Showing Posts For DadMcFatherton.6781:
Why not utility goggles instead of bomb kit – then you can ignore 15 points into explosives and take like 30 into firearms plus incendiary powder
“Only level 18” is your issue. Is your gear up to par? What level gear do you have? – Try turrets for leveling as well, rifle turret is great for PvE IMO.
Hmm, kinda a tough one, but I suppose static discharge would be a good bet. The problem with static discharge is that it relies on bouncing the static discharges, which doesn’t work on every boss, but certainly works on a lot.
Sounds like you want Rampager gear not zerker gear.
Let me preface this by saying that in WvW you NEED survivability stats. Let me second that by saying Engineer also sucks with sentinel’s gear (Vit/tough/pow). The thing about WvW zergs is that if you die, everyone who tagged you and went down gets back up. So while your berzerker/rampager gear may see more bags, you’re doing the enemy zerg a huge favor by being squishy. Above all I’m in love with this new celestial gear, but that’s not immediately viable for most. Therefore you’ll probably want to go with Rabid or Carrion depending on your build. I would suggest Rabid as toughness is worth more bang for your buck and precision is extremely synergetic with engineers. With that being said lets get into specifics.
Flamethrower: Not really viable as a zerging main weapon. The 1 ability only hits 3 people and is bad. I can understand the 2-5 abilities being useful but in zergs you’re going to have guardian buffs giving you burn on hit and burn stacks duration not intensity. IMO the bomb kit can do everything this kit does but better (Bomb 2=FT4, Bomb4=FT5, Big Ol’ Bomb = FT3, bombs = FT 2)
Elixir Gun: No. Just no. The 5 ability is just going to get in the way of water field/blast finishers to give aoe heals. The 4 ability is alright, but while zerging you don’t want to be launching yourself away from the zerg, that’s a death sentence. The 3 ability’s condition wipe is the only viable thing about this for wvw.
Healing Turret: Always use this. Always. It effects your teammates and they can blast finish it. Plus you can big ol’ bomb>turret/overcharge>bomb explodes>[other blast finsihers]>explode turret for massive aoe heals.
With that being said there’s many viable builds out there. These are just the big tips I have.
My personal build:
http://gw2skills.net/editor/?fcIQJAqelIq6d3zSiF1LJyoCdGoCAmIF5n+95hc1WQIA-j0xAoehQqCA9BM5XEN2qWR0YV1ER1qbMhAUMHA-w
Few things:
Low on health? Stand back with your healing turret up and nade.
In the zerg? Swap between using the 2-5 nades and 2-5 bombs to get the most for your money. Also make sure to shoot your pistol 2/3.
Don’t get caught up on the gear too much, use Rabid+engineer runes(or something similar) if you want a quick replacement to what I have.
Don’t like rocket boots? – Elixir S – I prefer rocket boots because of the blast finisher/shorter CD – I use elixir S typically to GTFO when I’m almost dead and rocket boots does that equally as well with a shorter CD. Elixir S def. has it’s uses in smaller areas though. Also only use rocket boots when you have swiftness (which you should always have because of speedy kits)
Try using backpack regenerator instead of protection injection, experiment.
Trying to get inside a tower/keep? – swap alchemy 1 for alchemy 4 and swap a kit so you have elixir s/rocket boots. That will give you 2 uses of elixir S and a huge leap forward.
DODGE – Dodging means you don’t die and rez them, it also means that attack got wasted. You have invigorating speed for a reason
(edited by DadMcFatherton.6781)
I am 1 armor piece away from having this full set (everything all-stat except for weapons and boots, so technically 3 pieces away) and I must say it works well. I still prefer my rabid set for wvw zerging but with roaming I find that I tend to beat everyone at their own game. Against bunker/survivability builds I can outbunker them because they don’t deal enough damage. Against burst builds, again I can take them down reasonably fast without getting nuked too hard myself. Overall I’d say I enjoy this build but it works exactly the way you would think. You’re a little good at everything, but not great at anything.
Engineer’s pull ability can be used to pull weak yellow mobs to your location. This is especially useful in WvW where you can rez yourself with the enemies damage. While I will agree our downed state is relatively weak we also have the only downstate that pulls things to us, and this can be advantageous (single out weak enemies for your allies to kill/etc.)
Flamer IMO is bad in zergs for WvW, they only hit 3 people and half of them probably already have burning due to guardian buffs. Grenade/Bomb kit is much better because they hit 5 people, much larger radius (especially when upgraded) and you can take advantage of each ability. If you’re going for tags, grenade kit all the way. Maximum potential of 15 tags per throw with grenadier plus you get the vulnerability on all of em.
I also prefer to have at least 10 points in elixirs (I do 20 for backpack regen) and 10 points in tools so that I can switch between the perma swfitness/vigor (with rocket boots for extra maneuverability and disengage) or having the 25% elixir S pop and lightning charge on tool use (with Elixir S instead of rocket boots) Both are good, but the elixir S is especially useful if I’m outmanned and trying to get inside a base or something.
Interesting point about rallying, I wonder if no rallying would improve WvW. I’ve always thought rallying to be a bit of a cheesey aspect to WvW, I’d much rather see healing do some reviving than a rally.
I believe it would give an advantage to smaller zergs and also make rezzing more important. Unfortunately it would also spoil those 1v1 fights where they both go down but one wins and gets back up. Maybe reduce the rally limit on a death?
Anyone have any information on the “Shield Bubble” ability? Cooldown, radius, etc? This is now the only way to counter siege shots so I get the feeling it will be clutch in treb v treb and the like.
I think maybe having a specific spot on each backpack where your back piece is displayed would be nice, because being able to see the fractal (and other non plush ones) back piece would look cool as well, but the whole existence of kits on your back is iconic to engineers. I’m thinking a spot on the bottom left of every kit where your backpiece can occupy would look nice.