Showing Posts For Cybrax.1397:
I would really like to see arena net add a special transmution stone so we can bring the appearance of gear acquired from sPVP to the rest of the game. These rewards are not easy to earn and I don’t see this as providing any advantage at all power wise. I think it would be fair to be granted one special transmution stone on winning a tournament.
Thanks
Some of the bosses need to be upscaled, none need to be downscaled. Your “second boss” idea just needs some effort to clear, namely dodging and finding out it’s patterns. Lucky for you, most parties have someone in them that know the patterns and will tell you how to do it.
haha, have you even played the dungeons in this game? How can you defend using the excuse of dodging and finding out patterns to explain why it takes 10 minutes of solid damage to kill a boss. Many of the bosses on release didn’t even have all their windup animations in the game.
You are funny Inci, in the same way that my dog is funny when he chases his tail or eats his poop!
I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.
I have had a lot of fun on guild wars 2, the pvp is unique and new compared to other MMOs, the classes are all fun with flexible specs and setups, but then there are the dungeons….
I normally am the type of gamer that enjoys hard mode dungeons and instances, I like the little extra punishment, the learning experience and the feeling of getting the whole machine working together. My experiance from this game really feels like everything is almost in an alpha level of quality in the dungeon department. Fights are really not tuned at all with hp to the point of being grindy, HoTW anyone? Then you have instances like AC.
AC is an example of where ArenaNet totally dropped the ball. This dungeon is designed for new players to get a feel for GW2 and how working with a party to stack disables should work. They unforgettably do nothing to reinforce this at all. The only challenge from story mode is throwing rocks at the bosses to split them up or stun them. I will admit that the AC story now is much better (complete able with pug) than the release AC. But why would you send new player a message to come back and do explorable mode after doing the story? I have been trying to do explorable mode on my alt and every party just falls apart. It’s kinda funny though cause the response is usually this instance was just balanced by monkeys and no one really gets mad at each other they just agree to never do it again.
For AC and the starting dungeons, in my opinion, the story mode is already way too challenging for the FIRST instance of the game. With repeated runs granting less XP I don’t understand why they have such a gated difficulty. Then you have explorable mode which does not need to be anywhere near as hard as it is either.
With a lower difficulty and more obvious mechanics players will enjoy instances and gain a better understanding of how to work as a group in them. For instance the first boss on explorable AC does a grip that knocks ppl down then goes into a whirl wind. Why did they not just make this boss grip, then allow players to dodge out of the whirl wind. Keep in mind this is a level 35 instance, teaching players to dodge is one thing, but brutally punishing them is impractical.
ArenaNet will hopefully learn from their mistakes with this initial release and fix most of the content, they need to move fast though.
Why do people say they don’t want the dungeon content to be like WoW? I understand not wanting to have a trinity and I applaud this game for thinking out of the box, but WoW has consistently delivered with every expansion quality dungeons. If you have done HoTW on explorable plunderer every boss just has so much hp that you sit there for 10 min burning them down. This is not challenging at all, its boring!
We are not asking for the dungeons to be made “easy”, but if my party can live and dps the boss for 10 minutes we can do it for 30 minutes anet does not need to make the fights so long.
yes lets move players that joined more recently to the losing team so they have no reason to stay or we could just give points to ppl for switching sides.
Arenanet did not put any matchmaking whatsoever in this game, it was a really poor move on their part. Its simply a game of premades rolling pugs etc. They spent so much time yet totally failed to implement any sort of rankings. Until they do don’t expect a fair game.
this game uses no match making whatsoever, this alone makes the pvp suck. People play pvp for a challenge and fair fight with the current state of pvp in this game this doesn’t exist.
we can whine cause sPVP is terrible and bad.
You do realize that WE, the players, are the ones that make it “terrible and bad”?
It is not bad by design, but by how the random players play (mostly no strategy and zerging everything).
If you want something different, go play tournament, don’t blame ANet for the lack of “proper” players.
yeah so half my team can go afk once we start to lose and be locked in the game for 10 minutes, great idea!
OP is quite right fan boys may defend it but this games pvp is massively unbalanced, has no matchmaking whatsoever so there, provides terrible player in game feedback as to what they did wrong/why they died and will be dead in a month or two if arena net leaves it in this state.
we can whine cause sPVP is terrible and bad.