very often.
Once again, Arenanet, I’m a thief, please nerf me.
I like the idea of adding incentives to hold points.
I play a thief.
Thieves OP as kitten. I am not a “super awesome pro gamer hell yea I always win because i’m awesome!!” gamer.
I tear it up in WvW w/ that thief. I can engage any sized group of people, and 99% of the time make it out alive. I am the fastest. No one can out run me. I am the fastest. No one can catch me. I solo WvW all the time. Picking off a weak person in groups of 2,3,4, even 5 sometimes. Anyone saying this “try playing the thief, you will see they are not OP.” This is bullkitten. I play the thief, and I own face. I have never played an MMO and had this “top dog” feeling like I do in guild wars. I play other classes as well now, and they are not nearly as strong as the thief. As much as I love my thief, I want to see them nerfed.
Anet. I am a thief, and I’m way way way over powered. Please nerf me. My good time must be stopped… for the good of the land.
So you roam solo, steal in and down a player in a group before they (prob bad) even know what hit them, but you can’t get the stomp off and blow all your CD’s to get away from the group as they rez the player in 2 secs. And that is OP?
k.
also @ this post, any class that is considered the “stealth” class in a wvw type setting will attract people to want to gather a large group of them and roam together as a super secret stealth gang. Look for that thread about 2 months back of the guy starting a thief only group.
i fail to see the point of how this means theives are op
You are right, perhaps my first post was not very clear.
I guess my point I was trying to make was playing I win most of my 1v1s as a thief as a pistol/dagger spec by coming out shooting from stealth, shooting twice then cloak and daggering back into stealth. I use these two moves over and over and I beat every class. I never do anything different. The only time I “add” anything is when I burn Thief Guild and gain 2 extra guys for confusion/dps. That beats every class.
On top of that for 1v1’s I can target a class w/ less defensive tricks in groups of 4 guys and kill them, and then escape.
I use 2 moves over and over and over in 1v1, in 1v5, and I get kills.
If I see any other player I can run them down.
If a large group of people see me, no one besides another thief can catch me.
They recently buffed stealth so I can run 50% faster while stealthed. I have 14 seconds of stealth at 150% movement speed.
I can engage 10 people in a fight, cloak and dagger into stealth, drop my shadow field (whatever it’s called) and stay cloaked for 14 seconds moving at 150% movement speed away from them, then use shadow step while in stealth at the last moment and jump so far away from the people I was just fighting our names fade out and they can’t even see my tag above my head before I come out of stealth.
I can defeat any class using 2 moves, and escape any number of people every time and run down any player I see.
I guess my examples were not very clear the first time. I hope this helps. If you play a thief and are arguing they are not over powered, I think you are lying to yourself.
I play a thief.
Thieves OP as kitten. I am not a “super awesome pro gamer hell yea I always win because i’m awesome!!” gamer.
I tear it up in WvW w/ that thief. I can engage any sized group of people, and 99% of the time make it out alive. I am the fastest. No one can out run me. I am the fastest. No one can catch me. I solo WvW all the time. Picking off a weak person in groups of 2,3,4, even 5 sometimes. Anyone saying this “try playing the thief, you will see they are not OP.” This is bullkitten. I play the thief, and I own face. I have never played an MMO and had this “top dog” feeling like I do in guild wars. I play other classes as well now, and they are not nearly as strong as the thief. As much as I love my thief, I want to see them nerfed.
Anet. I am a thief, and I’m way way way over powered. Please nerf me. My good time must be stopped… for the good of the land.