- Crafting system – GW2’s crafting system is better than most but still does lack difficulty which would make it more entertaining instead of a grind. Look to EQ2 at launch for an example of skill based crafting before they nerfed it so you couldn’t fail at crafting. Also, all the crafting professions relied on eachother for materials needed in their combines which aided in the socialization/community as well. I believe unless we go back to UO’s style of gear is destructable crafting will never be quite right. Its hard to have an economy based on items each player only needs once.
– Grouping and socializing. Raids and groups and instancing are horrible for socialization. There is no sense of being a part of a community. Even guilds are limited. GW2 has done a great job at bringing strangers together for a common purpose. I have not had a community feeling like this since EQ1.
– Open World PVP – This exists in GW2 is called WvW all the open field pvp you want. Running across random strangers to fight, its there. Grouping up with lots of others to assult settlements and bases, it has that too.
- Role-Playing – RPers will RP if there is a seperate server for them or not. Its too time consuming to moderate that only RPers are in the RP server. Its just easier to let this minority community form their own boundaries within your world than try to segregate them.
- Player/Player interaction – This should be in the game. Only reason I see for not having it is so that players HAD to use the TP if they wanted to have a secure trade.
- Casual activities – I don’t have time to put into these anymore but they should be there to entertain the people who put more than 50 hours a week into the game. I know what you mean these activities that are just there to spend time with someone without it feeling like your sitting in a chat room typing to them are nice. I would add mini games to the list of possible casual activities too.
- Interface customization – This should be there, I expect it got axed due to investor pressure to release early. Currently no need since I only look at the UI to see if I’m ready for the next fight, once in the fight I practically have my firing sequence memorized.
– The traveling system – I like the option of either hoofing it or just getting there already for a nominal fee. If there was persistant PVP you would have to have no instant travel so there is opportunity to gank people traveling but since persistant PVP is contained in WvW it doesn’t detract to have the portals in my opinion.
- The Endgame concept – WoW and most MMOs is all about getting to top level as fast as you can then doing content. The only reason there are raids and dungeons at lower than top levels is because they are at levels that used to be top levels. If you just grind past those levels to the new top level all of that old content and gear are obsolete.
- Being distinctive and untouchable – There are games that reward players who spend more time in game than most people do working as you mentioned. I am glad this is not yet one of them. I still have the sence of individuality though as there are several players in WvW that are always excellent fights and thus draw instant aggro from me when I see them. They managed to find ways to look unique, may just need to get creative with it. Also, it does no good to look unique in GW2 if you don’t have the skills to be memorable.
They have several production teams. That is why there is haloween content because there is a production team assigned to work on seasonal/temporary content and another for bug fixes and another one for working on expansions.
The lack of bug fixes is distressing to be sure especially when there is so much low hanging fruit (small easy bugs). I have seen and heard of some bugs that got fixed but never made the patch notes. It would help ANet if they told us everything to at least know how much they are really fixing looks bad only seeing a few fixes per day. The fact that so many balance issues and so many traits and skills were so obviously bugged at release is odd. Makes you wonder what the beta folks did? Some of the bugs I have seen are ones that should have been caught in Alpha let alone Beta.
I say give them time (at current rates LOTS). In the long run its only 60 dollars/euros I already have more gameplay out of this than many other games I paid the same for.