Showing Posts For CrisisHotline.3958:
AntiGw.9367The argument about gold sinks is not off topic. Gold sinks remove lots of gold from the game, reducing inflation. Waypoint costs do just that.
Buying a wp cost eliminator would significantly reduce that process. You pay real money once, and all that in-game gold stays inside the game.
Having that in mind just shows how ridiculous the comparison of wp costs with harvesting tools was.
I’ve already offered a relatively effortless way to make up waypoint costs, so its usefulness as a gold-sink is negligible as it is. Typically when people waypoint somewhere, they make up the cost by doing whatever it was they went there to do (the same could be said about the harvesting tools). I would dare say that all but the rarest circumstances result in having more silver than you started with after waypointing.
The cost to waypoint serves no real significant function. If you want a real gold sink, craft a legendary. Comparitively speaking, the legendary process vaporizes money. Waypoint costs just annoy players. My suggestion was directed toward players who would be willing to pay to remove an annoyance from the game, not something that has any real crippling impact on the economy.
I don’t think that anyone in particular is wrong, though the argument of what is or is not a gold/karma sink a bit off topic. Not everyone can be expected to agree or even play the same way, and simply having an existing alternative does not make it attractive to some players or invalidate the desires of others for a more reasonable option.
Perhaps we can refocus on the merits of the initial suggestion based on existing and previous gem store items, or perhaps offer improvements or alterations?
Two years of in game gold or a couple hours of money I’m not spending on bills or food. I would absolutely prefer not to have the game take away gold because it feels like it. At the same time I enjoy supporting the company when it adds items that make playing the game feel less like a series of taxes.
Say I play the game for the next 10 years, it would be pretty sweet to nullify all the B.S. expenses that accumulate from simply moving around. I don’t recall having free transportation across the maps of multiple expansions hurting the first game. Sure the economy wasn’t as developed as it is now, but I don’t remember that hurting it either.
To address the issue of waypointing being ‘gold sink,’ copper-counting friends of mine have admitted to me that they make sure to do a dynamic event after waypointing to make up the fee. Its not hard to make back the expense, so its rather ineffective as a gold-sinking method.
I realize I just countered my own suggestion, but again I suggested this as a peace of mind addition that simply adds convenience. Regardless of how players choose to harvest nodes, for example, the permanent gathering tools added the convenience of not having to replace them; plus never having to consider the tier of the node versus the tier of the tool for cost effectiveness. So no more carrying multiples for those who only used ori-tools on t6 nodes and carried t5> tools for the rest.
Even if the waypoint cost is minimal and noninhibitive, I still would consider it a convenience not to have to think about it anymore.
To the points you’ve made that attribute ‘gem store’ with gold-to-gem purchases; what I meant by quality of life was referring to players who might not have cash in game, but are still willing to make gem purchases with real currency. Chances are if you’re debating the value of in gold-to-gems exchanges, you’re essentially discussing the gold cost of something vs the gold cost of the same something. Also if you’re the type of player that will only make a gem store purchase with gold-to-gems transactions, you’re not really the target audience if the goal is to make money. I imagine the prices are designed for gold-to-gems to be favored negatively anyway.
This suggestion along with the resource tools are directed toward players who would find value not only in saving gold in the long run, but may have more disposable income outside of the game than in it.
Considering on a light day I could go through multiple picks and axes, simply not having to buy those anymore was worth the price to me. The convenience it added to the game was the principle selling point as far as I was concerned.
/signed. If the buy-back exists for people who said they were sure but still weren’t, then this should exist.
It would be about the same difference as all three harvesting tools. Those tools are one-time gem cost to mitigate a lifetime of purchases if you harvest constantly. As a player who has all three of those tools, I can comfortably say the price was worth the peace of mind as well as being able to harvest whatever I want whenever I feel like doing so.
The waypoint item would work similarly to reduce lifetime expenses from simply navigating the game. I think there would be as many players who would find value in that as do the harvesting tools.
As an idea for another limited time sale item in the spirit of the harvesting tools, I suggest another quality-of-life item. An account-to-soulbound item that removes the cost of waypoint usage for the soulbound character.
Waypoint costs are pretty low, but the same could be said for the harvesting tools. This would fall in line with those as a similar convenience promotional.
I’ve been accidentally right clicking new targets in wvw for eons. I’ve since disabled autotarget and have more than once just resigned to ‘I don’t even know what I’m swinging at, but my team is winning so I don’t care.’
I specced into precision, so why am I always on the wrong target here?
Anyone else notice how the Red keep is the only one that can Treb SM? Its almost like they need their hands held or they might get lost.
As a player who has 100%’d the map twice, and is working on it for a third character just out of a compulsive need to not have unfinished zones, I constantly face the same issue.
WvW zones (clone brush landscapes) needlessly hog up my whole life. I find my quest to finish the map becomes a chore of following the wvw zerg in the hopes that the tactical situation will allow us to break down heavily fortified strongholds so I can stand in the right spot to say I had been there.
Depending on what tier your server resides and how well they perform in pvp as a whole, you might never be in the situation you need to complete the map.
My proposed solution: all those people who have finished the map have no reasonable reason not to be able to share that information. Cartography could be a semi-crafting trade that allows players to create consumable map items.
Provided the cartographer has manually completed the map, the player could then craft maps of individual pve and pvp zones. These could be sectioned into waypoint/POI/Vista specific consumables that automatically discover the respective location, for example ‘POIs of Lornar’s Pass,’ or ‘Vistas of Eternal Battlegrounds’.
The balance or penalty for using crafted maps could be removing eligibility for the map completion reward you would receive if you had walked the entire zone yourself.
I was wondering how many other people who give only a casual glance to WvW are enduring the borderland and EB map requirements? I check my server (Yaks) daily and always see a similar image of all the POIs I need to map being in heavily defended areas that never fall or change hands. NEAT!
Can we get a white flag banner that you can buy in the wvw zones so we can map without having to start some sort of pvp revolution for the sake of what is essentially a pve concern? Or how about we rotate our server location/borderlands so I don’t contemplate a two week vacation to the opposing servers?
Anyone else having this experience, or have overcome it cleverly?
My complaint, now that the matches have evened out and servers are more or less on an even keel, is that when I want to go 100% my map I have to do so over a period of two weeks by switching to each opponent server to walk into their towers and then have nothing else to do for 7 days. Nothing changes hands in EB for me anymore. Zoomed out the map looks like a 3 button Simon almost at all hours.