Showing Posts For Cromag.7195:
or so it seems when you read the latest interview with Colin Johanson:
that the whole endgame was designed for the trading post? I mean normally you would say that an auction house or trading post is an addition to a mmorpg, so that players can trade their stuff. Here I have the feeling I a play pure f2p mmorpg for which I paid € 55.
Recipes that have insane amounts of rare crafting components, account based DR so you can’t run around and farm anything(at the moment I am even not sure anymore that DR was introduced to counter the bot plague). You can kill 30 mobs and get only 2 vendor trash claws…and as a new addition to motivate you: another tier with better stats with infusions for which you also need insane amounts of materials.
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How come that these two people discuss how GW2 will compete on the MMORPG market under the expression that it will be horizontal, with no grind for gear higher stats at max lvl? The video is one year old, ANet advertised it like that not only in the manifesto but for all the years it was in development!
And the change with the patch throws all this over board.
You mean here? – http://www.youtube.com/watch?feature=player_detailpage&v=UOg0O9CBsns#t=62s
“People are so used to do dungeons and raids and all that stuff, just to get better gear. They won’t be able to do that in Guild Wars 2.”
I really, really wish they’d finish the darn Ascended roll out already, and think hard about doing it the next time. Because I get the impression there were some sort of plans in mind to handle other means than just Fractals.
I’m also not sure who’s talking here, these people don’t work for ArenaNet do they?
No they do not work for ANet, but discuss this game on the knowledge that was available at that time and that clearly states that GW2 stands on it’s own, with a unique approach adopted from GW1.
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How come that these two people discuss how GW2 will compete on the MMORPG market under the expression that it will be horizontal, with no grind for gear higher stats at max lvl? The video is one year old, ANet advertised it like that not only in the manifesto but for all the years it was in development!
And the change with the patch throws all this over board.
Nah, make a new alt and level. We all know this game is different than other mmorpgs in that you never have to spent any thoughts on “will I have enough time to level an alt, since perhaps I can’t keep up with the gear treadmill with my available time”.
You want gated content
Well of course I do, those asura gates need to go somewhere, why not more content?
You know what I mean. You want content available to only hardcore grinders with no life.
I do, specifically, or “you” as in everyone who is not you?
Then I ask myself, why you bought this game in the first place, as it was advertised, tested in several magazines and on webepages with having exactly not this gated content like other mmorpgs do?
I mean why buy a “jump and run” game when you want a “shooter”?
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It is all about establishing a norm(than that you need the items at the moment) and ensure that they can introduce new tiers when they want more cash flowing in. The introduced recipes require a serious time investment, as drop rates and DR make it hard to farm them fast and craft the items without investing much time, it is easier to buy gems, get gold and buy the materials.
Think about it, when they pull this through, every player that starts GW2 after the introduction of the new tier will be accustomed to the fact that there is a tier beyond Exotic, so there will never be as much uproar about introducing a new tier as now, if any at all.
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Just to mention, I participated in the Lyssa event quite often, since I was getting the armor for me. Prior to the 15th of November I had trouble getting all the stuff that dropped into my bags, they were always full of stuff while the event was still running and that with quite a good mix of blue, green, yellow items and t6 materials. Now I can do 2 events Dwayna and Lyssa and my bags are only half full. And that not only because the mobs are dropping less rares, but way more vendor trash like these porous bones.
And the patch said champions would now have always loot, which is clearly not the case.
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So, I just did the Arah event chain in Cursed Shore. No veteran dropped anything, no champion dropped any loot. Some blue items on regular mobs, no t6 mats and masses of porous bones. I thought the patch said, they raised the chance for rare loot and champions should drop a least something?
Something is seriously wrong.
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Cough, you can always buy gems and use the trading post to get gold – that was the whole point of making farming hard.
This is how progression in this game was advertised and promoted for years till the 15th of November, keep in mind GW2 was in development for years. It targeted a part of the MMORPG players, like ANet did with GW1:
The only explanation I have for the change, that a big part of the players of GW2 is not the targeted one or that they want to catch the players of other games too.
You could use resistance values on mobs and different damage types on weapons or skills (like ice, fire, water, slashing, piercing, vampiric) to make strategic choices, when you encounter mobs with for example high fire resistance, but low ice resistance.
