Showing Posts For Cy Pres.4280:
Make mobs so that they have at least a gram of gray matter with which they can conclude that AoE = bad! So they… Move out of it?! Sounds crazy enough to work, right?
From what I’ve seen, there are some mobs that absolutely move out of wells, marks, etc. Enough to stop what they’re doing, or no longer try to melee attack me. But, it’s not at ALL consistent.
@Cy Pres, I don’t think you get it. It now costs you money to run these dungeons.
There is now zero incentive (and in fact, a huge disincentive) to run dungeons because you literally lose money every time.
I absolutely get it. What I don’t understand is why you’re willing to go to a job to make $60 to buy the game, but not spend virtual money to play a dungeon, have some fun, meet new people, and experience a different side to that game?
I never once saw something advertised that this was a completely grindless game, I saw that you didn’t need to grind to have an edge.
Which is completely true, and remains true.
As a casual 1-2 hr/night gamer, I really struggle to see how this is going to impact my playstyle. So far I’ve only done story modes through Sorrow’s, and have done a single Explore of the Catacombs, and they’ve all been really fun for the sake of being fun. I enjoy the group struggle, the need to switch up tactics, etc. If somewhere in the middle of the dungeon I get some good karma, exp, loot, silver, whatever, then even more awesome.
What every single bad post on here reflects is the WoW mentality. “I’m not going to do X part of your game unless I’m rewarded.” If it’s too expensive for me in repair/transport costs, or takes too much time to get a reward I could get for less time elsewhere, or the reward itself I’ve deemed insufficient/ugly/useless, then I’m not doing the dungeon.
It is, in fact, the most bizarre response I’ve ever heard to a video game. I can’t imagine applying that rule to any other genre, because most people are capable of playing a game and letting the enjoyment of playing that game be its own reward. The feeling of beating the gravelings after about 30 tries, by constantly switching our skills, traits, strategies, divisions. Or of having to suddenly switch my entire necro build mid-dungeon because a golem boss eats conditions for breakfast.
If you need a paycheck to play a video game, it’s work. You shouldn’t be playing it.