Showing Posts For Crass.5739:
Slapping housing or guild halls into the gem store would be a completely backwards idea. Without even delving into pay2win (I use this term, because guild halls in GW1 were pretty much a straight upgrade to the average player) let’s get into the whole influence and merits system.
At current, we have -no- high end influence or merit sink. An active guild who has been of a reputable size as of launch will have well over 200,000 influence and all permanent upgrades. Tacking this on to gem store trite, would be (and apologies for being blunt) completely and utterly a stupid idea.
From another direction, it seems to me like the only reason you are suggesting this is to have the content developed faster. It seems you would rather, instead of having a nice, well thought out system that may take a year or two to develop, have a completely rushed system that’s only validation is being a quick cash grab. This is -not- the way to handle content. The gem store should be used for costumes, and little anecdotes (Such as the boom box, musical instruments, the kites) that really only add a bit of flair, rather than meaty content, to the game. Hell, even having gem store armor skins is a bit…wrong. Especially when you consider that there has not been an entire set of armor added to the game available in-game since release. And using the “convert gold to gems” argument is complete insanity, as the conversion of gems to gold is unregulated, and is the sole cause of ridiculous inflation in game.
To reiterate, having a rushed, crap version that relies on gems, would not only drive people away, but it’s going to pretty much destroy yet another facet of Anet’s “vision” of the game. (This is a little personal gripe regarding game state and manifest) Have a little patience, and let’s see what happens.
In regards to Raim-
I would agree with having more minigames available. However, that’s what they need to be. Minigames. They don’t necessarily need to teleport people to an instance. There’s no reason for minigames to not flow seamlessly throughout the game world. Hence, the Moa races. Sure. It probably took all of three hours to code in, and is essentially…pretty boring, at a subtle glance. While it might not be the most rewarding thing out there, it has unique rewards. This encourages people to get out there and play through it.
To expand further on this, Anet has said multiple times they don’t want to make -too- many activities, as it would make other activities a dead zone. Things like the moa races, or the belcher’s bluff activity are prime examples of how minigames should be. Mini. They don’t teleport you to an instance, they don’t take a long time to do, they give out certain incentives (Titles/Achievements/Minis), and they’re quick. While all of this is going on, we can take a look at kegbrawl. It’s usually a ghost town. Mainly because (in my opinion) you have to go to a random spot in Hoelbrak and talk to a random guy who teleports you to an instance. While this is fine, it does have drawbacks.
Onto your other point, I don’t think that banquets would harmonize very well. Mainly because people could just AFK through it, and net the same rewards. I’m a firm believer that in order to get an incentive, you need to work for it.
I love this idea. I’m an officer in my guild, and I cannot -tell- you how often the lack of functionality within the guild screen has irked me. A calender would be nice, but may be a bit resource heavy. Perhaps a more intrinsic option would be to have “Notifications” similar to steam groups. The guild leader/officer/whatever, as long as they have permissions, would set a date and time (according to server time) for the event, as well as having the option to set reminders an hour to the event or half an hour, etc etc.
Perhaps even go as far as to play a little a pre-written statement in like, let’s say, obnoxious green text in guild chat. One that you could of course check or uncheck in a chat tab as /a for announcements. Having the functionality of something like this would only help the guild system, and really not require -too- much work, apart from coding in a new hexcode for the text color, and setting up a very rudimentary “alarm” system.
Other than that. I’d like to take this opportunity to also say this. Guilds absolutely, unequivocally -need- a “last logged in” function in the guild screen. When managing large guilds, inactive members do nothing but sap space from those who would -like- to join, as well as making new people who see a bunch of members who are never on, think that the guild is dead. My guild has gone so far as to hosting up a google document logbook, because there is such a lack of functionality, it’s next to painful trying to keep track of people without a written record of when they were invited, what characters they usually play on, yadda yadda.
The hero/merc option (Along with some of the best PvP I’ve ever had the privilege to engage in) in GW1 made the game what it was. While GW2 is no where near as reliant on it, due to not being instanced everything, I still think the option for heroes would be a good idea. And I’m part of a 120 man guild, most of whom I know personally.
