[Teef] guild :>
(edited by Cynz.9437)
Woah, finally someone not complaining about thieves but actually mentioning how much dmg warrior can do while still staying quite tanky and mobile… am i dreaming?
I think eviscerate in itself is fine if war goes full glass, it bothers me more that wars can dish out such dmg while actually going relative tanky and having almost no weaknesses. If i wanted to do such numbers in single hit on a thief/ele/mes i would literary have to go 100% glass, war doesn’t have to and it kind of ruins whole risk/reward trade off logic.
That being said, i think coefficient on burst skills need to be changed somehow that it would actually require warrior to have 6 pts in crit and power trees to do such kind of dmg.
Also, as side note: i think in any kind of pvp/wvw enviroment max amount of might stacks needs to be reduced, to 10-15 for example because i suspsect those are main reason why hybrid tanks can do such dmg while being too tanky.
(edited by Cynz.9437)
People don’t care they just want easy lootbag. The only reason why people cry so much about thief is because thief doesn’t play like other NPCs, they don’t fight toe to toe.
You will never see high ranked players cry about thieves because they know how to counter them. Look at all those qq threads, most of the thread makers are in reality bad players, playing bad builds, keyboard turners and clickers.
Regardless how much ppl cry about thieves being OP and what not you will never see thief train in wvw nor you will see full thief team in pvp because it is bound to fail. Yes thieves are strong, but at one role “roaming”. You will only see thieves in roaming groups in wvw and filling ONLY ONE spot in pvp team if even.
Warrior hammer train and full warrior team on other hand does exist and is viable.
People cry about the class that been consistenly nerfed for months now, most of thieves rerolled either mesmers or warriors, the only thieves that still play are either hardcore pvpers that know what they are doing or completely new to game. Even if devs delete the class, ppl will just start cry about mesmers. The issue is not the class, issue is players being spoiled by PvE and being lazy. No nerf in the world will fix lack of skill and lack of will to improve.
i will tell you what happend recently… all bad thieves rerolled warriors
No, we did have 20+ ppl on each passage, when gate opened, ppl got teleported however there is ALWAYS that 1 platform that ports only ONE person. So that person ends up being alone vs that champ. If that guy doesn’t know what to do or if he is uplv then it is GG pretty much.
The entire map is at mercy of 1 random player. This is not content i wanted to see. I am seriously starting to hate living story. I don’t mind Scarlet, i don’t mind watchwork and what not but stop making content for Blackgate only.
(edited by Cynz.9437)
lv 38, 1 gold…. 3 hours run… NICE JOB anet
yes we got dredge as one of the maps
Whole toxic mobs: insane condi (confusion especially) spam, insane dmg
Aether path + aether fractals: insane CC/condi spam, stupid high dmg
new runes and sigils
No matter how i look at it, the more LS is added, the more i look at pvp and pve changes the more i have a feeling that devs wants us to play warriors/guards.
Am i wrong?
I personally main thief, i already run condi removal build otherwise i wouldn’t be able to survive a second. I run fractals lv 48 and Teq every day, i finished aether path within 2-3 hours after it came out, i am by no means elitist but i do like to check new content out. HOWEVER i completely gave up on current LS as confusion/torment spam is absurd. Looking as we get aether mobs in fractals and my guess is that lv 40+ gonna be major pita i just can’t imagine my thief being able to do it at all. Not only my lv gonna be reset to 30+ i will also have to roll guardian now probably.
Stop this please. I understand content should be challenging and all, aether mobs are not challenging, they are just stupid confusion/stun spams. I don’t get rewarded for dodging in time because i have only so many dodges and stealth to remove conditions, after that i am dead. Mobs should be designed the way (at least at high lv fractals) that if i dodged in time or used proper CD i get rewarded for it and punished if i didn’t react properly , in reality i just get 10+ confusion stacks on me again despite dodging previous stun or clearing confusions.
@Anet devs: do you guys even test your “new content” on anything else but warriors and guardians?
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