Showing Posts For DamDam.9746:

IMO Toss Crab minigame isn't fun!

in Last Stand at Southsun

Posted by: DamDam.9746

DamDam.9746


let’s see:
Keg Toss (the very first activity):
interesting game design, the endless knockdowns are incredibly annoying (especially as your dodges are highly limited). generally fun idea though, if you could enter with premade teams (ie. guild internal game etc) it could be fun. current state leaves much to be desired though.

Halloween:
Clocktower: extremely challenging but for JP fans rather fun
Realm of the Mad King: interesting, good loot and fun for the short while it lasted
Reaper’s Rumble: very entertaining pvp-like game
Lunatic Inquisition: fun tag-game

Wintersday:
Bell Choir: my second favourite activity so far, just because it’s so different and new and fun
Winter Wonderland: great JP, lot easier than the clocktower for those who had trouble with it. Skritt AoEs were a bit annoying though.
Snowball Mayhem: really fun pvp game
Toypocalypse: cool tower defense spin, lot’s of fun to play a few times.

Flame&Frost:
no activities so not comparable

Super Adventure Box:
my favourite addition so far. extremely fun with rather hard to earn achievements which gave a title. sure dulfy.net made it a lot easier, but still. near perfect execution (some jumps were too far imho).

Crab Toss: you enter, have no idea what’s it about, everybody is an enemy, 3 karkas roll around killing you instantly. you’re constantly knocked down, dazed or whatever.
a lot less fun than the keg toss.
for the second permanent activity (or did I misunderstand?) it’s really bad. had they just reskinned the snowball mayhem or maybe the reapers rumble this could’ve been a lot of fun. the mechanics of the Crab Toss are really not fun at all.

All in all I don’t really care about crab toss as long as they finally find a way for groups to enjoy these activities together/against each others. they really need to update their PvP-Instance system to allow groups to enter etc. wouldn’t affect crab toss as it’s not a group game, but as I said, not really my game anyway.

tl;dr: Crab Toss is the worst activity (permanent or event related) so far. others were a lot better designed. mainly because of constant CC. not being able to enter as a group makes it even worse (which affects all activities though)

I agree with all of this.

I aggre with all of this too. This minigame must be some dev joke. Better be, since it’s sort of a very poor copy of Keg Brawl.


Another bling bling announce to hide the lack of content, maybe ?

But hey, Anet, if you want the players to have fun, just make minigames like the wintersday minigames or the SAB permanent. Those were just awesome. And were some means to avoid boredom at lvl 80.

Just for you to know, here are the appoximate time i played these minigames :

Keg Brawl : 30 min or so. Not my type of minigame. Quickly bored, but had fun for 15-20 minutes.

Halloween “pumpkin game”: 6 or 7 hours.
I actually had a lot of fun playing this game. very team oriented game with a lot of ways to help the team (capture pumpkin, attack, defend, kill/protect pumkin carriers). I miss this minigame.

Other halloween minigames : didn’t played much so I don’t have any advice on it.

Wintersday Choir Bell game : 60 hours or so, maybe a lot more
BEST MINIGAME EVER ! So different (in the good kind) of usual minigames. Most of my Wintersday time was there. I really miss this minigame.

Wintersday Jumping Puzzle : 10-12 hours i suppose
A lot of fun playing it. With good mechanisms. Not too hard and not too easy.

Wintersday PvP game : didn’t play much, but seems to be a lot of fun for those who like this type of games. Could have played this more if the 2 others were not so fun. ^^

Super Adventure Box : more than 50 hours
Awesome minigame. Could have been my favorite minigame if there’s wasn’t the Choir Bell game.

Crab Toss : 3 or 4 minutes.
Is this kitten really a minigame, or is it a joke ? Bored in 2 minutes. Left after 3 or 4.

In my opinion, it’s a waste to have removed some of the minigames (the SAB, the wintersday ones and some of the halloween ones). They were really fun and could make players happy after some dungeons, farming, day of work etc by their different approach. Actually they were (for most of them) better than some parts of the open world content or the F&F joke.

(edited by DamDam.9746)

No rares from regular chest?

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

But then, again, how can chests have so poor loots as a basis ?

How to Dance, Volume 1

in Black Lion Trading Co

Posted by: DamDam.9746

DamDam.9746

Hey guys,

A bit of background on why a book and not just new slash commands.

Basically Eivene guessed most of it.
1) visual controls are just better than selling a bunch of slash commands with no tangible way to learn them and being limited by typing speed and accuracy.

2) We added the invite functionality.

3) It’s extendable … If it’s popular and we add more dances, more books don’t require a lot of command memorization.

Hopefully that clears some things up.

May I suggest making the books “learnable” and having /dance change your bar to dance mode.

Then your dance bar would work by swapping in books like utility skills in 7-8-9 which would change your 1-5 to various dance moves, somewhat like Engineer kits work. Then put invite / group functionality on F1-F4, your standard racial dance on 10, and something fun like a randomized voice emote about dancing (with a cooldown so people don’t spam it) on 6.

