Showing Posts For Crimsonstar.3120:
A glider made of seawater and sea foam perhaps, flowing from the player’s back from some sort of artifact or back-based surfboard, and dissipating to vapor as a glider trail, perhaps with a surfing quaggan occasionally from the glider when opened, with the dye slots affecting the artifact color and water color separately.
Getting to the Mordremoth fight in this mission is still generally fine and easy, but once you get there as a Sylvari after the patch today, you seem to be stuck in mind-controlled mode. The Reality Rift isn’t doing anything to help, Canach/Braham is picking you up faster than you can die, even while mind-controlled, being rallied by them isn’t purging you of the mind control, and they’ll pick up any friends you bring faster than they can all die, thus making the invincible start phase of the Mordremoth fight impossible, and forcing the group to manually log out and log back in to even reattempt the mission from the very beginning.
In my experience of this today, it’s happened on every attempt so far once I and the group I brought got to the Mordremoth fight.
(edited by Moderator)
Ah, thank you. I wasn’t sure, and I wasn’t playing ten months ago. I hope it’s added in at some point soon, still (I want a different coloration of Timekeepers!), but I can understand the choice now.
Is it possible to implement a dye system for weapons at all, since it’s available on armor? I’m not savvy on the engine of Guild Wars 2, and I want to hold out hope it can come at some point.