I don’t really care either way if they give an easy mode or not. If they did, I doubt I would ever play it. No reason to. What I don’t understand is those against it, I mean if you have no intention of running easy mode then what difference does it make to you if someone else does? Listening to people complaining about something they have no intention of doing sounds childish. imo the bottom line is there are those who don’t want easy mode for a reason, they want to be viewed separately from the casuals.
If the value a person places on themselves is how others perceive them in a make believe world, you’ve got bigger problems than not wanting easy mode.I don’t care whether an easy mode exists or not, but I don’t want one to be added in for two reasons:
1.) Easy mode inherently has no replay value. It exists to be beaten and then ignored, like SAB infantile mode of dungeon story modes. Which wouldn’t be a problem except…
2.) Designing an programming an easy mode raid would take a significant amount of time away from the raid team designing more substantial content. It isn’t as simple as just changing a few numbers and slapping a new sticker on it. Easy mode raids would take a lot of time up front to create (especially if you want them to be balanced and not just press-1-to-win), and would significantly increase the time needed to be spent on maintenance for the encounters.Besides, easy raid content already exists in the game. Play the first “boss” of stronghold of the faithful. Play the bandit trio. On an individual level they’re easier than several dungeon paths (though overall they are probably harder due to requiring coordination among 10 players). Even people with no raid experience can have those done in a few hours tops if they read up on the fights.
Gorseval is more challenging for a first timer but if everyone practices their DPS rotation and reads up on his mechanics/watches videos then it’s actually a very easy fight compared to the other raid bosses.
I understand not wanting to spend weeks learning to kill a boss, but if you aren’t willing to spend even a few hours learning the fight then raids just aren’t for you. Preparation, practice, and failure are implicit properties of raids, and honestly even with an “easy mode” or whatever those things won’t go away unless it is press-1-to-win status (which is also awful for obvious reasons). A well designed “easy mode” on slothasor or VG would probably still be harder than bandit trio or the first encounter of stronghold of the faithful.
If you don’t care about the easy mode and don’t intend to play it then why the kitten does it matter whether you think whether it has replay value or not? the rest of 99% of payer base will find plenty of replay value there including me.
And if you wanna talk about wasting resources how about wasting numerous resources and devs on content only 1% of the playerbase plays. If you ask me that IS an actual waste of resources besides it wouldn’t take “significant amount of time” away from the dev team the core mechanics and content has already been developed they just need to rebalance it around smaller squad size. And even if it does takes time i would say that’s an worthwhile endeavour considering that 99% playerbase benefit from it.
In essence all i hear form you elitists is “you can’t have this piece of cake cuz i’m on a diet”. Dont worry you we aren’t asking you special little snowflakes to come down to our lowly level you can stay in your special little corner. All we ask is for an easy mode where the other 99% of players can get in and enjoy without waiting for hours staring at the lfg.