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Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

I completely agree with this, AoE is a crutch that requires no skill.
AoE-ing a door just aiming at the floor requires no skill. They don’t have to decide who to targer and how to CC them to keep them from coming it. Attacking the door already does that.
Improve staff eles 1 vs 1 and necro staffs 1 vs 1 so they will be on par with others as well to make up for it.

By your logic, the whole game doesn’t require skill.
Wasn’t talking about the door but at any point on the map where there are a group of players who stick together. And no just attacking the door doesn’t give AoE damage to people unless they are really close to it. And yes you have to decide in some situation who to target.
What bugs me is that you guys cannot deal with it. Looks like you got kitten a lot by AoE. There is no other explanation to it. Why would you want to increase single target damage which is already good and nerf ele’s and necro’s AoE (which already kitten)? AoE doesn’t need a nerf. Learn to deal with it when it is against you. All you have to do is dodge/move from it. that’s all.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

Yeah Leamas, he was still trying in vain to convince me of his überskillz. You’re doing it right, no worries

You are wrong and you know it. Go troll somewhere else. You are the Weakest Link, goodbye!

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

Leamas that wasn’t for you =.=’ My comment was for havoc.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: Danepher.5263

Danepher.5263

Havoc, nobody “fails” here, my assumptions are right and many other players stand with those assumptions, necros and eles alike. You refuse to realise that you have a problem with it. Nobody “abuses” AoE. It is fine. Maybe some AoE skills are OP from some classes, but not the AoE in general or all AoE skills. it is an L2P issue of yours which for some reason you refuse to understand and learn to play with it.

Should I say again that I almost always use single targeted skills while many times being a target of AoE skills? Sure if many will use AoE skills at a point on a map and everybody are kitten enough to understand that you are going down if you will not move, that is your own problem? That what people call group pressure. And it works great against those just like running in a group without any coordination, or such who are just kitten.

I’m not “attacking” you, my way of stating my position maybe is more aggressive than others but it is not an “attack” as you are thinking.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

@Danepher: You totally fail to state a real argument against AOE nerfs. You are just attacking me in an attempt to preserve your AOE crutch. Your biggest mistake is assuming that I am somehow failing to deal with AOE. In fact, I run several AOE using classes and benefit from their OPness. I, however, am totally capable of playing well without that AOE. You, apparently, are not.

Of course. I stated everything that needs to be stated. AoE doesn’t need to be nerfed, not even by a minimum and class buffing should not come at an expanse of AoE. I un-like you, know how to deal with it when it is used against me, unlike you which knows only how to run AoE classes and use AoE against others. I play a ranger, and mostly my attack are single targeted, unless I use Barrage. Done? barrage isn’t effective against that effective against 1 target, and thus I don’t use it often. Un-like you I RUN a sinle targeted class, unlike you who runs AoE classes and says that you can play without them.
Don’t play them then, but you cry about them being OP, which they are clearly not. Mainly for example is an elementalist that has heavy AoE damage, but it is compensated by his low defence (go play a ranger against ele for example, 1 vs 1, most of the time you will lose). AoE is great but some classes rely on AoE skills heavilly, so, with further ado , it is YOUR L2P problem.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

This is exactly what I expected. Scream L2P in rediculous defense of your abuse of an OP tactic. If you knew how to play, you wouldn’t need this crutch, so right back at you.

Haha seriously? Anet listen to those people? AoE is part of the game, every game, whether it is mmo or even simulators, and if you really need this statement – irl also. It is a part of a tactical thinking, and if you don’t want to think slightly with it. go away.
I don’t need AoE to defeat you or any other player, but it is a must addition to any game. Telling me if I knew to play I wouldn’t need that, is kitten. Swing anything with your hands around you and you will see some items get more damage that others. that’s irl and that’s the logic behind AoE in game. Your equip, skills, bonuses, and many other things affect the damage you get from AoE or even single target skills. Go cry somewhere else. AoE is good where it is now although it “kitten” already, feeling sorry for Elementalists.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