That’s actually a really good idea.

If it were made like this i’d have bought the item for sure. Maybe it’s still not too late to make the item better and more efficient.

No rares from regular chest?

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

It is all RNG, earlier i got Errol’s Mask (exotic) from the Shatterer big chest, before that i never saw a single rare drop since update.

That’s the point, it’s RNG. But RNG doesn’t mean anything by itself. The thing that matters is how the probabilities are set.

Of course we can loot exotics on chests, even precursors (for the luckiests). But the fact is that the chest loots median is way too low.

As you said, you never saw a single rare before. This is just not normal. When you open a chest, you should expect to find some sort of treasure (not always a gold or an exotic, but the chances should be good). Othewise, what’s the point putting the items in a chest ?
And also, what’s the reward for taking part of a world event. Imo “world events” should be rarer, more random and a lot more entertaining and rewarding.
That’s what people expect of world events in a mmo game.

(edited by DamDam.9746)

No rares from regular chest?

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

I very rarely (lol) get rares from chests. For anything short of exotics I’m better off farming mobs (for exotics I’d go to fractals, but only if I didn’t intend to sell them).

This. What’s the point of making stuff like chests if we can have a lot better by killing 2 or 3 mobs in the way to it ?

Imo chests should always contain some items so important that they actually need to be put in a chest.

Followind the ranks of these chests, they should contain blue-green for the lowest quality to rare-exotics for the highest quality ones (at least the chests in the open world, dungeons chests in another subject)

- If you think it would be too easy rewards, make the events a bit harder (not impossible as some are since the update).

- If you think people would farm these chest events like it was with the “1 gold worldboss chests”, just make the events cd longer (this would make stronger the feeling of players to accomplish something huge and usefull too, by the way).
 
 
 
PS : If you think people should not try to farm, well, this is human nature : people have the needs to be rewarded for what they do. This reward can not only be the “fun of playing” (if you think that, it’s a bit pretentious, since the content is not actually “awesome” enough to be a reward as itself).

So they need gold, good items etc. When they find some way to make gold, yes, they will tend to repeat this, obviously. If you want to fight that, well, the best way is to add content that will either provide players other ways to earn what they need, or be fun enough to fulfill their needs.

So to conclude, i’d say that reward is the key, and adding/changing content is one way to it.

Bugged Orr events

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

I understand the utility of including server name, but it would probably serve just as well to say that Orr, right now, is a bugged, unbalanced mess. Orr needs to be fixed server wide. Returning it to its January ‘improved’ state would solve the balance issues for the most part.

I know, but if they want to see what exactly is bugging, they probably need to see it. And of course it’s serverwide. ^^

Bugged Orr events

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

Here on Augury Rock, the Penitent/Shelter/Jofast (which has been nearly bugfree for months) is now bugged too.

The adds in Orr events are off the charts

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

I bet they messed up this on purpose.

Why ? Because this way, players’ focus is set on this problem, and not on the huge blackhole of lacking new endgame content.

And this way, in one week or 2, maybe 3, they’ll revert it and make “update” changelogs, making most of players think they actually did something during the past month…

Like some firemen who start fire just to be the “heroes” by fixing it.

Am I the only one to actually see that there have been nearly no real update in the game for the last 3 months ?

And the 1 “update” per month, everybody seems to be ok with that, even if it means most urgent fixes will have to wait 1, 2 or 3 weeks until they got fixed…

Really, I was sort of a ANet fan since they did really good work in GW1, and was happy in GW2 the first 3 months, but then… not new content, kitten updates… kind of remember me of some bad D…3 experience.

Hide the Personal Story?

in Personal Story

Posted by: DamDam.9746

DamDam.9746

The real reward for completing your personal story is that the UI for it goes away in the top-right of your screen. I complete it on all of my characters simply for this reason*.

*and the 2 Flame Rams.

Was this joke intended to be fun ? Cause it’s a bad one.

Necro staff too loud

in Audio

Posted by: DamDam.9746

DamDam.9746

I loved staff #1 sound. It’s so distinctive and evocative, like something is moving through the air.

Players around you didn’t.

But i agree with you at some point : while i really prefer the new staff #1 sound, i think it’s a shame the staff marks’ sounds have been edited to something barely audible. ^^
These were better before, and were kind of parts of the Necromancer’s nature.

Just that the staff #1 sound was hurting ears, and the edit is actually welcome (for this part only).

Hide the Personal Story?

in Personal Story

Posted by: DamDam.9746

DamDam.9746

I’m wondering if we even be read… 4 months, maybe more… all other display tabs saving their display state, BUT STILL NOT THE PERSONAL STORY which has its display state reset to ‘extended’ after each dynamic event and map change.

