Showing Posts For Cyphon.5412:
I’m not sure how to test it, so can anyone confirm whether Hemophilia and Lingering Curse (Curses line) actually stack to give bleeds applied by scepters a 53% increase in duration? Seems it’s not, but I don’t want to say it does or doesn’t because I’m not terribly familiar with bug testing protocol and such hehe
And also don’t worry about it too much because the thing’s AI has a serious case of ADHD. It runs all over the place attacking everything within a 5 mile radius and makes a real nuisance of itself at times.
I’m having a lot of fun with Dwayna as well running a 0/30/10/30/0 spec focusing on staff and wells and high healing and condition dmg (gossamer carrion set, which is the vit/power/cnd dmg). I’d like to try it with the cleric’s set I made too…and would love to be able to piece together a shaman’s set for it (tough/heal/cnd dmg). The regen is great stacked with all the life siphoning going on from the wells + mark of blood and being able to cast my healing well anywhere, not just with me at the center (trait talent for wells using ground targetting).
I wouldn’t discount the grenth runes either. I’m currently using superior hydromancy on my weapons so I get a 3 sec freeze whenever I switch and it helps moving out of CQC trouble if someone gets at me. It’s proven pretty useful. I’m definitely going to try at some point to see how it works stacking those two weapon runes of hydromancy, plus a full set of grenth’s runes on armor, plus the trait talent that applies a chill whenever you blind people, particulalry with the well that AOE blinds. Something just tells me that all the messing with peoples’ cooldowns might actually be pretty effective (and annoying for them).
(edited by Cyphon.5412)
Sorry, I think my link was broken. Hopefully this one works:
http://gw2skills.net/editor/en/?fQAQNAoYWjQaZ6daWaM8JApCNP9gbv1O6BxDzMA;TkAqbM3Iuxej7G5NLQGgMXA
And in case I don’t get it right the second time:
It’s basically 0/30/10/30/0, with the following:
20% faster staff skills,
20% faster wells,
50% better life siphon,
wells siphon life,
wells use ground targetting,
20% bleed duration and
25% to cause weakness on crit.
The last would be changed to 33% longer conditions from scepter skills if I switched from dual dagger. Also, 20% longer bleeds might be swapped out for chill-on-blind if going with the runes of hydromancy and runes of grenth in order to maximize messing with peoples’ cooldowns.
Right now, trying to run this:
http://gw2skills.net/editor/en/?fQAQNAoYWjQaZ6haWaM8JApCXP9g7xFP6RxDzMA;TkAqbM3Iuxej7G5NLQGgMXA
with full set of gossamer Carrion gear (vit/cond dmg/power) and emphasis on accessories that provide healing, condition dmg, vit and toughness, so I have fairly high condition dmg and healing power, altho it could use some puching upwards because my weapons aren’t on par with the armor I tailored for myself.
It’s an attempt to squeeze utility out of standing in the back ranks during WvW such that a constant barrage of marks and wells help create a dangerzone that can be slowly shifted forwards to force the enemies back. I do understand a couple of the traits I’ve selected might be bugged or not working as well as they should…and I’d sure like to try using the one that increases Marks’ diameter to see how that changes the dynamic (and I read that one is completely broken)…but it’s working fairly well for now (could be better), particularly with the runes of hydromancy on each weapon set giving a 3 second freeze with frequent weapon swaps so I can force mobs or pvp enemies to stay in the wells while I flee from their attempt to CQC me. I may try switching to a rune of geomancy on the staff though on the theory that if I’m switching to staff, it’s probably beacuse I’m not getting CQC’d and can focus on a little more damage via the bleed instead of proc’ing a CC.
Also considering swapping from the Dwayna set to Grenth to proc even more chills/freezes on the “damage set” (I made a full gossamer Cleric’s set too hehe), but I have to admit that Dwayna is all-around nice for survivability and pumping out some healing in both pvp and pve. I’d like to try a high end Shaman armor config (tough/cond dmg/heal) to see how that fits in with the overall theory of the build. I might lose some health, but I’m thinking that over having over 26K right now is maybe a little overkill.
The build has also worked fairly well in PvE, but not great. Wells using ground targetting allows me to remain out of the fray and place a nice fatty healing circle on the melee and use the other wells on that area without trying to roll in and roll out, which is nice, but I think it’s a bit of a nerf to dmg to forgo the exploding and ranged minions. The wells for flip-flopping boons and conditions on enemies and teammates are nice, but are not extremely effective at helping you generate dps or making up for your lack of it by boosting your team’s dps. I’d like to try it with a scepter instead of dual daggers to see how that changes things too.
I had been trying a full 30 toughness/30 vitality trait configuration for using minions (wth the remaining 10 in prec/cond dmg), giving them extra health and using them as my source of health siphon instead of wells, but minions just annoyed me way too much because of the broken AI and the fact that they die so easily, even with the 50% health boost, and become a source of rezzes for the other team.
/end ramble