Meaning it makes the game more flexible and challenging without only knowing the direction more power, more hp. It is more about the smart use of skill, weapon and armor sets.
lol i have looked closely. it’s hours and hours of a grind in content some of us hate. How difficult is that to understand. the rings don’t always drop. How can you say what is a grind for some of us? It’s not optional. stop saying that. the stats are at least 20% better than exotics. not optional.
What would you like in the game? Would you like the rings mailed to you? Would you like the mats you need to craft ascended gear for free?
And where did you get the 20% better? Did you read that somewhere, or did you calculate it on your own?
What you need to do is decide for yourself what feels like a grind and what doesn’t, and you’ll feel better about how you play the game. The people here are not a sample of the majority. Progression in all of its forms are as much a part of this game as it is a part of life. If you choose not to progress here, you go somewhere else and progress elsewhere. But make no mistake. Fundamental design requires character progression and reward. Anet has provided additional ways to progress, that’s all. It doesn’t violate the ToS, it doesn’t violate some vague promise they made 7 years ago. It’s the natural order of the development cycle, and it only helps to improve your enjoyment of gameplay. So, don’t listent to the masses, don’t jump on the bandwagon until you listen to yourself first. What do you feel you want to accomplish in this game? That’s more important than what anyone else tells you.
So in a game with vertical item progression, say WoW, when new a new content patch is added, you would ppl advice to choose if they want to aquire the new introduced item level armor and weapons and participate in the content, or decide against it and being excluded from the content? Yes, that makes sense, thanks.
80 Dungeons? Are you serious? Against that WoW is a joke in getting the dungeon gear.
And the real problem ain’t the stats on the item, more the infusion which comes in the flavor blue and later green, yellow, orange
Whatever will be on the 26th, the damage is done, the No No of mmorpgs has happened: Never, never split your community.
Any decision that follows will most likely make one side rage again.
What many people forget and what this whole discussion is about, this is only the beginning of vertical item progression. It was clearly stated that ANet plans to bind more content to it and perhaps even existing content.
Yes, at the moment you do only need it in Flavour of the Month. But there will be green infusions, yellow infusions and orange infusions, perhaps legendary one as well.
That changes in the long run the face of the game completely and once this is through, like Noam Chomsky calls it, a norm is established.
Since the patch it should be clear, shut up and play your life away…that’s the spirit.
Sarcasm I know
What I noticed after the monocle incident in EVE, that you have gamemasters, developers, designers etc. in the normal chat channels in regular intervals, asking around how things are, asking what the players feel has to be done (always in the scope of their specific job), telling about stuff they are working on (only to a certain degree). And there were mostly quite constructive discussion ongoing after some minutes.
Anyway, I am subbed there having my training queue running all the time and play from time to time. I got shot down once by pirates xD.
But some people care about how the game they play evolves, especially when it deviates from core principles and the initial vision.
So, were this true… What help can we give them?
I thought exactly the same.
“By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.” – Linsey Murdock
I really think you missed the last patch…and compare the statement to the recipe above.
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I think you missed the point, this is not about having no fun, this is about a manifesto which stated, that such stuff won’t be in this game.
And these recipes are insane, did you even bother to read the ingredients you need?
What you guys forget, infusions are tiered in a tier. Nothing stops them to introduce after blue, green, yellow, orange infusions, meta-infusions which come also in the flavor blue, green, yellow, orange.
And with that they would not break the promise of introducing armor tiers every 3 months, quite catchy.
Yes, there will be another infusion tiers, they also announced that in later content to be released you will need the infusions to experience that content or that it will help you there(whatever that means).
Do not confuse Ascended Armor and Infusions. Infusions are the upgrades for the ascended armor, it is quite smart to put tiers into upgrades and mask it a bit. There may be not another armor tier, for the moment, but there will be infusion tiers.
The new infusion system, which will be released in tiers, means if you want to obtain a fully infusion equipped armor, which as stated in the blog post is necessary to experience later released content:
6 armor slots:
1 Precise Infusion as example (blue: +5 Precision, +5 Agony Resi):
250 Passion Fruit
100 Vicious Claw
1 Eldritch Scroll
20 Mystic Coin
1500 Passion Fruits
600 Vicious Claws
6 Eldritch Scrolls = 300 skill points
120 Mystic Coins = 120 daily achievements
If you want these for trinkets, rings, back too:
1500 Passion Fruits
600 Vicious Claws
6 Eldritch Scrolls = 300 skill points
120 Mystic Coins = 120 daily achievements
fully equipped that means:
3000 Passion Fruits
1200 Vicious Claws
12 Eldritch Scrolls = 600 skill points
240 Mystic Coins = 240 daily achievements
but only to the next released tier, which will be green I guess.
