So why doesn't the Asura starting intro have the Asura theme playing?
in Asura
Posted by: Cottage.6782
in Asura
Posted by: Cottage.6782
I base the assumption that the link I gave was the Asura theme off of the fact that it is the song that plays during the official “Races” trailer by Arenanet. http://www.youtube.com/watch?v=uXlzIRYA4NE
in Asura
Posted by: Cottage.6782
Asura theme: http://www.youtube.com/watch?v=PXgm9zL-2ro
Asura intro: http://www.youtube.com/watch?v=UihEJjwrZDo
Every other racial intro has their racial musical theme play. All of them except for the Asura. Seems kinda inconsistent. Also bugs me considering how freakin awesome the Asura theme is.
This isn’t about appearances, this is about being able to obtain gear with stats one desires. I’m saying if I need exotic-level power/precision/toughness, I can just buy it, but if I want exotic level precision/healing/vitality, I’d have to farm 1000+ tokens in a dungeon.
If I have the money I can easily obtain power/precision/toughness, but for precision/healing/vitality, I am forced to sink time in dungeons.
My main complaint is of the inconsistent difficulty there is in trying to obtain the 5 stats sets that can’t be crafted.
(edited by Cottage.6782)
But I CAN’T buy or craft the armor set with the stats I need. Trust me, I would if I could. For the exotic-level stats of precision/healing/vitality, I HAVE to do either of those two dungeons. Why can’t I do a dungeon for a set I like aesthetically? It’s the same effort and time spent regardless.
By level 80, there are 12 stat nomenclatures according to the game’s wiki. Of those 12 stat combo sets, only 7 are craftable. My main issue with this is the lack of flexibility I have in trying to obtain specific armor with stats that cannot be crafted.
For example, were I to have to the gold and desire for exotic knight gear (power/precision/toughness), I could easily buy what I want and be done with it. However, if I wanted exotic magi gear (precision/healing/vitality), I would have to either grind out karma or run TA or HotW long enough to accumulate 1000+ tokens, and I don’t even like the appearances of those dungeon armors considering the lengths I would have to go to obtain them.
Of 12 varied stat sets, why are only 7 able to be crafted and traded?
(edited by Cottage.6782)
I don’t understand this. If for example, I want dungeon gear that has precision, healing, and vitality, I would have to do TA or HotW, neither of which I like the appearances of. If I wanted any other dungeon set because of looks, I’d be completely out of luck unless I were to farm that other dungeon all over again just for the skin. In effect, I would have to grind 1000+ tokens in TWO dungeons just so I can get a desired armor skin AND stat combo. Why can’t dungeon sets have a varied and consistent stat set throughout ALL dungeon sets?
Title says it all. Would help immensely in knowing where to be to gain the effect of banners.
What’s the deal with this? There are no additional waypoints aside from the one at the entrance. This is the path where we free the dredge workers. Is this some sort of bug?
Also as a side note, there are way to much trash mobs to go through. It just becomes tedious and time-consuming. Spent a near 2 hours on one run alone.
(edited by Cottage.6782)
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