Is AoE actually a problem? - Discussion Thread

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Posted by: Danepher.5263

Danepher.5263

AoE is not a problem, havoc. If you don’t know how to play, don’t write. Some AoE does more than a single opponent skills, it is fair enough. Lower damage skills have some other bonuses mostly to compensate for lower damage, if you don’t use them properly, your fault. A field is a field, almost always you can go out of that area, if you are not thinking to move, it is again your fault. AoE damage meant to deal a bit lower damage than single target skills but across an area, and many of them for some reason limited for number of players, and such are not “real area of effect”. I’ve seen that a lot when an AoE based skill doesn’t affect the whole area (sometimes for some reason opponents fields or skills wouldn’t damage me either).
Also, if you are not moving away, it is your problem, the game is not played by the model of : “Hack,slash,buckle buckle”. Unlike other games, here you need to think a bit more, and by the way the devs nerf the game, we will not have to plan or think about anything soon. Planning of the actions and how to utilize my skills to make the most of them, was one of the best things in game.
For example, plant a field against 1 player, us that field to increase the output damage or increasing defense or just healing, and continue spamming SINGLE -TARGET SKILLS on the opponent. 1) if you are not moving away from the field, your fault. Some AoE skills do damage but they have other effects as well, using them for the effect only against single enemy, not because of damage (but +10 damage is already something, so why not use it?)
Also, havoc, if you are standing in field, and one player attacks while other supports the opponent – it is called co-operation. And such thing should be prized, because it is rare in our days, and it makes people like you cry, which in turn makes me happy. That somebody got kitten. also most of the time players are buffed, geared diffidently and some even make their build to output as much damage as possible while sacrificing defense, health and such. Aoe is not a problem. Devs should play more with the players and not with themselves (that’s what makes it so funny, get it?) in the studio.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

So, about that Grub..

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Posted by: Danepher.5263

Danepher.5263

Vohnnyan, if you don’t like WvW don’t play it simple is that. WvWvW has plenty of fights believe me. I always know where to find a fight if I want. Nothing unpredictable can happen without fortification or with them. The only think unpredictble can be, is a mesmer casting portal, which once somehow, got in to our keep. THAT WAS unpredictible. What can’t you predicct in an open map or just with points? That should added as seperate mod like it was with Factions. But not turn WvW to a simple PvP killing map.

“…fortifications and cap points should be a mecahnism to enable this fights…”
Aren’t they doing it now? I mean, they are the reason people fight for them there.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

So, about that Grub..

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Posted by: Danepher.5263

Danepher.5263

Vohnnyan, WvW is a bit a different thing. What was in GW1, it was factions against factions (which I really liked), Guild Vs. Guild (I’m pretty sure when guild halls will be introduced they will return the GvG mode. if not, it will feel ironic), and some other mods. a global PvP like Fa Vs. Fa, is highly admirable IMO. But that’s not WvW where the subject is to hold fortified points.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

One-Time Events and WvW

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Posted by: Danepher.5263

Danepher.5263

Nothing will happen if you come out of WvW for a hour or two to kill the boss and get a chance to have a reward. Some members in my guild did this and I know some other guilds did this too… I myself contribute siege during battles, and although I have some shortage in money, somehow I don’t cry about it. Nothing is perfect.

I actually find it much more fun, that sometimes you do not have siege weapons at your disposal.

I would understand your concern if it was a thing that happen on a daily basis, but it was a one time event.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

So, about that Grub..

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Posted by: Danepher.5263

Danepher.5263

Terrible idea, WvW development should move in the oposite direction, remove npcs and pve from it to make it better.

That is PvP already. There is a place for it. the same thing just without siege weapons (some maps still have a treb).
Will you run supplies alone? While you are being attacked in the fort? and you can carry only 10 (+5 with guild bonuses). NPC should stay. WvW is more about tactic’s (although still not as much) and less about just killing.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

So, about that Grub..

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Posted by: Danepher.5263

Danepher.5263

Sooo, you want more PvE in WvW.

