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Legendary weapons

in Guild Wars 2 Discussion

Posted by: Cullen.8156

Cullen.8156

I love that you made the new short bow and pistol which I’ve already crafted. I am in the process of crafting the axe which was also a good choice to me. I would have liked you to have designed more weapons. However, I understand you have to make the game fair for everyone. I do know it’s hard for everyone to craft legendaries. My questions is however when you are developing more story content please look at including more uses for the short bow and rifle and any other weapons that are only used by just two classes. I would like to at least see more of my hard work pay off in this case. I did buy HoTS for the propose of being able to use my weapons a little more. Thank you!

The State of the game. Anet please read.

in Guild Wars 2 Discussion

Posted by: Cullen.8156

Cullen.8156

Amazing, you did an amazing job. Also, if they could help with giving options in crafting Legendary weapons. I am not a big fan base of group playing. If they could maybe introduce a different type of weapon for us that would not require so much interaction.

The State of the game. Anet please read.

in Guild Wars 2 Discussion

Posted by: Cullen.8156

Cullen.8156

  • EotM = WvW
    which isn’t true IMHO, EotM = karma train to nowhere, WvW is Weekly Matchups of server vs server vs server in a open PvP mode. WvW is broken. Still, mostly due to inaccesible buffs/rewards from guilds => very bad design choice.
    The players allways tried to help you, now you shouldhelp the players ASAP.
  • PvP is unbalanced and the ladder mechanics are unfair
    I have no opinion, The idea ranked PvP could become an E-Sport is plainly rediculous, and has been laughed away by many times many people already and A net has been confronted with these facts over and over to no avail. Balance patches destroyed PvE and PvP and the feel of characters uniqueness has been lost in the changes.
  • PvE
    - INSTANCED:
    Dungeons have been destroyed by the idea they were no good content.
    Admittedly they suffer quite some bugs, mostly to do with failing triggers due to skipping, bugging, exploiting and really lightning fast speedruns
    The massive overpowered feeling which many feel, is mostly due to the fact all bosses stayed the same in a game which was developed for rare/exotic gear with any build, but the gam evolved differently, to a game with full ascneded optimized builds with optimized rotations and synergizing groups destroying the balance.
    rare gear is ~ 145 % of basic stats, ascneded 175 % of basic stats , + 20 % difference
    Vulnerability = + 25 % dmg,
    Might, fury and banners= + 30 – 35 % dmg,
    Dungeon sets= + 33.1% dmg
    Allowing a 5 man ascneded team to do the same dmg as 13.5-15 (and likely more) rare geared characters with no real experience, rare armor and no stacks….
    - Fractals
    Fractals suffered the same fate as dungeons in scaling, and being nerfed from 3-4 random fractals to a set of 3 chosen fractals seemed nice, but was a mistake in retrospect. The value of the mastery line is evident making F2P’s locked out of lvl 50 + in most cases.
    - PvE WORLD:
    The game has seem the same power creep as in instanced content since launch, where exotic clad characters reigned supreme, only to be surpassed by better builds, gear levels and more powerfull combo’s.
    - World bosses
    still get regular attention but due to these events only spawning on fixed timers some events are difficult to acces if you have less then 3,5 hours of playing time a day .
  • Story Lines
    - Personal story
    The personal story is still fairly well balanced as most ppl do not have acces to lvl 80 ascended gear… it remains a valid part of the GW2 experience, on epreat however I’ve used, like other with me, the infamous lvl 80 tomed character with the full unlocked builds and in some cases full Exotic and even Ascneded gear, with runes and so on. obviously this will affect gameplay a bit, but it still remains nice.
    - Living World/Story S1 has mostly vanished into memory except for some event’s like molten dungeon, aetherblade path, aetherblade retreat, Not so secret-JP and zephyrite sanctum….which no-longer seem in the minds of developers even though most of the content could be replayed, return of the toxic tower, the marionette and other big events would add to the living world and allow people to experience the legacy of scarlet, of course the battle of Lion’s Arch is a passed station, but the zephyrites should have been able to rebuild a vessel by now, and the toxic alliance and the molten alliance could retry. added holomatrice of the late Scarlet could tell the tale of her plans and the reason of her plans.
    - Living story season 2 Even though it’s quite nicely balances it is still locked behind a paywall denying people to experience the story line of Gw2, and thereafter lose the connection with the stoy and the world as a whole. The fact this is no penend for everyone is a srange decision.
    - Living Story season 3 started out interesting, but became a faster and faster run into thinning content with a seemingly untested end….
  • HoT
    Heart of Thorns is a nice expansion overall, but the killing blow to instanced content other then the weekly gated RAIDS whcih is mostly a seen and passed station for the “elite playerbase”, obvious in the nerf of dungeons Destroying it for the mjority of the playerbase and the unintended destruction of fractals (well any level up to 50 is faceroll) was a hit to a significant group in the playerbase.
    The focus on only event maps caused thinning of the remaining playerbase and the notorious instability of the client in the long instances of the META events cause headaches for players, and likely developers alike.
    It has not been the huge succes it could have been.
    The neccesity for the attendance at the start of the map reset and the consequent 60-90 minutes of 1 long continous attack seems to have similarites with the attack on balthazars temple, but the old balthazar’s temple attack feels more fluent, quicker and feels more dynamic, even though it runs through 2 maps.
    Masteries and Specialisations are a nice touch but builds have become even more OP due to the specialisations, and were the final nail in the coffin of instanced content (Fractals and Dungeons).