And with world event tabs it’s even more annoying…

But still no comment about this…

Guardian: Symbol of Swiftness bugged?

in Bugs: Game, Forum, Website

Posted by: DamDam.9746

DamDam.9746

Symbol of swiftness is designed in such a way to prevent stacking (I assume this was intended to prevent it from stacking with itself), so I don’t think that it will be fixed.

It is probably more beneficial to get in the habit of using the symbol first.

After thinking more about this and the fact that this problem happens also with the focus wall of the mesmer, i suppose it’s intended to avoid swiftness stacking in WvW.

But these skills should definitely work correctly in PvE, where swiftness stacking happens rarely and where losing 10-12 sec of swiftness because of having 1 sec of it left (and then swiftness skill not triggering) can clearly pull a player out of his group while running.

Utility Skills cooldown bug?

in Bugs: Game, Forum, Website

Posted by: DamDam.9746

DamDam.9746

The bug is still here with ‘Signet of the Locust’ and seems to trigger with ‘Epidemic’ too.

Both skills, when switched out of combat, synchronise their CD with one skill of 30sec+ CD which is recharging.

I also noted that this bug will trigger at 100% chances when the switch of utility skills is made with these 2 skills.

This is really annoying, not being able to use the speed signet as we need.

And having a 36sec+ CD on Epidemic (which is 3x the skill CD !) instead of being able to use it in fight…

(edited by DamDam.9746)

Guardian: Symbol of Swiftness bugged?

in Bugs: Game, Forum, Website

Posted by: DamDam.9746

DamDam.9746

I’m sorry to kind of dig out this thread, but i’d like to know if this bug is going to be fixed one day, because it’s still here.

Or maybe it works as intended to ?

Necro staff too loud

in Audio

Posted by: DamDam.9746

DamDam.9746

I don’t mind the volume just the sound itself is just…a gigantic nusanse.
the staff primary attack sounds like a demented howling dog.

UUUUNNNKGH! UUUUUNKGH! UUUUNNNKGH! UUUUUNKGH!

just a simple sound effect of dark energy would be more then enough.

That. The sound sample itself is really annoying. I usually make the 4 aoes then switch scepter right after this, just to avoid the staff 1 sound.

When some boss doesn’t allow necro to be close range, it’s like “ouch (my ears)… ouch… ouch… ouch…”, nearly making crazy to the point i could start counting each staff 1 skill.

No Chests For Guests

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

I’m curious if they couldn’t just make the events start at the same times across all servers. Instead of the spawn windows and different servers popping at different times, the events could have a hard and consistent spawn schedule. Then, even if you get placed in overflow — the event still happens.

It may be a more rigid solution than the developers are hoping for, but I think it may be the simplest and most effective.

This could be another “solution”. But that’s not a problem easy to solve.

If the servers can’t even manage their home population (and the guests are not causing the overflows), it will be hard to solve.

Fixed timers could work, but then there would be farming patterns… not sure that would be awesome…

Right side UI trackers

in Suggestions

Posted by: DamDam.9746

DamDam.9746

Hi,

How about making the UI trackers (personal story, daily achievements, etc…) always keep their expand/collapse state (whatever happens).

It would probably be a minor and easy update, and would make a lot of players really happy.

Reforging Orr with WvW mechanics.

in Suggestions

Posted by: DamDam.9746

DamDam.9746

As nearly all of the above people said, it would be awesome if they could make Orr something looks like the OP’s idea.

I would be A LOT more entertaining than the grind zone we have now.

No Chests For Guests

in Dynamic Events

Posted by: DamDam.9746

DamDam.9746

an easier and similar solution is: ONE chest per character, regardless of world, so, if you got 1 in your home world, guesting for it wouldn’t work, but you could still guest for chest if you didn’t on your home world

As someone already said, it’s probably how it is actually.

Most “guesting” overflows seem to happen because some players don’t want to/can’t wait until these bosses spawn in their server. Not really because they found some exploit to the daily chest per character rule.

They should have made some map cap nerf since yesterday. To avoid what ? That’s a good question.

But here it is, and I really hope the new map cap is reached beacause of guests, because if it’s not, they just ruined 1/3 of the lvl80’s fun by creating a map cap that make a server unable to bear its own population.

So assuming these overflows are made by too many guests (we can be 100% sure of that), the “No world chest for guests” solution seems to be the most viable temporary solution, even if it would be unfair to guests (but between home’s population and guest population of a server, no need to think a lot to know which one should be prioritized over the second).

But let’s hope they find a permanent solution which whould fit with everyone’s needs.

Option to delete/hide Personal story prompt.

in Suggestions

Posted by: DamDam.9746

DamDam.9746

At least, make the minimizing action be permanent (until we restore it manually by clicking again on the tooltip, and even with game closure).

Because as someone said, tooltips are restoring themselves constantly (something like every event), and it’s annoying. Really.

That, i suppose, you could fix easily, and it would take out pain from many of us who can’t stand having half of the right part of their screen poluted by useless permanent content.

It sure would be better to make it an option, as everyboby said, but this is some fix noone could complain about.

(edited by DamDam.9746)