WvW isn’t fully PvP either IMO. Its a mixture of both. Making the game a bit random doesn’t say it will be PvE. What’s wrong with having ‘Pets’ guard?
Their Mission will be as of all other NPC’s actually – ‘buy some time’… Although atm NPCs don’t really buy any second, too easy to kill.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

So, about that Grub..

in WvW

Posted by: Danepher.5263

Danepher.5263

and they should drop the 30minutes disappearing of siege weapons, and make the pot of oil and cannon less easy to hit and added HP to it. ATM they are a waste of money most of the time.
——————
About that grub… This is a very nice idea as I see elite grubs, wurms and such everywhere, and they could be put in to good use if we could tame them… To guard a tower or even the supply points (which are pretty easy to conquer by yourself just take a bit more time). Could be made tamable through an event, or maybe a special task.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Suggestions for new WvW maps

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Posted by: Danepher.5263

Danepher.5263

I’ll add to your idea,
Environmental effect/season effect.
In winter, there is a chance to get ‘chilled’ (or just get random condition), and more effect for skills who use chilled or somehow connected to ice/water (like elementalist magic, and healing skills become somewhat weaker)

At summer, there are more chances to get a random boon.
Healing skills are a bit buffed (e.g. ‘healing spring’ turns in to ‘hot spring’, and beside regeneration and healing gives a ‘Vigor’ boon)

In summer, when life returns to anything growing, healing skills are a bit better.


Might think of it more, as I have plenty to added.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Blacktide/Vizunah/Desolation 11/16/12

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Posted by: Danepher.5263

Danepher.5263

I just hope that Anet will do something about player transfers. It is already annoying that many guilds transfer to here (blacktide).

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

Press [F] to Finish him?

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Posted by: Danepher.5263

Danepher.5263

azizul if I can, I always do it hahaha

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

How to counter server alliances...

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Posted by: Danepher.5263

Danepher.5263

For as much as I see (I’m from blacktide) No servers do alliances. I see VS go against Deso and vice-versa, and there are times when they roll on us from different sides, while they still keep fighting at their side of the map against each other. Maybe, just maybe, there is a group of people that really does such thing. But as a scout for our team, I yet to see strong evidence of it.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Are we ever going to remove the downed state?

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Posted by: Danepher.5263

Danepher.5263

“It is clearly limiting how well you can do when you are outnumbered…..why would you promote a numbers beat skill game.”

In what way? You are gravely injured, you lay down.
If you are screwed by numbers now, you’ll be screwed by numbers later after the downed state removed. No change.

“The reason I want it removed is so that skilled players are rewarded for taking on larger numbers”
At the moment it looks like you are getting screwed by those numbers. If you “tagged” them, and somebody else kills them you should get some exp and karma still.

P.S. Where is the zerg in the video? It’s just a med-large group…

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

How can crafting be made profitable?

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Posted by: Danepher.5263

Danepher.5263

Elricht, But why you have to tell… I must admit I craft them too.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

How can crafting be made profitable?

in Crafting

Posted by: Danepher.5263

Danepher.5263

IMO They should take example for crafting from other games. Like lotro.

Crafting is almost not profitable because it is easy to master and most of the recipes are easy to get. Items are bound, is partly a reason for low prices as well. You can’t re-sell an item after using it. Leveling is too fast (In my opinion of course) even if crafting an item had any profit, you will level fast and so not use armor/weapons long enough – waste of resources.
Only cosmetic aspect can be profitable, and any other thing that is hard to get or supplied not by the masses.

P.S. The thing that crafting is easy and you basically can craft anything on your own also lowers prices.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Prayer to Kormir

in Ranger

Posted by: Danepher.5263

Danepher.5263

There are enough ways to remove it No need for a dedicated one

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

CITIZENS CITIZENS CITIZENS

in Community Creations

Posted by: Danepher.5263

Danepher.5263

Should`ve let the Karka take over

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Rangers can;t use rifles?......

in Ranger

Posted by: Danepher.5263

Danepher.5263

Yes, because GW2 should be like every other MMO? -.- So boring! A warrior’s LB has a different role when compare to the ranger’s LB. I don’t see why you feel the need to quote wiki to state nothing at all. Find me a warrior that uses a bow in PVP, since its obviously so superior. Don’t forget ranger has 300 more range than the warrior always, and the rest of the ranger’s skills are built for a skirmish playstyle (more support). You’re tunnel visioned when you focus on things in a vacuum; your argument doesn’t hold water.