If that is not asia grind at it’s best, then I live in another reality than most other people. But wait, you can use the cash shop…without words.
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So, just to look at another game, which many of the “then just don’t do it”, “you whiners” people seem to come from.
When this game introduced a new item level with an expansion, would you just don’t do it? It would exclude you completely from the content of the expansion you bought. But you would still just don’t do it? Right.
This is about a major change in the mechanic and base principle that GW2 has been based on and has been advertised with.
I got my refund an hour ago and I quit not because I wanted to leave the game, I quit to make my voice as a player heard.
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Kari, if you think people here are just whining, you are wrong, very wrong. Just enter item progression or gear treadmill at google and you will see that this direction change is quite a big issue which the gaming media on the web are quite aware of and may decide if this game lives or dies.
People are not only discussing here but in almost every gw2 forum, I even saw threads on battle.net.
I am out, this game did a complete U-Turn on it’s initial ideas and promising concepts.
Sad, that is only sad. Another game adds itself to the numerous WoW clones. I hope you WoW guys which made your voice heard here, wanting such stuff are happy.
Vertical item progression and insane amounts of materials for 1 infusion, which are also tiered.
Refund ordered.
Really Anet, how can you manage to kitten up a game on every level in just 3 days:
Several one time events which 1/3(I know an estimate) of the players can’t attend even if they wish to due to lag, crash and dc when they go near the event.
If you choose to do the quests, they are bugged to hell.
Handing out rewards for the last event, which dedicated players weren’t able to obtain since the game was launched.
Breaking your own manifesto about vertical item progression.
Dividing the whole game community because of a gating mechanism introduced through a dungeon.
Insult every asking player in the forum with no reaction to anything except on Twitter with one line responses, concerning the events.
Anet won’t reply to anything because as long as they are not collecting a monthly fee they can do what they want to the game. They can change their mind about everything that was the selling point of the game. We just got suckered by the hope of change in mmo’s.
Not quite right, there is always a lever. In this case it is the Gem Shop, the only revenue from the game they have after the initial game purchase (btw looking at the recent changes for mats and setting the bars up for getting items it begins to look like a f2p game for which I paid €55). Ignore the Gem Shop and they will start to feel it.
By the way now it is clear why they were so eager to get rid of bots. Prices for rare mats go up, at the same time they lower drop rates and introduce new recipes with very high material costs = buy gold with gems to get what you want or grind for months. At the same time introduce gear vertical progression, meaning you’ve only a time window where it makes sense to get the items = buy gems to get the items in time.
….nothing more to say
How does that theory fit with some of the Ascended components being bind on pickup ?
You can’t buy them. Instead you have to grind them.
You need the materials to craft the upgrades “infusions” for the ascended items, which can only be applied to them. These will be introduced also in tiers.
No, it won’t be the end in my opinion. What I see happening here resembles very much the Lotro f2p system(they even have the chest idea from there).
The principle of this is, besides from providing the migrated population a vertical progress oriented part, to ensure the use of the gem store.
Lower the drop rates for mats, introduce costly recipes which are an improvement for your gear = buy or grind for a long time.
Introduce tiers in regular intervals, to construct a time frame in which it makes sense to get the gear = buy or grind fast with an immense time consumption to get the gear without using the shop.
That’s what most f2p games are build around.
It just came to my mind while posting in another thread, so I thought I put it here too:
It is now clear why they were so eager to get rid of bots with a long time solution.
Prices for rare mats go up, at the same time they lower drop rates and introduce new recipes with very high material costs = buy gold with gems to get what you want or grind for months.
At the same time introduce gear vertical progression, meaning you’ve only a time window where it makes sense to get the items = buy gems to get the items in time.
Anet won’t reply to anything because as long as they are not collecting a monthly fee they can do what they want to the game. They can change their mind about everything that was the selling point of the game. We just got suckered by the hope of change in mmo’s.
Not quite right, there is always a lever. In this case it is the Gem Shop, the only revenue from the game they have after the initial game purchase (btw looking at the recent changes for mats and setting the bars up for getting items it begins to look like a f2p game for which I paid €55). Ignore the Gem Shop and they will start to feel it.