If anything, it would help with the lack of synergy’s between PuG groups, as nobody likes to be told “Run this, it’ll help me.” Honestly the lack of requiring synergistic parties, but at the same time, benefiting -greatly- from people building on each others builds, is what makes the combat in GW2 sublime.
Having the option to have heroes, whom -you- get to decide how they’re built, would help people who have trouble finding competent groups (and let’s face it, PuG groups are a 50-50 chance at best) or players who have really odd work schedules and the like be able to play through content they might not normally get to play through. Oh, and here’s an idea. Use the heroes we already have. IE Destiny’s Edge, Rox, Braham, Canach, even. Not only would it keep the lore intact, without having to hamfist in random personalities, this will help players get to know the NPC’s better, which, and let’s be honest again, is -severely- lacking. At times it does feel as if the introductory of new characters is fanfiction-tiered. I’m sure you could ask -any- GW1 veteran which hero they liked the best, and 9 out of 10 will tell you Koss. Because he was an exceptionally well written character. Doing something like this with GW2 would take time, and some coding, yes, but it would open up so many doors for a multitude of ideas.
I’ve seen both RP on the Coast as well as Piken. RP happens -everywhere- in TC, and as such, tends to get trolled. A lot. And by a lot, I mean actual guilds dedicated to throwing spammable bundle effects, effectively crashing the games of some people, and being a general nuisance to people. On Piken, you have your hotspots, but it’s nowhere near as voluminous as TC. Another thing to note regarding Piken, is that the RP there tends to be more structured and organized, due to not being flooded by RP’ers.
I think Anet taking a neutral stance on the issue was the best idea, as we get enough trolls as is. And honestly, the game is too big and Anet too small to have GM’s watching over entire servers, the game just won’t work like that.
And as for having TC and Piken the RP hubs, it’s a double edged sword. Homogenization ends up making RP easy to stumble upon. Unfortunately, there are some people out there who seem to have the idea that -they- can decide -what- your character’s role in the roleplay should be, or they end up being a complete loon, or any other myriad of things. Basically, due to homogenization, you can find RP anywhere, but you may have to wade through knee high water to find -good- RP. I think that it’s possible to get enjoyment out of RP regardless if it’s bad RP or not. In this case, I think the pros of homogenization of the RP community outweighs the cons.
I think that the only REAL disappointment is the female heavy skin. The light and medium armors tend to fit in very well with the type of art style that’s shown in a lot of the other armors. The male heavy just stands WAY out of that, by being generally awesome. However, the female counterpart is just…why.
That being said, I’d also like to point out that we’ve had the game for over a year now, and we haven not seen a new SET of armor yet. Radiant and Hellfire would count, if they weren’t slightly tweaked versions of existing armors, and had a chest and leg piece. I mean really, I don’t even care if they look like garbage, but throw us a bone once in a while.
I’d have to agree with this. All this is doing is alienating the majority of the playerbase. Don’t get me wrong, I think there are plenty of ways for Anet to make a quick buck here and there, but when EVERYTHING is in the cash shop, it just makes the whole thing feel shallow.
@TheLaughingMan
I agree somewhat, but you’re being a bit harsh. Some of the skins are genuinely charming, such as the pistol, the rifle (in asuran hands) the hammer, and maybe the staff. That being said, I do think that this is a kitten poor decision on Anet’s part. I come from GW1 as well when microtransactions were something we didn’t hear about till WELL into the game’s life. I want to close my eyes and blame it on the employee they pulled from NCsoft, but more than likely Anet has seen how successful it can be to delude the playerbase into thinking that it’s not that hard to get these new skins.
Before I get flak from this, let me explain. The calculated drop rate for a weapon ticket scrap is around 10%. give or take. Anet stated that these would be replacing keys on the loot table, and keys were being made rarer. Well. Pre-patch BL keys had about a 25-33% drop rate. They would also drop (very rarely) from the overworld, and in certain story missions. IE, they in fact did NOT replace them in the loot tables, they were simply crammed in as yet another item to get crammed in the BL chests without much foresight, while making keys rarer, thus less opportunity to re-open chests. Thus giving players even less options in obtaining these skins. And let’s face it, the drop rates for obtaining one in the Candidate Trials are abyssmal. And your best bet is by playing on the top tier, which has a new type of scaling method previously unheard of in-game, so you’re better off Solo-ing it rather than with a group. I won’t point any fingers, but all of these sleazy aspects start to boil up over time.
