Showing Posts For Dared.6578:
I have come up with a really nice build both Gearwise and Traitwise.
I solo most champions in the game that are not bosses , I have no problem taking on 10+ 80 mobs. And I am running mostly solo in WvWvW and have on several occasions beaten 3 or 4 players solo, only having problem finishing them there because of the downed state though.
Weapon of Choice , Dual Axes main set , Hammer , GreatSword or Sword Warhorn as offhand weapons.
Traits ,
10 in Strenght for Berserkers Power , 12% extra damage on full adrenaline
30 in Defense with Stance Duration 25% , Turtles Defense(200+ Toughness on slow, stun and immo) and Defy Pain.
30 in Tactics with 9% crit on adrenaline , Signets recharge faster and the 10% movment speed buff in combat.
Utility Skills , Healing Signet , Balanced Stance(for pvp) or (Signet of Might for Pve) , Charge , Frenzy , Signet of Rage.
Gearing , I have went for Power , Precision , Thougness. With 10 Allstat Runes for PVE , And Rune of Lyssa for PVP.
In my Accesoires I have swapped out the gems for Power Crit Precison gems, as This slot is the best to go for CritDamage in , you trade 5 Stats for 1 CritDamage here , instead of the weapons where you trade 13 or 14 stat point for 1 critdamage.
Sigils I use Superior Sigil of Blood(33% chance on crit for 450 HP, 2 sec cooldown) , and Accurary(5% critchance).
Offset Sigils are Sigil of perception( Gives 250 Precision fully stacked) and Hydromance Sigil (Aoe Chill on Weaponswap)
Consumable Omnoberry Pie (66% on crit to heal for 350 and 70 precision)
What this Build gives me is on full adrenaline 350 something HP a sec on AVG. I have around 2300 Toughness ,2000 power , 20k HP and Almost 100% crit chance and 48%(98) CritDamage in PVP and 60%(110) in Pve.
The healing on attack is really good with axes, when you pop your Spin you wil attack 15 times in a shorttime, against 2 targets that is 30 hits.. on avg 7k HP back from Food consumable and maybe 1500 from weapon sigil.
Also Axes Main attack is really strong in PVP , it does around 85% of Hundredsblades damage in the same time , but you can move while using it. I typicall fight in WvWvW would look something like Charge in to Group of enemies , POP Frenzy and Signet of Rage at the Same time , Now you Have ALL boons in game from Lyssa Runes plus Frenzy , Whack Away with Axes
After Boons run out , Pop Stability keep pounding on them , if you get low on HP time to pop Axe Spin , if not all are dead now and you get down to 25% hp to proc Defy Pain , Swap for Warhorn Sword , Use Swiftness slow removal and Leap out of combat , then Charge away from opponents to wait for Signet of Rage cooldown and Frenzy
sadly for me the Downed state exist otherwise I would be an unstoppable killing machine in WvWvW
I think Charr and Necromancer/Engineer
Holding ALT+ dragging the boxes to the mail you should be able to choose number to send
I am really happy with the game at 80. I am a big fan of the no gear progression.
But it could be even better, what is lacking for me personally is some REALLY challenging PVE content, where you need perfect gear, perfect communication , perfect composition and skill too beat.
For me it feels like when content is to easy , then it gets to be a grind. For example when you have beaten an explorable dungeon once (all the parts ) All that is left is farming it for tokens 50 times over….
Just something for those who like an insane challenge… I mean the legendary crafting is not really challenging, its just time consuming.
But I will keep enoying the game in WvWvW and the occasional dungeon.
For me they only show as “Server Invader” + “Guild Tag” + “title” I think… and everyone have same color of Armor.
I really love WvWvW , but it feels a bit to Anonymous at times, with the opponent team all have the same name basicly, and same colored armor.
I can understand not showing name as that could cause some griefing, but how about let players decide for themself if they want to see opposing team in there real Armor color.
Also let players themself decide if they want to show there real name or just Worldtag ?
Rivalry between Guilds and World is nice, but rivalry between players are cool too!
I really feel like the Loot and Karma system need to change. Right now it feels like normal mobs vs veteran and champions drop the same kind of loot.
Example doing the DE Tactian Megil in cursed shore , where you burn corpses and 15 maggots spawn from each corps. This DE chain gives a full bag of items takes less then 10 min to do , and grant 1000+ karma.
Vs going with my friends to hunt som champions in Frostgorge , taking 2-5 min to kill each one yet is as rewarding as killing A maggot…
My suggestion is to remove hidden anti farm stuff and use the same system as the XP system , the longer the Mob has been up the better the loot.
Also Champion loot > Vetaran loot > Normal loot.
Also instead of the Karma cap , make it so each DE gives less XP and Karma and Silver each time you do it within a timeframe, say 3 hours not to mess with the Meta Events.
Then DE reward by default could be inscreased also.
I would much rather feel rewarded by going around doing different kinds of DEs, hunting down harder mobs instead of AOE down Maggots or Waves of Undead that die in less then 2 seconds for the best loot and gold gain.
Also the rate at which the bonus exp and loot stack up could be tweaked using the numbers of people in a zone, not to punish those players who playing during the busy hours or busy zones.
I really feel like the Loot and Karma system need to change. Right now it feels like normal mobs vs veteran and champions drop the same kind of loot.
Example doing the DE Tactian Megil in cursed shore , where you burn corpses and 15 maggots spawn from each corps. This DE chain gives a full bag of items takes less then 10 min to do , and grant 1000+ karma.
Vs going with my friends to hunt som champions in Frostgorge , taking 2-5 min to kill each one yet is as rewarding as killing A maggot…
My suggestion is to remove hidden anti farm stuff and use the same system as the XP system , the longer the Mob has been up the better the loot.
Also Champion loot > Vetaran loot > Normal loot.
Also instead of the Karma cap , make it so each DE gives less XP and Karma and Silver each time you do it within a timeframe, say 3 hours not to mess with the Meta Events.
Then DE reward by default could be inscreased also.
I would much rather feel rewarded by going around doing different kinds of DEs, hunting down harder mobs instead of AOE down Maggots or Waves of Undead that die in less then 2 seconds for the best loot and gold gain.
Also the rate at which the bonus exp and loot stack up could be tweaked using the numbers of people in a zone, not to punish those players who playing during the busy hours or busy zones.
(edited by Dared.6578)