By the way now it is clear why they were so eager to get rid of bots. Prices for rare mats go up, at the same time they lower drop rates and introduce new recipes with very high material costs = buy gold with gems to get what you want or grind for months. At the same time introduce gear vertical progression, meaning you’ve only a time window where it makes sense to get the items = buy gems to get the items in time.
….nothing more to say
The nicest community I’ve ever met in an MMORPG is in LotRo. The time I played there I never heard things like noob, was never excluded, people were always helpful – no flaming at all. And they have a dungeon finder which nobody really uses except for getting to the instance or set higher rewards. Groups are assembled through friend lists, guild and LFG chat channel.
to create a player mob, nearly a market police which ruins almost every game which has unique concepts and visions at launch. I’ve seen it so many times over the years.
They come, invade and demand, why don’t you have a dungeon finder, we need a recount, we want this, we want that, this class needs that, otherwise this game sucks badly.
They powerlevel to end level in days, leaving most of the content aside and then standing there saying, guys where is the end level content, I want to progress. I have nothing to do. We need more content, what WvWvW I do not want that, I want content.
When the initial community proposes, guys it wasn’t meant this way, they say, you don’t have to play the game, if you do not like what we want.
In the end they get what they want, getting content which they accomplish again in days and so on, in the end complaining that it is just another WoW clone, only worse, and go back where they came from, leaving the game in ruins.
Well done, makes wonder every time again.
But I doubt you will see an apology from a CEO here. That was quite a courageous move from Hilmar basically giving in and admitting that things have gone wrong. And I “paid” my respect with resubbing.
All this reminds me of the Jita Riots 2011 in EVE.
In short, CCP was about to introduce a Nex Cash Shop and it sickered through that there were plans to make ships and weapons with different stats than player produced ones available there. The kitten storm was unbelievable, players kept unsubbing and others shooting a statue in a major trade hub for almost 5 days 24 hours a day.
I unsubbed too. A month later I got an E-Mail with an apology from the CEO and that they will change the direction they were taking the game to, listening more to the players wishes.
I resubbed and everything works fine now, they mostly really focus on stuff the players like to have.
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What we’re all talking about is a decline of a social environment, which is clearly rising on the horizon with the introduction of an item spiral.
I’ve played the “biggest” MMORPG and I saw the process, people lying about experience to get gear, because there was no other way to find groups, because you get excluded from game content and that is a fact. The typical you got to have gear for it, but without getting any groups you won’t get gear. Ah yes, you can make a group yourself, right and spend about two hours of searching getting one together.
People getting randomly kicked from groups, laughed at, insulted or everything from the mentioned – so much for elitist behaviour at it’s best. And I do not like to look back to PVP with the guys who just try to grind new items fast and faceroll every player with the better item stats, laughing at their corpse or spitting on it.
A dungeon finder would be the social grave for the game.
I just wish that some players from another mmorpg would just shut up and not try to turn another game with a promising concept and ideas into a game where they do come from and where they have already destroyed the social environment.
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I started GW1 pretty late and still play it. Coming from WoW fed up with that gear grind, content nerf, unbalanced pvp stuff and decline of a decent community GW1 is still a shining light on the MMO market with a unique concept and game mechanics:
1. You get max gear(armor,weapons) pretty fast, if you want the beautiful stuff you have to do something for it and there are loads of items with a unique appearance.
2. Skill(the right build), having the right inscriptions, runes on armor weapons and knowing the enemies abilities you face as well as tactics are important – not one maxed out gear set which you have to grind weeks for.
3. The instance concept may have the disadvantage of not meeting randomly other players, but there are no problems with lag.
4. End content oriented gameplay, you’ve a load of stuff to do at lvl 20(vanquishing for example or hard mode missions).
This game managed it to exist for 7 years, without an item spiral, adding armor/weapon tiers every 3 months which you “need” to have to take part in content. You can play it casual or hardcore without having a disadvantage in the game.
I started playing GW2 with the hope they would take the GW1 approach to a new level, which they did, but the step of adding a new armor tier 2 1/2 months after the release, which you can only obtain through a endless grind points into a direction which I won’t follow.
Hmm, whatever was merged here has not much to do with event lags or am I wrong? Some minutes before I saw multiple threads but none of them are merged here.
Anyways, there I was in Frostgorge Sound killing some Icebrood, when suddenly my skills stopped working, I was running around all skills blinking but not firing off. Then I got kicked from the server. Logged back in and I was dead.
And my friend said on Teamspeak , the event has started…
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