Personally, I think they should go back to the Dragon Bash model, where you get certain chests from monsters, and all these chests have a chance at one of the new weapon skins. While at the same time, introducing cash shop chests that have a better chance at it. Otherwise, it’s using clever language and objective lies to exploit players out of their money.
It’s either that, or the Wintersday Model, which I don’t particularly like, because you could ONLY get them via cash shop. But at least people knew that they’re money would be getting them something, not a big virtual middle finger.
This is the kind of responses that get you guys more support from the playerbase. Thank you for actually listening. In my case, I figured out a while back, with some help from a friend, that musical theory can actually be applied to the flute, so things like arpeggios and adagios can be done fairly easily, but the last update made it impossible to do. It was really one of the most charming aspects of the flute. Can we get a possible ETA on the fix? I’d really like to start tabbing out Bohemian Rhapsody.
I do like the implementation of the slider bar in sounds as well. Even though I would like people to hear me play, they should have the option to turn it down. What I WOULD suggest is that you allow the slider bar to be made higher. Currently at max volume, it reverts to the level it was before the patch. I think being able to make it even louder would help a lot, especially when attempting a duet and you want to be able to hear your partner over the very loud bangs and sounds of emotes from other players.
While on the topic of suggestions, I’ll be the devil’s advocate and ask this. When are we getting stringed instruments? I would absolutely love a violin or a cello with the same organization and functionality of the pre-patch flute.
Jumping in here to say that this is not a fix. Either revert the change, take peoples’ MULTITUDES of suggestions of changing the “0” key to a note stop, OR refund people’s gems, OR face the possibility of about 60% of the people who enjoy these instruments never to buy another instrument from the BLTC again, effectively cutting that cash grab, and maybe losing another 2-3% of the playerbase all together. You screwed up on going back to the RNG crap. Carelessly breaking things people paid money for and not fixing it would be a really unintelligent move.
The newest bugfix with the flute does nothing but decrease functionality. It makes it impossible to play consecutive notes without it sounding like garbage. If this is how you plan to keep the flute, I know I’d like a refund on my gems. This flute is a lemon.
If you haven’t been aware, the latest patch has screwed the pooch with the flute. Previously, if you pressed a note on the flute, it would play the note, holding it for a set amount of time. This allowed you to play consecutive notes. Now? Hitting consecutive notes cancels it. And with the long as hell cast time, it literally, unequivocally ruins the flute. Please, Anet. I know you don’t always listen to your players, but this fix has bugged the flute. A lot of people paid money for it. This is NOT a fix.
This is quite the blunder. You put in the aetherblade weapons because the fanbase loses its mind when you don’t offer the (admittedly) very nice looking weapons. So what do you do? Release them a month later and take out the ONE weapon people were looking forward to. Now you’re just screwing with us, Anet.
Well, according to speculation, as well as Dulfy, looks like the armor IS indeed in the cash shop. The (admittedly, really nice looking) weapons are NPC only. The dungeon is going to be temporary. I can’t go through another update like this. I’m going to have to drop the game.
Along with the various images of the armors and weapons, there’s also an image with the armor and weapons in a cash shop header, with text that would allude to being in the cash shop.
So, after the inevitable leak of the new armor sets (the steampunky ones) and new weapons (again, steampunk styled) it has also become blatantly obvious that it is planned to be cash shop stuff. Normally, I’m all for just fresh content coming into the game, be it cash shop or regular. But to have a perfectly good set of armor and set of weapons be cash shop? I think that’s a very big missed opportunity. My suggestion, would be to hold these off for a new dungeon with tokens and such. One that’s here to stay. The game (at least for me and the majority of my guild) has been getting stagnant lately, since the majority of the content in the past couple of months have been either temporary, or really shallow, minor updates. I implore you not to miss this chance to bring in some fresh content, and another dungeon is exactly what the game needs right now.