I have some idea’s what could be done:

  1. Rescaling of dungeons to “exotics”, an fractals (more difficult) YES! Make it worthwhile content again. maybe add a hard mode for the second group. Double (basic) or triple (hard) the token rewards and up gold to 1 gold/path, 1.5 gold/path for arah
  2. Rescaling of raids (both a extreme mode for 1337, ascneded and legendary only, Meta speedclearbuild players with 100k AP (more difficult) and a basic elevel a little bit nerfed (for “exotic” players) allowing older raids to be worthwhile content for the WHOLE community instead of a small group of ppl. both giving acces to the rewards, only double for the hard mode.
  3. Return of old events on a 2 week swap (maybe interupted by special events like wintersday, halloween and new year.) with added holomatrices of scarlet to tell the LS 1
  4. Opening LS 2 to all paying players so they have a continuity and undestand the events before HoT and S3.
  5. Stop focussing on E-sports and get back to earth and develop the MMORPG you are hosting. E-sports shouldn’t be a focus, if the game allows for it it will create it’s own fanbase automatically.
  6. Rework WvW and listen to your playerbase. it is no PvE world PvE events have no place there, it should be 100% player controlled
  7. You could even try to add EOTM map, ice map and desert map in WvW as borders… you have 3 maps…. use it. and have one of the 4 maps being the EoTM maps randomly.

This should restructure the game to a more accesible story line, and creating a interesting group of instanced content being dungeons/fractals and raids instead of what it is now being bad fractals and no dungeons and a really really bored raid core.

Just try…

Auric Basin map completion gating

in Guild Wars 2: Heart of Thorns

Posted by: Cullen.8156

Cullen.8156

This has not changed. I have map comp on all four maps with my Mesmer. I am trying to complete AB on my ranger and I get this same message. I didn’t do the story on the GW2 with my other char and I don’t want to do this 8 more times for these four maps. I am about done with the game.

64 bit client displaying wrong resolution

in Account & Technical Support

Posted by: Cullen.8156

Cullen.8156

Same issue as well with my x64 Alienware NVIDA GTX 675M. My systems still is crashing during last two hours of big fight in MOM.

Client Crashing

in Account & Technical Support

Posted by: Cullen.8156

Cullen.8156

Game continues to crash in WvW. Never had this problem until two months ago. Is there a know fix for this?

My system also pixelates something awful as well.

The systems sometimes takes me completely to logon or just crashes to desktop.

This is a very powerful machines and all my hardware test comes back with no issues.

It is very hard to continue playing this game when you are in the best game plays to have to booted out of the game. You guys really need to address this issue. There are too many post where individuals are having these same issues.

P.S. I have bought about six copies of this game for my family members. Please don’t make this be all a waste of time and my money!

Thx

Mac OX Extended (Journaled) OS X 10.9.3 (13D65)
3.5 GHz Intel Core i7
32 GB 1600 MHz DDR3
NVIDIA GeForce GTX 780M 4096 MB

(edited by Cullen.8156)

Gendarran Fields 17 POI

in Bugs: Game, Forum, Website

Posted by: Cullen.8156

Cullen.8156

Finally found the 17th POI between Broadhollow Waypoint and Hooligan’s Route Vista.

Running GW2 on a new iMac 21.5"

in Account & Technical Support

Posted by: Cullen.8156

Cullen.8156

I have a retina 27" IMAC with 32 gb memory. The graphics looks good and the speed seems to be fine. I am trying to find out if someone has a game controller and profiles for GW2. If so please let me know. Thx