Showing Posts For Crono.2374:

Twilight Arbor explorable last boss

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Same thing for every boss. The (straight-straight) path can be done by luring all the oakhearts out of the room (one player aggros them all and leads them out of the room, they will no come back, everyone else can stand behind the tree and kill him). The up path requires even less effort, requiring players to just stand behind him and auto-attack him down. The last path (straight-up), is also a joke, as you can see.

Really wish these fights were actually fun. And PLEASE DO NOT just make the mobs aggro everything. No group, no matter how skilled and organized can handle that many mobs (in the case of both the oakhearts and spiders).

TA Explorable

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Pull all the knights until they start to leash back, then intercept one of them and root/cc/snare him and unleash burst dps. One by one they will die and you can take on COUNT LEURENT alone (he is pretty easy).

1 copper per chest doesn't fly.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

I agree. Geting 50 copper per chest is a pretty big joke. I think they just gave some arbitrary number to chest loot and left it at that. Bosses (certain ones) are WAY too frustrating to warrant a 50 copper reward.

In explorable mode we were getting 1 copper per chest.

Oh, I counted in the garbage rewards that you just sell to the vendor LOL. 1 copper + vendor trash sounds about right.

Level 80 raids

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

The 5 man dungeons feel like raids. The bosses have one-shot abilities, a billion hp, and have pretty basic tank-and-spank/zerg mechanics.

1 copper per chest doesn't fly.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

I agree. Geting 50 copper per chest is a pretty big joke. I think they just gave some arbitrary number to chest loot and left it at that. Bosses (certain ones) are WAY too frustrating to warrant a 50 copper reward.

Caudecus Manor length?

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Story mode is easy, albeit pretty zergy and annoying at parts. Explorable mode is another story; you pretty much have to zerg down 6 elite pulls that one shot you. Enjoy!

Guide to Kill Giganticus Lupicus in the Arah Dungeon.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Yeah, I’m not disagreeing with you. I was with a good friend and 3 random players and we managed to kill him with no problems. I think each stack should do a LOT more damage and the mechanics of the grubs should actually MATTER. There are a lot of encounters that seem broken, this is one of them. I think if they made the grubs buff him a lot more the fight would be much more interesting.

Guide to Kill Giganticus Lupicus in the Arah Dungeon.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

He got to like 10 stacks when I fought him. They didn’t seem to do anything, honestly. My group and I noticed the stacks going up and all, and wondered if he’d get stronger and start killing us, but nothing happened. Don’t know man, seems like ignoring the grubs is the best plan of action.

Guide to Kill Giganticus Lupicus in the Arah Dungeon.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Is this the guy who summons grubs that move toward him and heal him? Just dps him down the whole time, the grubs do absolutely NOTHING. Easy fight.

Twilight Arbor Explorable Dungeon, Count of Blood boss encounter.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

Yeah, my group and I are pretty disappointed with current dungeon design, although it does feel pretty good to beat an “impossible” encounter. Good luck!

Twilight Arbor Explorable Dungeon, Count of Blood boss encounter.

in Fractals, Dungeons & Raids

Posted by: Crono.2374

Crono.2374

My group and I pretty much pulled the whole thing, ran way back until the pull started leashing back, then intercepted one of the knights with CC, disables (moa, net, static, etc.) and just burst one down. One by one the knights will bug out and die, and the boss is so much easier. I honestly do not see how the devs planned on anyone doing this fight with 3 knights and a boss, I don’t think a coordinated group playing perfectly could do this to be honest. Knights are way overtuned (their charge-stun-dead ability is ridiculous).

Arah story mode ending

in Bugs: Game, Forum, Website

Posted by: Crono.2374

Crono.2374

Not sure if this is as designed, but Zaitan did absolutely nothing after being hit by the MEGA-HIT cannon. He kind of just held on to the tower and let us spam 2 for five minutes until he was dead. No mobs spawned or anything, either. I hope this is actually a bug as I was expecting a much more “epic” fight for the last dungeon in the game.

Dungeons are quite hard

in Bugs: Game, Forum, Website

Posted by: Crono.2374

Crono.2374

I am curious for those that managed to do the ghost eater path in AC, what strategy did you use to protect the npc with the traps? I had a group several times attempt it and each failed with multiuple ways of doign it using only the traps using the traps till the champion then jumping down and killing it etc etc.

Have 2 tankier classes stand where the traps are and bring all the mobs to them. 1 person on middle trap and 1 person on each of the two top traps (alternate between them both). The champion dies real fast when he’s getting hit by 3-4 traps at once.

The traps were dealing damage to it? All they did for us was slow it down literaly no damage at all. maybe another bug lol. cuz we did something similar i had a mesmer friend use portal jumping to keep the small mobs getting owned byt he traps whichw orked fine but couldnt do anything to the champion.

There is no bug, you have to keep the champion in the traps and spam them, and it will melt.

Dungeons are quite hard

in Bugs: Game, Forum, Website

Posted by: Crono.2374

Crono.2374

Obviously our definitions of fun are different.

*When I’m challenged I’m having fun.

There’s no real challenge to these dungeons far as I’ve seen, it’s just like banging your head against a wall until it finally crumbles.*

We experienced that, too. We tried to do Ascalon Catacombs and we decided to leave after we did not succeed in killing Ralena and Vassar. We tried that point for around one or one and a half hour and it was way too hard.

If you die (which you will, a lot), you just get back up and rejoin the fight to die again and rinse and repeat. No strategy required, just zerg stuff down and die alot. Booooring.

Yeah, you go into the battle, they hit you once (sometimes a second time) and you were killed. Then you have to start from the waypoint, go back and so on. In that time they just healed themselves again and again and again.

That didn’t make any fun!

It was our first try to do a dungeon (in storymode) and it was really annoying and demotivating.

By the way it makes you poor Everyone of us had to spent over 7 silver to keep the armor repaired during the fights.

Yes, it is not comparable to GW1, but there we enjoyed the dungeons and the challenge they gave us.

Catacombs is not very hard, assuming you are coordinated and pay attention to what is happening. The Lovers, for example, need to be seperated first of all, and you need to watch out for debuffs like confusion that are put on you throughout the fight (which will kill you fast).

A lot of the encounters are bugged which makes them unfun, but I think in this case you are wrong in saying the dungeon is too hard. The Lovers encounter is actually pretty interesting compared to some of the other stuff I’ve seen in this game, you just have to be aware of game mechanics and have a well-coordinated group. AC as a whole is pretty fun and challenging, in my opinion.

Dungeons are quite hard

in Bugs: Game, Forum, Website

Posted by: Crono.2374

Crono.2374

I am curious for those that managed to do the ghost eater path in AC, what strategy did you use to protect the npc with the traps? I had a group several times attempt it and each failed with multiuple ways of doign it using only the traps using the traps till the champion then jumping down and killing it etc etc.

Have 2 tankier classes stand where the traps are and bring all the mobs to them. 1 person on middle trap and 1 person on each of the two top traps (alternate between them both). The champion dies real fast when he’s getting hit by 3-4 traps at once.

Dungeons are quite hard

in Bugs: Game, Forum, Website

Posted by: Crono.2374

Crono.2374

I had the same issues with Caudecus Manor. First path, near the end; 7 mob pulls that are all ranged elites with AOE attacks that one-shot you. the four AC paths were actually quite challenging (but doable) with a coordinated group, so we were expecting more of the same in Manor. I don’t think many of these dungeons have been internally tested for balance and difficulty; rather they just require zerging enemies down and other lame strats.