Don’t even start if you don’t have anything valuable to say. No matter what role he has, He does greater damage on range also. With heavy armor. To me you sound a warrior player who doesn’t want hes bonuses cut. I stated from wiki about you saying ranger =\= hunter. The two quotes given – from wiki and the GW2 offcial site read black on white what it is. He is a hunter in some way. I don’t say it must be as any other MMO, but quotes given, profession name given. Anet should go with it. A warrior doesn’t NEED to match or exceed rangers damage using range weapons (rifles and bows) NEVER. No matter what hes role in it. Lower their damage, or force them to use other armor. There is a reason why rangers use medium armor and warriors heavy. Same more or less as it was with Paragon and Dervish in GW1. The game is not balanced although the Devs had good intentions for it to be.

A ranger can kill warriors and other classes – Saying from my own experience. I played – I killed. Using two-handed sword.
At range, Rangers should be better. That’s said.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

Remove Pets and give us Animal Spirits

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Posted by: Danepher.5263

Danepher.5263

Actually a nice idea.

Liquid Intelligence [LI] || Blacktide
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The problem with pets in general.

in Ranger

Posted by: Danepher.5263

Danepher.5263

I’d rather they go back to the pet as an option that required a whole build to work idea that they had in GW1. I was elated when I saw that teh pet was a core mechanic of the class and didn’t require me to be a ‘beastmaster’ to use effectively but it is obvious now that making it work is either beyond their capabilities or they just don’t give a kitten.

Either way, the only way to fix it is to just remove it as a mechanic of the class and make our F skills more generic huntsman/wilderness type skills. Maybe make them preparations like in GW1 that would require us to spend a few seconds applying them but would give us bonuses to stats, damage or cause conditions.

This.

Liquid Intelligence [LI] || Blacktide
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Got kicked out of a group again :D

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Posted by: Danepher.5263

Danepher.5263

Never been kicked from a group, but was asked if I have another character (this happened only when playing the ranger – never on other professions).

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

Rangers can;t use rifles?......

in Ranger

Posted by: Danepher.5263

Danepher.5263

Please tell me more, how a Two-Handed Sword is more natural to a ranger then a rifle.

Just think about it… Range…r…. Range. What come to your mind after hearing it? Rangers should specialize on range. Maybe sometimes going in to melee. All I see is many people with rangers in melee.

No, “Ranger” does not mean it must be ranged. Thats not the definition of ranger. A ranger here is more of a wanderer whos in tune with nature. What comes to my mind is Aragorn, and he carries a greatsword.

Aragorn is a strider as they call him. He is skilled in it but he is not one. Look for legolas…

Haha you know guys I luv the fact that ANET has actually said, they are keeping the Ranger with the bows due to the lore….ok..but listen here ANET..what type of games have you been playing where a WARRIOR OUT DAMAGES A RANGER WITH A FECKING BOW?!!?!…let alone actually having to use a bow is NOT in a fantasy based class….hunters on WoW uses guns..what can’t ours?

Because this isn’t WOW?? And hunter= / = ranger

I’ve played a hunter in WOW. But I really don’t see the need for rifle here.

A warrior doesn’t have a pet. Of cos in a vacuum without the pet and other stuff he’s going to do more damage than you.

To me it doesn’t seem right that a warrior – does more damage at range than a ranger.
He has heavy armor + range + good range damage. He actually could fight almost always at range. To me a warrior has to stay where he belongs: heave armor : melee.

As written here: https://www.guildwars2.com/en/the-game/professions/ranger/

“…Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows…” It doesn’t seem to be that at the moment.

From Wiki:
“…Archery is the art, practice, or skill of propelling arrows with the use of a bow, from Latin arcus. Historically, archery has been used for hunting and combat…”

So archery includes hunting as well. You lose.

Maybe let rifles be used by the engineers and warriors. but range damage from range weapons (Bows and Longbows excluding staff,scepter e.t.c) should be the highest for the ranger or at least equal to other profession.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.

(edited by Danepher.5263)

Rangers can;t use rifles?......

in Ranger

Posted by: Danepher.5263

Danepher.5263

Please tell me more, how a Two-Handed Sword is more natural to a ranger then a rifle.

Just think about it… Range…r…. Range. What come to your mind after hearing it? Rangers should specialize on range. Maybe sometimes going in to melee. All I see is many people with rangers in melee.

Liquid Intelligence [LI] || Blacktide
aka John Silverarrow and more.